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Forum > Position Talk > WR Club > Does Catching really help you catch?
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DONKEIDIC
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I was slow building this guy. I have soft capped catching. I have had 5 drops in the last two games. I lead my team in drops with 19. So i ask you does Catching really help you catch?

http://goallineblitz.com/game/player.pl?player_id=770408

I know I need Confidence/speed/agility....

I know slow build sucks...

I know why did you put points if you wanted to true slow build...

Stay on topic if you want to comment. I'll keep you guys updated as the season goes on.
Edited by DONKEIDIC on Dec 15, 2009 15:36:00
 
zollins5
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I think catching def. help's you catch!, but there are other skills that come into play. I can't have a QB with 100 throwing and no strength/vision/confidence. I know you said stay on topic, but you really can't have one without the other. And I think it has been posted a couple times recently, that catching is complete once it is under control. After that it is carrying, and whatever else. So if your complaining about drops, then maybe put some into carrying, and see if that changes it. If it doesn't then those post have all been wrong.
 
DONKEIDIC
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No problem about getting off topic. I know there are threads that talk about this already. This is just a test to see what happens.
 
zollins5
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Well, I haven't done a slow build yet, so I may not be the best. I am def. going to follow this because I want to see where you go next, and how well that does. Given all of the known variables I am sure someone is bound to bring up, it should be interesting.
 
PackMan97
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at level 6, a lot of it could be the QB. No tight spiral. No field general. lots of things affect it at level 6.
 
DONKEIDIC
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Originally posted by PackMan97
at level 6, a lot of it could be the QB. No tight spiral. No field general. lots of things affect it at level 6.


I have 59.57 points in catching the other three WR's on my team have 61.84 combined. I also am leading the team in drops, as well as leading over the last few games.
 
j10er
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This helps to solidify a theory I have about why higher catching equals more drops.

Raising the catching attribute increases the catching circle around the WR. Imagine a bullseye type circle around the WR. The closer the ball is to the middle, the easier it is to catch.

What happens is that the WR has the opportunity to catch poorly thrown balls that would be incompletes for other WRs. The chance of catching it is low, however, which results in more drops. However, at least he even has the chance to catch it.

This would be even more pronounced at lower levels due to a poor QB and low confidence on both ends.

In addition, with the new risk assessment models, higher catching WRs get a lot more balls thrown at them, which will naturally result in more drops anyway. Drops has quickly become a fairly useless stat.

Of the teams I'm on, the WR with the most catching has the most drops.
 
DONKEIDIC
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That makes a lot of sense.
 
chunky04
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The way to track it would be to compare targets, incompletions, receptions, and drops, and look at the proprtions. You might find that your WR leads in catches because he leads in targets, but his propertion of drops to targets is actually a lot lower.
 
knudlen
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yea ive sorta talked around this with j10 before i think. catching = more CHANCES to catch the ball by increasing the radius around you that you get to balls. I dunno if catching doesn't help you limit drops at all, but if it does, it lowers drop percent by as much or less than it increases your catching oppertunities.

So i guess, more catching = slightly less drop % but more drop oppertunities, so total drops stay the same or even increase.
 
Alex44
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His vision is so poor he probably can't see the ball coming at him in time. Plus confidence is so low it probably snowballs once he drops one.

Catching is just like any other stat, you need to compliment it with other skills. Speed with agility, throwing with strength and vision, so on.
 
johndoe1986
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Originally posted by j10er

Raising the catching attribute increases the catching circle around the WR. Imagine a bullseye type circle around the WR. The closer the ball is to the middle, the easier it is to catch.

What happens is that the WR has the opportunity to catch poorly thrown balls that would be incompletes for other WRs. The chance of catching it is low, however, which results in more drops. However, at least he even has the chance to catch it.

This would be even more pronounced at lower levels due to a poor QB and low confidence on both ends.


This is interesting. So, are you saying that increasing catching only increases the radius of the circle where the wr will attempt to catch a ball and not the chance of catching a ball at a given distance?

I would think that what realy happens is: when catching increases, the chance of catching the ball at a given distance also increases. If that were true, then it shouldnt matter that the wr is trying to catch a ball a little bit farther out, because the chance of catching should be the same as it was before.

Maybe the farther away from the wr the ball is, the poorer the 'throw quality' is. So even though the chance of catching the ball would be the same, the ball is harder to catch.
 
Iversen
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You can't have speed without agility , I'm sure we can agree on that .

The same goes for catching and vision imho .

If you can't see the ball , you can't catch the ball .

As for the poster above , I think like mentioned the "catching circle" increases but along with that I also believe that it's divided in different "levels" .

Like a ring with 5 levels , in the inner circle there's like a 90 % chance to catch the ball , next level only 80 % and so on the further you go out and in the outer circle it's like maybe 10 % , doesn't really matter . I just think that when you increase catching these "levels" will also become bigger . This will not only make you able to catch balls you we're unable to catch before , but also increasing the chances for catching those balls closer to you .

Hope that makes sense , sorry if bad formulated
 
j10er
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Originally posted by johndoe1986
Originally posted by j10er


Raising the catching attribute increases the catching circle around the WR. Imagine a bullseye type circle around the WR. The closer the ball is to the middle, the easier it is to catch.

What happens is that the WR has the opportunity to catch poorly thrown balls that would be incompletes for other WRs. The chance of catching it is low, however, which results in more drops. However, at least he even has the chance to catch it.

This would be even more pronounced at lower levels due to a poor QB and low confidence on both ends.


This is interesting. So, are you saying that increasing catching only increases the radius of the circle where the wr will attempt to catch a ball and not the chance of catching a ball at a given distance?

I would think that what realy happens is: when catching increases, the chance of catching the ball at a given distance also increases. If that were true, then it shouldnt matter that the wr is trying to catch a ball a little bit farther out, because the chance of catching should be the same as it was before.

Maybe the farther away from the wr the ball is, the poorer the 'throw quality' is. So even though the chance of catching the ball would be the same, the ball is harder to catch.


Heh - you noticed the one flaw I've been able to find in this logic

But no to the first part of your question. If you imagine 3 rings for simplicity's sake, each one expands as catching is raised. So your "bullseye" ring also gets bigger, meaning there are more high-probability catches too.

Now, the question I've been mulling over is catching radius depth. Does it expand outward and upward/downward? That would be interesting...

But I think your last statement might be the answer. They have a better chance at low quality throws, which are tougher to catch, hence more drops.

Also, it's been a long time since I've had geometry, but if you increase the area of the a bullseye type circle, won't the outer ring's area be larger, meaning you have more of a chance at poorly thrown balls?
 
knudlen
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i mean its an interesting theory but when youre looking at this stuff, you gotta reverse engineer it. what makes more sense from a programing standpoint: a flat formula based on distance where the range away from the reciever is just 1 more constant, or a table that has 3-5 variables that have to be fetched and then applied to the formula?

like in overly simplistic form, (vision + jumping + agility) / (distance / catching)

vs

if distance = .01 - 2.0, then catching * .8, if distance = 2.01 - 3.00, then catching * .06

etc etc

just makes more sense to me for it to be linear rather than a series of levels.
 
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