Got a level 7 FB currently:
http://goallineblitz.com/game/player.pl?player_id=796071
I'm hoping to turn him into a balanced back eventually, with a bit of an emphasis on Blocking (probably about a 3/2/1 ratio of Blocking/Receiving/Rushing). He'd be blocking for a Power HB.
So far I've put his Stamina up to where it shouldn't need to be touched for quite a while, then nearly finished soft capping Strength.
My thoughts on where to go after that go into a couple of different paths. The first is to just soft cap Blocking to make sure he's a competent blocker. The second is to go with another more versatile attribute that helps in a number of different areas, probably Agility.
I'm currently leaning towards the Agility. By putting the level 8 equipment into Blocking (I can always use it as a switch set if I want to emphasise something more later), I can make that serviceable (currently training it), and have a player in the meantime who should be able to block reasonably well with the high Strength and decent agility, and also run it reasonably with Strength and Agility.
I figure once Agility is capped I then build up Speed, while training up Catching. Once thats done its probably about time to look at the SAs.
I've been thinking Lead Block and Spot Blitz from the Blocking tree, and the first four from the offensive tree are what I want (can Quick Cut be used to get to a spot for a block, or is it only running routes or carrying?)
Thats the way I'm currently thinking on this build, and I'm hoping to get some feedback on whether its a reasonable plan.
http://goallineblitz.com/game/player.pl?player_id=796071
I'm hoping to turn him into a balanced back eventually, with a bit of an emphasis on Blocking (probably about a 3/2/1 ratio of Blocking/Receiving/Rushing). He'd be blocking for a Power HB.
So far I've put his Stamina up to where it shouldn't need to be touched for quite a while, then nearly finished soft capping Strength.
My thoughts on where to go after that go into a couple of different paths. The first is to just soft cap Blocking to make sure he's a competent blocker. The second is to go with another more versatile attribute that helps in a number of different areas, probably Agility.
I'm currently leaning towards the Agility. By putting the level 8 equipment into Blocking (I can always use it as a switch set if I want to emphasise something more later), I can make that serviceable (currently training it), and have a player in the meantime who should be able to block reasonably well with the high Strength and decent agility, and also run it reasonably with Strength and Agility.
I figure once Agility is capped I then build up Speed, while training up Catching. Once thats done its probably about time to look at the SAs.
I've been thinking Lead Block and Spot Blitz from the Blocking tree, and the first four from the offensive tree are what I want (can Quick Cut be used to get to a spot for a block, or is it only running routes or carrying?)
Thats the way I'm currently thinking on this build, and I'm hoping to get some feedback on whether its a reasonable plan.






























