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Forum > Position Talk > WR Club > WR + Custom Eq
seorang
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Player Attributes
Physical Attributes Football Skills
Strength: 15.15 Blocking: 9.13
Speed: 55.87 Tackling: 7
Agility: 54.87 Throwing: 7
Jumping: 20.87 Catching: 51.87
Stamina: 32.87 Carrying: 20.38
Vision: 40.74 Kicking: 9
Confidence: 20.38 Punting: 8

Raw SAs (not including custom)
Possession
1-1-1-1-1
Speedster
1-1-0-0-0

Right now he's got possession receiver custom equipment, but an idea popped into my mind.

With his pretty decent agility, I'm thinking of changing it to a speedster and then pumping one of either head fake or spin as he levels up. Or should I just keep the possession receiver custom?

Any thoughts?
Last edited Aug 16, 2008 09:57:43
 
DONKEIDIC
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Go for it.
 
Djinnt
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Head fake would be good, but I don't think you have enough agility for spin (plus it doesn't help your performance other than YAC)
 
PackMan97
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I was thinking of taking my WR up to 70 AGI in order for HF/Juke to really work.
 
knudlen
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Originally posted by PackMan97
I was thinking of taking my WR up to 70 AGI in order for HF/Juke to really work.


Yea I have a target agi of 60 by lvl 16. Sucks you have to get points in spin to get juke up there.
 
Djinnt
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Yeah, but when spin actually works it'll be glorious.
 
knudlen
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yea i love a SA i need to put 7 skill points in and have a 70 agi for it to have a chance to do the same thing 28 str does for me.
 
Djinnt
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You have 14 strength, and if you were a wide receiver with 70 agility, you'd get much more benefit than just the occasional spin.

It's also not written anywhere except in player speculation (as far as I know) that 70 agility OR 7 points in spin is required for it to activate or to be effective.

That is I'm sure, completely based on your competition and level of play.
 
PackMan97
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Originally posted by knudlen
yea i love a SA i need to put 7 skill points in and have a 70 agi for it to have a chance to do the same thing 28 str does for me.


The difference? STR does nothing for getting you open so you'll get thrown to. 28 STR with the ball never in your hand sucks.
 
seorang
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I was considering juke too, but it needs more SP than head fake to hit level 6-7, and probably more agility too.
Last edited Aug 16, 2008 22:20:15
 
knudlen
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Originally posted by PackMan97
Originally posted by knudlen

yea i love a SA i need to put 7 skill points in and have a 70 agi for it to have a chance to do the same thing 28 str does for me.


The difference? STR does nothing for getting you open so you'll get thrown to. 28 STR with the ball never in your hand sucks.



neither does spin, and thats 90% of my original point. Str and spin both have 0 effect on catching the ball, but a marginally trained strength is a lot easier to get to.

and DW unlike you in some other threads im not talking based on extremely limited personal experience. I know my strength is 14; that has no bearing on the discussion at hand because i'm not talking about my WR or my results, just cost analysis. You yourself earlier in this thread commented on the high amount of agility needed to use spin, as does the tooltip. I mean, the dude has 54 agility and you say he doesnt have enough for spin, then you give me shit for saying 70? 70 is an arbitrary number (that has a lot of support in the RB forums) but really, all it is is a stand in for whatever really high number you want to use. And competition and level of play has ZERO effect on whether an ability triggers or not, I can garuntee that much. Target's abilities will likely effect success, but trigger or no trigger will have nothing to do with whos on the field with you.
 
Djinnt
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Originally posted by knudlen
and DW unlike you in some other threads im not talking based on extremely limited personal experience.

No, you're talking based solely on other people's experiences. What superior insight you have.
You're also disregarding the fact that avoided tackles don't reduce your speed, while broken tackles do. If you want to keep whining over the usefulness of an SA, be my guest.

Originally posted by
You yourself earlier in this thread commented on the high amount of agility needed to use spin, as does the tooltip. I mean, the dude has 54 agility and you say he doesnt have enough for spin, then you give me shit for saying 70? 70 is an arbitrary number (that has a lot of support in the RB forums) but really, all it is is a stand in for whatever really high number you want to use.

You're right, it's relative. My character has had 48 agility since level 4, so I don't consider 54 very high on a level 24, and in my opinion character level affects the effectiveness of certain attributes. Namely confidence, stamina, agility, and vision; if for nothing more than requiring it to compete with higher level characters.

Originally posted by
And competition and level of play has ZERO effect on whether an ability triggers or not, I can garuntee that much. Target's abilities will likely effect success, but trigger or no trigger will have nothing to do with whos on the field with you.

Actually, you can guarantee nothing considering you don't know any of the formulas this game is coded with. In any case you've attempted to discredit my point by arguing one half and embracing the other - competition will likely determine the effectiveness of SAs, stat points, and any other value your character possesses during play.
Last edited Aug 17, 2008 05:15:04
 
carumba10
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lol, DW delivers a well desreved smackdown
 
knudlen
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You're taking an internet discussion oddly personally sir. I'm too lazy to care as much as you and do a super awesome slide show quote breakdown, but i still dont understand some of your points. Yes im basing my opinions off of the experienes of other people; it's called sample size. That DOES give someone superior insight, and if you dont understand why then i'm not sure what i can say here. And i'm still confused as to why if you said 54 agility wasnt enough for spin, you jumped all over me when i said the same thing 3 posts later. The fact that you, personally, had 48 agility at level 4 doesn't really clear that up for me.

It's pretty clear that level has very little if any effect in this game; ask any GM if hed take a higher level player over a guy with slightly better build, and they'll say no every time, or at least the smart ones will. Level matters because it's a large part of what dictates build effectiveness, not for any other reason. A level 30 with 50 speed isnt going to be any faster than a level 5 with 50 speed.

And as for the last part, why would i attempt to discredit your post? Youre pretty intense with this whole thing. I mean we all know the internets is serious business but maybe you should relax just a touch. I'm arguing with some points you made, largely because you argued with part of my post that said the same exact thing you did earlier in the thread, but its not like i actually give a shit about you or want you to be wrong. You just happen to be wrong Honestly, if you played more MMORPGs other than this, itd help this conversation. Because yes, I can garuntee there isnt a check in the formula for spin or any other SA triggering for the level of the dude 5 ft away from you. It's a random number roll with success based on attributes and level of the SA. Look around this game, read tooltips. ZERO of them mention any sort of level comparison.
 
Djinnt
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Originally posted by knudlen
You're taking an internet discussion oddly personally sir. I'm too lazy to care as much as you and do a super awesome slide show quote breakdown, but i still dont understand some of your points.

No I'm not. If you haven't noticed, I enjoy argument. There's nothing angry about it.

Originally posted by
Yes im basing my opinions off of the experienes of other people; it's called sample size. That DOES give someone superior insight, and if you dont understand why then i'm not sure what i can say here. And i'm still confused as to why if you said 54 agility wasnt enough for spin, you jumped all over me when i said the same thing 3 posts later. The fact that you, personally, had 48 agility at level 4 doesn't really clear that up for me.

1. You're assuming that either the things you've read or seen in replays/stats are "more accurate" and provide "more insight" than the things I've seen or read. If you can't realize the fallacy in that...
2. My advice is being taken out of its context simply so you can discredit my opinion. What was briefly mentioned before is that his agility is too low for spin. What I meant was, this late in his character life, if he were to go into spin he likely wouldn't see a significant effect (vs taking head fake or raising a stat) on his play-style until very far into the future. Typically a level 25 character won't be asking for you to perfect his build, but to make him more effective here and now.

Originally posted by
A level 30 with 50 speed isnt going to be any faster than a level 5 with 50 speed.
As you can see, I didn't mention speed in that list of variable skills. Speed obviously determines the speed of your dot in the sim, nothing more. Vision, confidence, etc. they are not so clear.

Originally posted by
And as for the last part, why would i attempt to discredit your post? Youre pretty intense with this whole thing. I mean we all know the internets is serious business but maybe you should relax just a touch. I'm arguing with some points you made, largely because you argued with part of my post that said the same exact thing you did earlier in the thread, but its not like i actually give a shit about you or want you to be wrong. You just happen to be wrong Honestly, if you played more MMORPGs other than this, itd help this conversation. Because yes, I can garuntee there isnt a check in the formula for spin or any other SA triggering for the level of the dude 5 ft away from you. It's a random number roll with success based on attributes and level of the SA. Look around this game, read tooltips. ZERO of them mention any sort of level comparison.


Thanks for your concern.

You keep bringing up the fact that an SA will trigger regardless of circumstances, whether that may or may not be true is irrelevant, because you want it to do more than just trigger.

Edit: I've played many MMORPGs, that's an ignorant comment that I forgot to address.
Last edited Aug 17, 2008 14:39:14
 


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