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Tito716
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I have a pair of level 4 brand new linebackers. I am interested in making a pair of aura linebackers (including D General.) They both had pretty good initial rolls. They are even both 5'11."

Help me design the experiment to test their auras. I was thinking about building one straight away to 8 in aura of int and putting 3 in trash talk. I'd slowbuild all of his attributes, especially speed and stamina. I know many of you might think that I need confidence, vision, or agility. My plan is to use aura linebackers as support, not to make plays. I want him to run sideline to sideline and dip opposing ballcarriers into his aura radius. Then let other players shed demoralized blockers and tackle the demoralized ballcarrier.

The other LB, I am thinking about slowbuilding and spending no points and using him as a control.

I know there are a lot of variables involved in playing in the D Leagues. I can't control that. Hopefully both players will get decent PT and I'll have some good results.

Let me know how you all think I should design this experiment. I won't be re-running it.
 
Tito716
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lol

Not quite the interest in this experiment that I thought there would be.
 
Zsirvone28
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I'm a fan of the aura build that you would be doing with those two LBs. BUT! I don't like the slow building aspect of it.. I think in the 3-4 those two as ILBs would really excel and help the team out a great deal.
 
Tito716
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Originally posted by Zsirvone28
I'm a fan of the aura build that you would be doing with those two LBs. BUT! I don't like the slow building aspect of it.. I think in the 3-4 those two as ILBs would really excel and help the team out a great deal.


The slow build aspect is so I can really push the SAs high right away.

They could be level 4 with 8 in Aura of Intimidation. If am I slowbuilding the attributes of the test LB, then I need to slowbuild the attributes of the control LB or he isn't really a control.

I am not designing them for the 3-4 now that I know D General doesn't stack. I hope to use them in the 4-3 and just bust morale for 100% of my teams defensive snaps and have 100% D General coverage.
 
Zsirvone28
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The SAs are a waste then if you slow build your LBs. SAs are derived from you regular stats, and if you don't have any stats to work with then you can throw those SAs out the door. That's why mods, admins, and vets have all pushed everyone to wait until level 16 for SAs. That way your CORE abilities and whatnot are good enough to be great multipliers.
 
Tito716
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I still haven't seen any indication that Aura is tied to an attribute or D General.
 
Zsirvone28
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CONF I'm pretty sure is tied to it. Once I got my CONF up, my teammates and myself were making plays all over the place.
 
Tito716
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well then....any idea how big the Aura is at level 8?

and maybe I can ignore some speed and just let HUGE aura range carry the day.
 
OttawaShane
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Originally posted by Zsirvone28
CONF I'm pretty sure is tied to it. Once I got my CONF up, my teammates and myself were making plays all over the place.


yeah, but while you were getting your player's confidence up, the player and his teammates were applying skill points as well, giving them better ability to make plays all over the place.

I'm yet to see what confidence does on the defensive side of the ball. It definately affects an offensive guy's ability to hang onto the ball, though.

I'd rather put the points elsewhere and simply train confidence, and use good defensive plays to erode the opposition's confidence.
 
Zsirvone28
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Originally posted by OttawaShane
Originally posted by Zsirvone28

CONF I'm pretty sure is tied to it. Once I got my CONF up, my teammates and myself were making plays all over the place.


yeah, but while you were getting your player's confidence up, the player and his teammates were applying skill points as well, giving them better ability to make plays all over the place.

I'm yet to see what confidence does on the defensive side of the ball. It definately affects an offensive guy's ability to hang onto the ball, though.

I'd rather put the points elsewhere and simply train confidence, and use good defensive plays to erode the opposition's confidence.


Yea, I've only been training CONF as well. I mean honestly, I'm level 24 right now. A hair away from being 25. Training one of my CORE stats would be just outright dumb. And while I trained CONF, I've noticed a big big leap in the performance of both my LB and all of my Defense. By adding points into CONF, they weren't gaining any HUGE advantage on me like your implying. Just over a period of 4 days I was seeing a noticeable difference.. CONF is key in my books to being a very good LB.
 
Staz
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Why not put 1 MLB with D General, and make the other an OLB, and then pair up with another MLB with high D general. This way, you could take advantage of both, without running the risk of the CPU selecting the MLB with no D general on any given play? If that doens't make sense I can explain it better


MLB 1 8 in D General
MLB 2 8 in Aura, 0 in D General.

CPU will randomly select which MLB will give the boost. Why risk having the option of 0 in D General even available? If you could put an MLB with 8 in DGen with another one with say, 5 in DGen, PLUS put the LB with 8 in AURA on the outside, you'd benefit from both Aura AND DGen, without risking that huge drop off in DGen.

Hopefully that made more sense lol
 
Tito716
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Well.

The issues with making either linebacker strong in D General (for the time being) is that I am playing them both in the D Leagues. There are no guarantees of seeing any snaps at MLB.

TBH, I am hoping to move them both to my team, where I know that the OLBs and Safeties and CBs all have a tremendous amount of speed, agility, and vision. The MLBs will be there to demoralize the offense and pump up the Defense, rather than make plays themselves.

I'd like to invest heavily in confidence. Believe me, I would. But without knowing the area of effect on aura, I feel like I have to include some mobility into the linebacker's build. Aura won't help (like I want it to) if a team can just run wide and stay out of the area of effect.

Lets assume that I will level 11 more times by the end of Season 4. That would be a total of 85 SP. To build 4,8,1,2,4 (with the 1,2,4 coming late when I boost for S4) is an investment of 39 SP. To build up Trash talk and Glare to 8 each would be another 40 SP. Where do I get the SP to buy attributes?

Are you telling me to just make a normal linebacker for this season, with speed, str, vision, confidence, and agility. Then I would spend the next 2 seasons of his career filling out the SA tree and hope that D General and Aura have the effect I want 3 seasons from now?
 
Staz
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Well, this game is a long term investment. A lot of these experiments aren't even trackable until higher levels when builds become less fluid and more of a "static" type deal.

That is a lot of SP to dump into SAs though, and I'm kind of beginning to not appreciate the "Tree" requirement.
 


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