User Pass
Home Sign Up Contact Log In
Page:
 
Tothehouse
offline
Link
 
What are the best SA's for WR's? Is 1 hand catch worth putting points in to? Outside of first step and quick cut, I dont hear mch talk about what SA's are worth dropping points in to.
 
bruiser 1234
offline
Link
 
Sticky Hands is worth it, Route run as well IMO
Last edited Jul 19, 2008 17:38:49
 
Batman540
offline
Link
 
In my opinion first step and route run are the best. I have 5 in first step and plan on getting it to 7 next season, then getting route run to around 5 or so.
 
Tothehouse
offline
Link
 
Originally posted by Batman540
In my opinion first step and route run are the best. I have 5 in first step and plan on getting it to 7 next season, then getting route run to around 5 or so.


Is route run worth investing in if your speed and agility are both over 40?
 
knudlen
offline
Link
 
run route is a flat bonus to speed/agi. its helpful early when your skills are low, but after you soft cap speed and agi, its a marginal increase at best. SA that are % increases to your abilities are much more useful later in levels.
 
Tothehouse
offline
Link
 
Right, I guess the reason I am asking is my current WR I am slow building has speed and agility softcapped (agility almost). Next I am going to get catching softcapped. I want him to be more of a possessin guy, ut with the speed to make something happen after the play and get seperation. It seems like there are some wasted SA's in the possession tree if Jump catch, and one hand catch are not worth putting points into.

Dont worry, I wont be building SA's until I am around lvl 20 or so but I would like to know what current WR's have found out about the high lvl possession SA's and how useful they are =)
 
Djinnt
offline
Link
 
They're all useful for something, as they say.

In my opinion, the ones later in the posession tree are far more valuable than the ones earlier on. I'm not very experienced with this game, but I take that deduction from how they read. There's no real way to know (even through extensive testing) because once you have them you're playing against new people who may have ways to counter them (or they don't, and people you fought before do, etc).

Though when I read the speedster ones, I get the idea that if you have a good WR (with focus on separation and avoiding tackle), you want pretty much everything in the tree.

I'd get things like one hand catch and diving catch up because they help manipulate the sim to your advantage (especially with high catch stats like you want), and I'd get juke, first step and quick cut high as a speed/agility WR to give you the advantage over CBs whenever the SAs kick in.


PS: We're doing the same thing almost, cept I'm going agi/vision instead of speed/agi. We even both have equip in stam. lol
Last edited Jul 19, 2008 20:42:11
 
rosstafarian
offline
Link
 
Originally posted by knudlen
SA that are % increases to your abilities are much more useful later in levels.


Which would those be...?
 
Staz
offline
Link
 
I feel that the only ones that are likely to activate often, and could be the most beneficial are the first two in each tree. Anything after that seems to be more "spotty" and less likely of an occurance.

First Step: From what I see, it's generally very active and gets you that seperation off the line.
Route Run: Common sense would tell you that an increase to speed and agility when running routes would give you a better chance to seperate yourself from the CB. This would, in turn, get you open more often.
Sticky Hands: Obviously, this one is a solid one to build up because it increases your chance of holding on to that pass, reducing deflections/drops and what not.
Quick Cut: This seems like it'd help with both route running and running after the catch. Making sharper cuts with less decceleration is good in my book.


Now, I'm not saying the others aren't useful, I'm just suggesting that they're more "gimmicky" in a sense.

Jump Catch: This obviously would be very useful if we could determine when we throw jump balls and what not. Corner of the endzone, deeeeeeeep passes, etc. But on your every day, run of the mill play... I don't see this being a priority.
Diving Catch: If you've got enough speed and agility, and if your QB is good enough, you shouldn't really need to dive. However, even the best may need to lay out on occasion. The chances of you needing to dive may be great, but the chances of you being ABLE to dive as far as you NEED to, aren't that great. I'm going to assume this'll give you a 5yd "boost" when "diving" for a catch. If you're route running, first step, and quick cut stats are high enough, you'll be there.
1 Hand Catch: Gimmicky. I'd rather have two hands on the ball. It says useful if your QB is under pressure a lot, but do you really want to build your player around the fact that your OLine can't block?
Head Fake/Spin/Juke: These are all YAC builders, which are nice. However, I'd focus on GETTING the ball, before I worry about running with it.
Last edited Jul 20, 2008 22:50:17
 
- L -
offline
Link
 
Right. I'd rather see my WR get 3 into Route Run and 3 into sticky hands than to simply fill out the entire tree at "1"
 
Djinnt
offline
Link
 
Originally posted by StazNasty
Head Fake/Spin/Juke: These are all YAC builders, which are nice. However, I'd focus on GETTING the ball, before I worry about running with it.

I wouldn't. lol
 
Iversen
offline
Link
 
Think people should listen to StazNasty , great post .
 
Shayde
offline
Link
 
What about the rumor that these skills don't even kick in until you're at lvl 20?
 
Dravz
offline
Link
 
Originally posted by Shayde
What about the rumor that these skills don't even kick in until you're at lvl 20?


It's a stupid rumor that is totally incorrect.
 
Iversen
offline
Link
 
Originally posted by Dravz
Originally posted by Shayde

What about the rumor that these skills don't even kick in until you're at lvl 20?


It's a stupid rumor that is totally incorrect.


Depends .

The fact about most of them is that you will need the base attributes to make them effective , so if you only get the right attributes at level 20 then yes , otherwise it's just rubbish .
 
Page:
 


You are not logged in. Please log in if you want to post a reply.