Hey folks,
I have read alot of the stuff in this forum and it always seems that everyone has their own opinions on things. SO I figured I would see what everyone thinks would be the best route to go for my upcoming WR:
Here is his link: http://goallineblitz.com/game/player.pl?player_id=635018
Speed will be capped today w/ 3 points left over. I have agility currently at 20. I want to make a speedster who is a great route runner and who can pick up YAC.
My idea is to soft cap speed/agility first, then go back and bring up catching and vision. Agility should be soft capped by 9/10. After this I was thinking about really just dosing up on first step and quick cut both to at least 5+ once I get to around lvl 14/15.
My next idea would be at higher levels to work spin up since it seems like head fake and juke will be less effective facing high lvl secondaries.
My ultimate goal with this was to have a quick crisp reciever who had potential for the YAC.
Any thoughts on this would be greatly apprecaited.
I have read alot of the stuff in this forum and it always seems that everyone has their own opinions on things. SO I figured I would see what everyone thinks would be the best route to go for my upcoming WR:
Here is his link: http://goallineblitz.com/game/player.pl?player_id=635018
Speed will be capped today w/ 3 points left over. I have agility currently at 20. I want to make a speedster who is a great route runner and who can pick up YAC.
My idea is to soft cap speed/agility first, then go back and bring up catching and vision. Agility should be soft capped by 9/10. After this I was thinking about really just dosing up on first step and quick cut both to at least 5+ once I get to around lvl 14/15.
My next idea would be at higher levels to work spin up since it seems like head fake and juke will be less effective facing high lvl secondaries.
My ultimate goal with this was to have a quick crisp reciever who had potential for the YAC.
Any thoughts on this would be greatly apprecaited.






























