Okay, I've created a back, Jerious "Darkness" Norwood, who is going to be a purely experimental build. I'm not going to waste any SP on boosting him merely because it's not worth using the SP on something that I don't know for sure will work.
Anyways...what I'm planning on doing is going SA heavy for Jerious. I'm going to focus all of my SP special abilities until they're all at 8. Crazy? Abso-freaking-lutely. Effective? Nobody knows yet. That's the idea. I'll have Quick Cut at 8 at level 3. Every 4 levels afterwards, I'll have another Head Fake at 8. Think about it. Once I get QC and HF up to 8, I'm going to soft cap agility, then back to SAs. I'm planning on pumping all of my equipment points into agility, as well. I'll put 4 into First Step, because it isn't really a technique, but then I'll get Juke up to 8. That's the point that I'll increase Speed to the soft cap and carrying to around 30. Then, I'll get Spin to 8. That's the plan for now. Will it work? I don't know, but how FUNNY would it be if it did?
Attributes:
Level: 6
Experience: 636
Strength: 12.66
Speed: 12.96
Agility: 21.66
Jumping: 11
Stamina: 11.44
Vision: 14.66
Confidence: 12.66
Blocking: 11
Tackling: 9
Throwing: 11
Catching: 11
Carrying: 15.22
Kicking: 8
Punting: 9
Training: Carrying @ Relaxed
Elusive Tree: 8-8-0-0-0
Game 1 Results: 8 Rush, 31yds; 2 Rec, 6yds; 0 TD
Highlights: http://goallineblitz.com/game/replay.pl?pbp_id=9646657
Game 2 Results: 6 Rush, 20.5yds; 3 Rec, 4 yds; 0 TD
No highlights. The biggest gain was an 8 yarder.
*LEVEL UP* [ game exp ]
Game 3 Results: 6 Rush, 20.5yds; 0 Rec, 0 yds; 0 TD
Highlights: http://goallineblitz.com/game/replay.pl?pbp_id=10355580
*LEVEL UP* [ overnight ]
*LEVEL UP* [ boosted ]
*LEVEL UP* [ boosted ]
Game 4 Results: 6 Rush, 17yds; 0 Rec, 0yds; 0 TD
Highlights: http://goallineblitz.com/game/replay.pl?pbp_id=10712690 //2 head fakes activated here: on the RE and on the CB
*LEVEL UP* [ boosted ]
Anyways...what I'm planning on doing is going SA heavy for Jerious. I'm going to focus all of my SP special abilities until they're all at 8. Crazy? Abso-freaking-lutely. Effective? Nobody knows yet. That's the idea. I'll have Quick Cut at 8 at level 3. Every 4 levels afterwards, I'll have another Head Fake at 8. Think about it. Once I get QC and HF up to 8, I'm going to soft cap agility, then back to SAs. I'm planning on pumping all of my equipment points into agility, as well. I'll put 4 into First Step, because it isn't really a technique, but then I'll get Juke up to 8. That's the point that I'll increase Speed to the soft cap and carrying to around 30. Then, I'll get Spin to 8. That's the plan for now. Will it work? I don't know, but how FUNNY would it be if it did?

Attributes:
Level: 6
Experience: 636
Strength: 12.66
Speed: 12.96
Agility: 21.66
Jumping: 11
Stamina: 11.44
Vision: 14.66
Confidence: 12.66
Blocking: 11
Tackling: 9
Throwing: 11
Catching: 11
Carrying: 15.22
Kicking: 8
Punting: 9
Training: Carrying @ Relaxed
Elusive Tree: 8-8-0-0-0
Game 1 Results: 8 Rush, 31yds; 2 Rec, 6yds; 0 TD
Highlights: http://goallineblitz.com/game/replay.pl?pbp_id=9646657
Game 2 Results: 6 Rush, 20.5yds; 3 Rec, 4 yds; 0 TD
No highlights. The biggest gain was an 8 yarder.
*LEVEL UP* [ game exp ]
Game 3 Results: 6 Rush, 20.5yds; 0 Rec, 0 yds; 0 TD
Highlights: http://goallineblitz.com/game/replay.pl?pbp_id=10355580
*LEVEL UP* [ overnight ]
*LEVEL UP* [ boosted ]
*LEVEL UP* [ boosted ]
Game 4 Results: 6 Rush, 17yds; 0 Rec, 0yds; 0 TD
Highlights: http://goallineblitz.com/game/replay.pl?pbp_id=10712690 //2 head fakes activated here: on the RE and on the CB
*LEVEL UP* [ boosted ]
Last edited Jul 12, 2008 16:37:36





























