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Avondell
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I played for several seasons about ten years ago and the games were fairly competitive...no one was winning or losing by 100+ points. GLB was fun and I only stopped playing because of real life.

I bought a casual team to sort of ease back into playing and a real team for next season. I spent like $40-$50 and was planning on spending a lot more to build another team. I dont think I'm going to, now. On my casual team, I have had 2 somewhat competitive games this season.

The rest of the games went like this. 59-10. 105-6. 112-10. 105-21. These are absolutely not football scores. This is absurd. ESPECIALLY on a casual team, which I assume you have so people can play casually and have fun. You've really missed the mark here. I want to see close, interesting, fun games, not complete blowouts where 6 punts are returned for TDs.

Does Warrior General even watch football? Do you know how the games usually go? I get that this isn't football. That's okay. But it's supposed to be fun like football, right? It isnt.

I'm frustrated with this and I'm just about done. If this is what it's going to look like for my real team next season, I am definitely out. I won six championships in 21 seasons back in the old days, so it isn't like I'm clueless about how this game works.

I'm also not clueless about how this game doesn't work.

Can anyone tell me why I should keep buying flex and playing?



Edited by Avondell on Dec 5, 2025 18:52:11
Edited by Avondell on Dec 5, 2025 18:51:04
 
jcross
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I look at the game as a stat type of game where you want to see players put up stats in some cases, but there's definitely layers to how competitive games can be especially up the ladder. I am a returning player and have never had the time nor ability to do coordinating, but love to build dots and am having fun trying to find what builds I like to make while attempting things against the common META of the game. I believe it's about what you find fun and playing to that aspect!
 
Kenshinzen
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Dots issue. Many unboosted dots (lvl 8 when could be lvl 15) and bad boosted dots with terrible EL like this one https://glb.warriorgeneral.com/game/player.pl?player_id=4901670

Not saying that game is fine and balanced (take a look at TD/INT ratio for Pro QBs) but you're still in rookie with a team of many bad & unboosted dots. Can't expect miracles!
 
coachingubigr
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I just like making dots. thats why I stay
 
Kurt Davey
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Originally posted by Kenshinzen
Dots issue. Many unboosted dots (lvl 8 when could be lvl 15) and bad boosted dots with terrible EL like this one https://glb.warriorgeneral.com/game/player.pl?player_id=4901670

Not saying that game is fine and balanced (take a look at TD/INT ratio for Pro QBs) but you're still in rookie with a team of many bad & unboosted dots. Can't expect miracles!


I agree with this.

GLB is built to play within the age group you start in. That means building players between day 40 and to be safe day-1 of the next season whether you choose to boost early or not.

Obviously buying a casual team is easier to ease back into the game but there are owners that only care about minors trophies. Those teams are built to win right away and they will kick the crap out of team trying to build for Pro!

You say your not clueless about how this game works, but yet you haven't played, as far as I can tell since the game went Beta.

We like it when some of the original players come back to the game, but don't come on here and pretend that you know everything about the game you haven't played in over 10 years.

I would suggest that you spend some time looking through some of the forums on dot building and learn the game all over again.

Learn as much as you can and retire all of those players you've built, yes even those level 20 players on Boise.....on day 40 and either join a team that is rebooting or starting fresh from Rookie and give it a go from there.

I would say don't buy any more flex at this time and relearn the game. Build just a few players and join up with some one else and again relearn the game. Check the teams looking for players forum (TLFP) and build some players those teams need.

After all that, then maybe buy a team and build your championship caliber team.

Good luck and hope you continue to play the game!

 
Avondell
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Originally posted by Kenshinzen
Dots issue. Many unboosted dots (lvl 8 when could be lvl 15) and bad boosted dots with terrible EL like this one https://glb.warriorgeneral.com/game/player.pl?player_id=4901670

Not saying that game is fine and balanced (take a look at TD/INT ratio for Pro QBs) but you're still in rookie with a team of many bad & unboosted dots. Can't expect miracles!


Yeah, the pay-to-win model isn't the best for games. That's what boosting is: pay to win. It's blatant, it's obvious, and if you don't pay, you won't win.

That's the second problem, right behind basic game balancing.

 
Avondell
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Originally posted by Kurt Davey
I agree with this.

GLB is built to play within the age group you start in. That means building players between day 40 and to be safe day-1 of the next season whether you choose to boost early or not.

Obviously buying a casual team is easier to ease back into the game but there are owners that only care about minors trophies. Those teams are built to win right away and they will kick the crap out of team trying to build for Pro!

You say your not clueless about how this game works, but yet you haven't played, as far as I can tell since the game went Beta.

We like it when some of the original players come back to the game, but don't come on here and pretend that you know everything about the game you haven't played in over 10 years.

I would suggest that you spend some time looking through some of the forums on dot building and learn the game all over again.

Learn as much as you can and retire all of those players you've built, yes even those level 20 players on Boise.....on day 40 and either join a team that is rebooting or starting fresh from Rookie and give it a go from there.

I would say don't buy any more flex at this time and relearn the game. Build just a few players and join up with some one else and again relearn the game. Check the teams looking for players forum (TLFP) and build some players those teams need.

After all that, then maybe buy a team and build your championship caliber team.

Good luck and hope you continue to play the game!



You are not understanding the problem at all.

I don't care if I win. I just want to have fun games. Telling me I need to learn how to build dots illustrates one of the problems: The Perfect Build. There just shouldn't be a perfect build, for one. Lots of games deal with this question..."How can we make this game fun and accessible for everyone, not just the Super Players?" You can't tell people, "oh, keep trying, you'll get up to speed in five years or so!" What they need to do is nerf the crap out of this game so that there is NO 'perfect build'. The gap between a perfectly built player and a player built to maybe 70% of his potential is like the difference between an NFL player and a peewee league player. It should be the difference between an NFL superstar and an NFL second stringer.

You wouldnt ever see a team of ten year olds at Lambeau Field playing the Packers, but that is pretty much what happens here.

Most of all, there should just never be a game score of 255-0 like there is on my real team filled with CPU players. A team should literally never score more than about 70 points in a game. They have a category of 'blowout adjusted stats" because there are so many blowouts. If someone returns 2 kicks for TDs, the game should instantly nerf that player by about 30% for the rest of the game. Same with a RB who constantly rips off 60+ yard runs and scores 10 TDs in a game. In one game a couple of days ago, one single player had 51 tackles in one game. This is no-brainer game balancing that every game designer learns when he's ten years old.

Do players here really need to win by 50+ points to feel like they've done a good job building their dots and teams? Or is it just okay that one team scores 100+ points in one game and it happens several times in a season? You really think that's okay?

But...I guess I'm clueless and pretending to know everything.

Originally posted by Kurt Davey

Learn as much as you can and retire all of those players you've built, yes even those level 20 players on Boise.....on day 40 and either join a team that is rebooting or starting fresh from Rookie and give it a go from there.


I don't think you were able to comprehend what I said in the second paragraph of my post, so let me try to rephrase it: I am absolutely NOT INTERESTED AT ALL in spending any more money here. If I can't have fun with the $50 I've spent so far, what makes you think I would want to scrap all my players and spend more money to not have fun? This game takes up a lot of my time that other games could be taking up. Games that are more fun. Why wouldnt I spend my $50 on Steam trying something that might be fun instead of spending that money on something that, so far, isn't fun?

Was I able to explain that well enough for you?
 
Avondell
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Originally posted by Kurt Davey


I would suggest that you spend some time looking through some of the forums on dot building and learn the game all over again.



This is another glaring problem. Dot building is a SECRET, dude. I looked at your players to see what their stats were, because you're an experienced player who knows how to build dots. But...you don't have your stats showing? Can you open all your player stats so I can check them out and learn how to build dots?

I'm guessing you are going to say "no" to that, right?

But you'll tell me in great detail how you build your dots here in the forums, right? You're not going to keep your dot building skills secret, you're going to be transparent so you can help new players like me. Right?

I'm guessing you're going to say "no" to that, too.

You'll be happy to give me advice, just not...the BEST...advice.

No one here is going to tell me how to build players. Honestly, it isn't any player's job to teach me how to build dots. It's GLB's job to do that. Why isn't there a new player guide with all those secrets that you aren't going to divulge? Why has GLB dropped the ball so badly on helping new players figure out how to succeed at this game?

I shouldn't have to ask *you* to show me your players, GLB should have a section of this website devoted to getting new players up to the speed of 20 year players pretty fast. We should all have the same info on dot building. It shouldnt be witchcraft. It shouldn't be trial and error. I'm not paying for that.

I'm paying for a game that should come with INSTRUCTIONS, but doesn't.

 
drewd21
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Originally posted by Avondell
This is another glaring problem. Dot building is a SECRET, dude. I looked at your players to see what their stats were, because you're an experienced player who knows how to build dots. But...you don't have your stats showing? Can you open all your player stats so I can check them out and learn how to build dots?

I'm guessing you are going to say "no" to that, right?

But you'll tell me in great detail how you build your dots here in the forums, right? You're not going to keep your dot building skills secret, you're going to be transparent so you can help new players like me. Right?

I'm guessing you're going to say "no" to that, too.

You'll be happy to give me advice, just not...the BEST...advice.

No one here is going to tell me how to build players. Honestly, it isn't any player's job to teach me how to build dots. It's GLB's job to do that. Why isn't there a new player guide with all those secrets that you aren't going to divulge? Why has GLB dropped the ball so badly on helping new players figure out how to succeed at this game?

I shouldn't have to ask *you* to show me your players, GLB should have a section of this website devoted to getting new players up to the speed of 20 year players pretty fast. We should all have the same info on dot building. It shouldnt be witchcraft. It shouldn't be trial and error. I'm not paying for that.

I'm paying for a game that should come with INSTRUCTIONS, but doesn't.



Unfortunately the bolded is how most of us learned how to build dots...it takes time but you really need to link up with someone that can help you with builds and tactics .
 
Mauler
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Originally posted by Avondell
This is another glaring problem. Dot building is a SECRET, dude. I looked at your players to see what their stats were, because you're an experienced player who knows how to build dots. But...you don't have your stats showing? Can you open all your player stats so I can check them out and learn how to build dots?

I'm guessing you are going to say "no" to that, right?

But you'll tell me in great detail how you build your dots here in the forums, right? You're not going to keep your dot building skills secret, you're going to be transparent so you can help new players like me. Right?

I'm guessing you're going to say "no" to that, too.

You'll be happy to give me advice, just not...the BEST...advice.

No one here is going to tell me how to build players. Honestly, it isn't any player's job to teach me how to build dots. It's GLB's job to do that. Why isn't there a new player guide with all those secrets that you aren't going to divulge? Why has GLB dropped the ball so badly on helping new players figure out how to succeed at this game?

I shouldn't have to ask *you* to show me your players, GLB should have a section of this website devoted to getting new players up to the speed of 20 year players pretty fast. We should all have the same info on dot building. It shouldnt be witchcraft. It shouldn't be trial and error. I'm not paying for that.

I'm paying for a game that should come with INSTRUCTIONS, but doesn't.



First of all, it's not GLB's job to tell agents how to build player's as there are many different way of building player's and that depends on the O & D scheme the team these players will be playing on use. I have been here from D1 that GLB started and put my time in to learn how to do all the aspects of GLB with the help of a couple other agents that I worked with at that time. We learned through trial and error as did all others at that time as the game was in Beta and changing quite often TBH so we had to adjust accordingly. There are plenty of build guides in the Forums nowadays that are very good if you are trying to learn how to build players as the game is stagnant as far as changes go now.. I mean I can show you a build of a certain position you ask me to, but what does that really do for you? Do you know how to use the VPB Player Builder to make sure the player achieves the end goal(build)?Do you know how to set a player's tactics correctly? I use to run a team that new player's could join and I helped them with building player's their 1st Season, but I no longer do that due to my time constraints on GLB nowadays. However, if you have any questions feel free to PM me and I will help you to the best of my ability.

Have a great day!
 
Avondell
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Originally posted by drewd21


Unfortunately the bolded is how most of us learned how to build dots...it takes time but you really need to link up with someone that can help you with builds and tactics .



I appreciate this advice, but this is Bort's job. GLB should teach me how to play the game. Leaving it up to the player base to educate new players (or not) is not a really great business plan for an online game. For every position, there should be a GLB-created page that shows two or more ways to build every archetype at every position.

Obviously that isn't going to happen, or it would have happened years ago. This is like gaming malpractice.
Edited by Avondell on Dec 6, 2025 08:36:43
 
drewd21
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Originally posted by Avondell

I appreciate this advice, but this is Bort's job. GLB should teach me how to play the game. Leaving it up to the player base to educate new players (or not) is not a really great business plan for an online game. For every position, there should be a GLB-created page that shows two or more ways to build every archetype at every position.

Obviously that isn't going to happen, or it would have happened years ago. This is like gaming malpractice.


Personally I disagree but it is what it is and it ain't changing. I would highly recommend taking Mauler up on his offer though and reaching out for some advice.
Unfortunately spending $50 and trying to build a worthwhile team won't happen either...you could do with linking up with an owner starting over a team in s118.
 
Avondell
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Originally posted by Mauler
First of all, it's not GLB's job to tell agents how to build player's as there are many different way of building player's and that depends on the O & D scheme the team these players will be playing on use.



This is just obviously wrong. It's a game designer's responsibility to teach people how to play the game they've created. Strategy, tactics, and gameplaning? That's different. That's the heart of football...not player stats. That's the heart of this game...setting up your O and D, figuring out what coverages you want to go with, ect. That's the stuff players do that make the game fun.

But you can't design an effective zone coverage scheme if you have NO IDEA what an effective zone coverage player looks like. I know what Antoine Winfield Jr. looks like, but I don't have a clue what his stats would be? Do you? I bet if we picked an NFL player and asked the ten people playing this game to guess what his GLB equivalent stats would be, you would either get the 'perfect build' stats for the game, or you would get ten different guesses.

This is the key problem. The rest of the game is great. But if I don't know how to build a player for the position I need to fill, what do I do?

I know...go ask the players. Or maybe Google AI. Or perhaps learn to code...because the game doesn't come with instructions for the part that ISNT like real football. GLB isn't interested in spending a week or two writing How To articles.
 
Avondell
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And again, I'm not so wet behind the ears that I'll buy the line that players will teach me how to build great players. You're going to teach me how to build good players that your players can beat. That's what I would do.

No one here is going to give up their secrets. I've read that sentiment several times in the forums while looking for advice, so I know you know this. And now you know I know it.

So really, how much value is there in getting advice from someone who hopes to beat my team someday?

Please quit telling me that players are the people who should be helping me. Players aren't going to help me. And if you tell me I'm wrong and I go look at your players and I can't see any of their stats, then are you going to show us?

Let me just ask that here right now. Is there anyone here who is successful and accomplished who will open the stats on all their players so I can look at them and get an idea where my players should be at various points in their development? You don't have to tell me how to build players, just let me see what a good player build looks like.

Will anyone do that?
 
coachingubigr
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what position and archetype do you want to see?


Here is an end build SS


(Lv. 79 SS)
Ht/Wt: 6'1", 196lbs


Attributes
Physical Attributes
Strength: 77.21
Speed: 159.99 (+55)
Agility: 91.1
Jumping: 40.26
Stamina: 55.15
Vision: 85.26
Confidence: 40.26

Football Skills
Blocking: 8
Catching: 8
Tackling: 81.21
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Coverage Abilities
Change Direction: 4
Superior Vision: 7
Swat Ball: 1
Sticky Hands: 1
Closing Speed: 1

Hard Hitter Abilities
Wrap Up Tackle: 1
Diving Tackle: 2
Growl: 0
Big Hit: 0
Monster Hit: 0

Additional Abilities
Jackhammer: 8
Zone Focus: 7
Veteran Abilities

Current Bonuses/Penalties
Make tackle chance: +22.5%
Force fumble chance: +15%
Avoid fake chance: +12%
Edited by coachingubigr on Dec 6, 2025 09:54:09
 
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