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Monkey Boy
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I had noticed that one team would never use all 3 TO at the end of the half/game. So I started to use a OAI that I had successfully used elsewhere, and even my AI will not call a 3rd TO to stop the clock. I thought that it was all automatic, or is there someplace that sets TO rules? It is getting frustrating watching time tick away when we are sitting on a TO.
 
slughead42
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Can you link a game where this happened? There's nothing in the OAI that allows you to influence when timeouts are called, for sure, it's all done by Bort rules.
 
TJ Spikes
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https://glb.warriorgeneral.com/game/replay.pl?game_id=3101181&pbp_id=403116

 
RyanCane26
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I found an example of using 3 offensive timeouts at the end of a game but you’re right from what I see usually

https://glb.warriorgeneral.com/game/game.pl?game_id=3105605&mode=pbp
 
slughead42
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Yeah, that makes no sense. Your last timeout of first half should have been called after the 2nd down play. The ONLY possible thing I can think of is that the timeout logic doesn't call a timeout there because of where the ball is on the field, and the fact that it will be third down on the next snap...the argument could be made that you don't want to stop the clock, then maybe get stopped on third down, and then be punting the ball back to the other team. Not saying that argument is right, but I can at least see it.

But, be that as it may, definitely after the next play, when you converted the first down, it seems like that last timeout could have been taken there - 20 seconds seems like too much time from that snap to just be burned without a chance for a timeout there, imo.
 
slughead42
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I guess timeout logic is clunky, at best. Look at the first offensive timeout y'all called in the first half of that game:

1:16 1st & 10 OWN 28.5 TITOS † pass to HB TE6 over the middle, caught (10.5 yd gain)
0:45 1st & 10 OWN 39 Offensive Timeout Called: Amsterdam Crusaders

Obviously some parameter got hit when the clock hit 45 seconds left in the half, and thus you took an offensive timeout even though 31 seconds had already been burned since the previous snap...not even Andy Reid does stuff like that on the reg.
 
Monkey Boy
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Originally posted by slughead42
I guess timeout logic is clunky, at best. Look at the first offensive timeout y'all called in the first half of that game:

1:16 1st & 10 OWN 28.5 TITOS † pass to HB TE6 over the middle, caught (10.5 yd gain)
0:45 1st & 10 OWN 39 Offensive Timeout Called: Amsterdam Crusaders

Obviously some parameter got hit when the clock hit 45 seconds left in the half, and thus you took an offensive timeout even though 31 seconds had already been burned since the previous snap...not even Andy Reid does stuff like that on the reg.


Yes, That was the play where I nearly threw my laptop across the rooom. When I first started noticing that we wouldn't call a 3rd TO, I figured that it had to be an AI thing somehow. So I have been using AIs that have worked perfectly in the past and even they will not call that 3rd TO more often than not. I have seen teams call all 3 TO when they were inside their own 20 with less than a minute left, just to punt. I would hate to have to put a spike the ball play in just to do something the game should be doing.

Thanks all for confirming that I was not just going crazy.


 


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