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Forum > FAQ's, Player Guides and Newbie Help > Correct agility:speed ratio?
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Mega Purple Loki
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I know speed is top speed so agility is super important for being able to hit your top speeds fast, which is also super important. But what is a good rule of thumb for that? 1:1 would be near instant acceleration to top speed?
 
Kenshinzen
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Depends from build but not 1:1. Usually end build speed is around 105~108 while agility is 90~95 for speedy WRs/elusive HBs
 
WiSeIVIaN
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Ratio's aren't a real thing to worry about. Also everyone makes the same boring 160/90 spd/agi players, not because its magically the best, but rather because that's how high they can get their attributes and put all equipment in speed (big brain stuff...). Since most top level CB's have around 155 spd/90 agi, they kinda counter themselves by building like that, since 5 spd isnt enough to separate.


The top WR in WL last season played with 141/107 spd/agi and it worked well https://glb.warriorgeneral.com/game/replay.pl?game_id=3100639&pbp_id=1094138


This is what a 174/75 spd/agi dot looks like: https://glb.warriorgeneral.com/game/replay.pl?game_id=2456143&pbp_id=1613613


Generally please note that ALL dots have unrealistically fast acceleration compared to real life.
Spd = Top Speed & Acceleration
Agi = Probably a littler higher than spd for acceleration but not too noticeable. Mostly just decreases speed loss during turning.
 
Theo Wizzago
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Originally posted by Mega Purple Loki
I know speed is top speed so agility is super important for being able to hit your top speeds fast, which is also super important. But what is a good rule of thumb for that? 1:1 would be near instant acceleration to top speed?


Not saying exactly what Wise said but something similar? I don't see speed and agility as most seem to. High speed is neither good nor bad. TBPH, only time speed is a major issue is when the build cannot function because of a lack of it. But, generally speaking, low speed doesn't mean they SHOULDN'T get open. Consider PHB's don't run around with 160 speed and they do just fine... as long as the WHOLE build works together. Speed without high agility sucks. Decent speed with high ability will play better. As for Agility, it's not (at least to me) about quickly getting up to speed... it's about not losing it in the 1st place. The higher your agility, the less speed you dot loses when making a serious cut or move. Give me 150 to 155 and 95 or better agility over 160-170 and agility below 80 any day. Agility also helps fakes fire. Agility also does help get back up to top speed should any be lost. Agility also helps you STOP faster (great for stop, hook, and cutback routes!). 160 speed and 85 or better works fine. 150+ speed and 90+ agility works just as good. 140+ speed and 100 agility as well.

Here are 3 replays of a 161 speed dot with 85 agility. The decent agility helps the fakes fire. Without the fakes, the dot doesn't get open like he did. So agility, IMHO, more important than speed but that doesn't mean it needs to be equal or higher... just decently balanced to the build.

https://glb.warriorgeneral.com/game/replay.pl?game_id=3105728&pbp_id=11879
https://glb.warriorgeneral.com/game/replay.pl?game_id=3105728&pbp_id=12180
https://glb.warriorgeneral.com/game/replay.pl?game_id=3105728&pbp_id=12313
Edited by Theo Wizzago on Aug 13, 2022 22:48:00
 
Kenshinzen
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Guys, he just came back to the game two weeks ago after a long time. He's not ready for science yet, just simple answers to help him walk first. He can run later...

just saying!

EDIT: I mean his players are lvl 4 atm. Someone must tell him we increase speed all first season and we don't care about secondary attributes at this time.
Edited by Kenshinzen on Aug 14, 2022 00:24:07
 
Theo Wizzago
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Nah. I remember him pretty well. He might be long time gone but he'll get his wings back quick enough. Toss him and and watch him swim. He'll be fine.
 
WiSeIVIaN
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Just to add to the discussion, this is what 146 spd/ 109 agi runs like...
https://glb.warriorgeneral.com/game/replay.pl?game_id=3105780&pbp_id=71100
 
Mega Purple Loki
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Originally posted by Kenshinzen
Guys, he just came back to the game two weeks ago after a long time. He's not ready for science yet, just simple answers to help him walk first. He can run later...

just saying!

EDIT: I mean his players are lvl 4 atm. Someone must tell him we increase speed all first season and we don't care about secondary attributes at this time.


Originally posted by Theo Wizzago
Nah. I remember him pretty well. He might be long time gone but he'll get his wings back quick enough. Toss him and and watch him swim. He'll be fine.



I just want to have fun with the sim. Going point by point with the 20 year old fully discovered meta doesn't seem too fun to me, so all my players are experimental and won't be meta whatsoever. I just want to better understand the *general* mechanics. But Im not going to have an excel spreadsheet telling me where to assign SP's lmao. Thats probably why no one plays anymore tbh
 
WiSeIVIaN
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Originally posted by Mega Purple Loki

But Im not going to have an excel spreadsheet telling me where to assign SP's lmao. Thats probably why no one plays anymore tbh


Fwiw, 15 years into an overpriced browser MMO where single players take 1.5 years to build and cost $30-$90, is actually incredibly impressive staying power that this still exists. Long build cycle is really the killer here, in the end, imho.

In GLB2 a blind monkey could assign SP's and that died a few years after it started. That's because the makers of this game mistakenly thought the build process (lolmath) itself was the thing turning players away.



 
Bash E. Bull
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A few things about the players running speed. One thing is that even running is a skill you can 'fail' at, or do perfectly. You'll notice sometimes the same player can look like he is shot out of a canon, other times he will not get as good a jump with his first couple steps. To a certain extent its random, but i've definitely noticed a dot is most likely to get his best jump when the stamina is higher. Obviously first step helps this as well, along with a host of other attributes- but luck also plays a part, as in everything.

Another is that height and weight affects more than just the attributes you start off with- it makes a big difference in how you run (and many other things as well). Obviously, lighter players will run faster than a heavier dot with the same attributes. Also, more height equals longer stride length so taller players sprint faster especially when they open it up, but shorter players can change directions and start/stop faster, think Barry Sanders. That is a good model, but you probably don't want every skill position players on your team to be 5'8", so take into account 'how' you want the players to run- what their style is.

I find an approximately 6 foot tall, minimum weight player to be the best all around runner for an all around running style.
https://glb.warriorgeneral.com/game/replay.pl?game_id=3070171&pbp_id=942080
This QB is just about as fast as any player, even though she only has 142 speed. However she has over 100 agility, and it seems that short distance running speed is basically speed plus agility. So a player w/ for example 145 speed and 105 agility will run his 40 roughly equivalent to a player with 160 speed and 90 agility. A higher agility player will tend to get a faster initial acceleration. Towards the end of the 40, you notice how the player begins to lose ground to the higher speed defenders. Here's a better example. Notice how she gains ground in the first few yards and is losing it in the last:
https://glb.warriorgeneral.com/game/replay.pl?game_id=3063127&pbp_id=1102174

So rather than ask "what is the correct ratio", the question should be, "how much total combined" speed and agility do you need? My answer would be, for an elite speed player, around 250-260, with EQ and VAs of course. However if you have a dot with good size parameters, they can possibly get away with 240-250 total without noticing much a difference in the speed from the other top speed players.

So, why don't I make my RBs in the same mold? They have to do more than just run. That's what I'm saying, consider your height and weight for more than just for the attributes you start off with. It has a huge impact on your dot.
 
Bash E. Bull
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To simplify for the OP: for a top speed guy, most people get at least 100 speed, over 90 agility, and put all the EQ into speed. However, were you to get at least 100 agility, over 90 speed and put all the EQ into speed, your dot will be pretty much just as fast as the other guy- a different style but roughly equivalent. So, the total amount of speed + agility is far more important than the ratio between them. The ratio is more about their style of running and the optimal ratio will be different depending on position played and playing style. I hope that makes sense.
 
Monkey Boy
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I swear that I remember from one of the chats that your agility needed to be half your speed in order to get to full speed.
 
Novus
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Originally posted by Mega Purple Loki
Im not going to have an excel spreadsheet telling me where to assign SP's lmao.


You don't need an Excel spreadsheet.

You DO need an inherent understanding of the underlying math behind building a player and of how to properly leverage Automatic Level Gains to maximize build efficiency. You can yell "LOL NERDS!!!" all you want at that, but if you ignore the nerdy math in this game, you'll end up with lots of dots that play decently until about Level 50 and then turn craptacular.

If that's what you want, go for it! Plenty of people have fun playing nothing but Pee Wee or Rookie in GLB. But I have a feeling that's not what you want.

Also, ignore the meta at your own peril. That's a great way to blindly stumble into building dots that everyone in Nat Pro and WL is *perfectly* built specifically to shut down. You have to know the meta, either so that you can build a dot that fits well into someone else's meta-based system, or so you can build a dot that exploits the weaknesses in the meta. But you can't do either without paying attention to the meta.

It's that old paradox again... whether you want to follow the rules or break the rules, you still have to learn the rules either way.
 
WiSeIVIaN
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Originally posted by Monkey Boy
I swear that I remember from one of the chats that your agility needed to be half your speed in order to get to full speed.


This is not true. My 175 spd 74 agi dot linked above is faster than any of the 160+ spd dots that exist.
 
Theo Wizzago
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Originally posted by WiSeIVIaN
This is not true. My 175 spd 74 agi dot linked above is faster than any of the 160+ spd dots that exist.


I think he meant, literally, getting UP to speed. Like from a massive slow down or complete stop. Agility = acceleration speed. Speed does effect your acceleration but Agility effects how fast you get to top speed. At least that's how I remember the ol' Bort quotes about it.
 
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