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wally walleye
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What is a good number to shoot for as far as catching and jumping for a int cb?
Would 60ish be sufficient for both of them
 
Theo Wizzago
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At least.
 
thermon
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crazy question, but what else are you spending points on that would make it worth skimping on the top 2 attributes for making INTs?
 
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Originally posted by thermon
crazy question, but what else are you spending points on that would make it worth skimping on the top 2 attributes for making INTs?


speed, vision, and agility...

Originally posted by wally walleye
What is a good number to shoot for as far as catching and jumping for a int cb?
Would 60ish be sufficient for both of them


75+ on both.
 
Theo Wizzago
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Dave bringin the beef.
 
Stoned Beaver
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My input would be that having too much speed and agility could very well deny your player INTs...

if you think about it the better speed/agility you have the less likely the ball is to be thrown at your player (since tighter coverage will result in less throws)

The contrary obviously is that if your player is beat too badly that you won't have a chance to make an INT because the ball will be caught before you catch up.

My thoughts are that upper level defenses are better against the pass now because people started aiming for INTs rather than perfect coverage, and the sacrifice to agility/speed was just in-general beneficial to the coverage of the CBs.

I know peewee doesn't "actually" apply to world league, but early on in the season in peewee when my CBs have reached first cap speed, if I then start applying SP to agility second it actually drastically DECREASES the performance of the coverage by the dot.

Essentially the WR ends up taking the "cuts" much slower than the defender and this results in a huge "gap" in the coverage which typically times up exactly with when a peewee QB is most likely to throw the ball... It is actually much more healthy coverage behavior if the CB actually takes the cut slower than the WR.

 
buckets99
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since I have already proven myself to be the pre-eminant glb expert in all facets, let me take a poke.

First what you have to do is get yourself into a throwing league, not every league uses the pass, but the ones that do are more ripe for interceptions. So, if you are not a game watcher, make sure to see how often teams in your league are throwing and judge your player accordingly.

speed, agility and vision in droves, speed as high as it can go, then agility and vision should be over 100 however you would do that, with veteran abilities and whatever equiptment you need to make that happen. honestly jumping and catching do not have to be much higher than capped. 48 ish.

the super key of course, is stamina, take it to 70 or higher.
 
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Originally posted by Stoned Beaver
My input would be that having too much speed and agility could very well deny your player INTs...

if you think about it the better speed/agility you have the less likely the ball is to be thrown at your player (since tighter coverage will result in less throws)


coverage cushion slider....

Originally posted by Stoned Beaver
The contrary obviously is that if your player is beat too badly that you won't have a chance to make an INT because the ball will be caught before you catch up.


Hence the reason for at least 150 speed with EQ, and then upper 80s to low 90s on vision and agility.
 
Stoned Beaver
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Originally posted by Dave Mr Majors
Hence the reason for at least 150 speed with EQ, and then upper 80s to low 90s on vision and agility.

Except in peewee if you have anything other than -100 cushion slider you end up with some gnarly over-runs on one-cut and vertical/slant routes.
 
wally walleye
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Originally posted by Dave Mr Majors
75+ on both.


Originally posted by Dave Mr Majors
Hence the reason for at least 150 speed with EQ, and then upper 80s to low 90s on vision and agility.


I can get speed to 103, agility to 89, vision to 91 when I ran the builder player.
what I ended up in jumping and catching was 60 and 62 but I also brought up strength to 48 and tackling to 61 so as to not be such a pansy when it came to tackling.
If i work jumping and catching up it would have to come from strength and tackling not being so high.

Now this is also a 4 aeq pc that I plan on doing also.
 
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Originally posted by Stoned Beaver

Except in peewee if you have anything other than -100 cushion slider you end up with some gnarly over-runs on one-cut and vertical/slant routes.


I used to run -80 all of the time in PeeWee...
 
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Originally posted by wally walleye
I can get speed to 103, agility to 89, vision to 91 when I ran the builder player.
what I ended up in jumping and catching was 60 and 62 but I also brought up strength to 48 and tackling to 61 so as to not be such a pansy when it came to tackling.
If i work jumping and catching up it would have to come from strength and tackling not being so high.

Now this is also a 4 aeq pc that I plan on doing also.


103 is too high for your natural speed. It is killing the rest of your build.

http://glb.warriorgeneral.com/game/player.pl?player_id=4578488
 
TJ Spikes
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If I were doing a normal INT build, I'd go tall and hit Vision first. On a team that has a long term view, I'd hit agility second. Speed would be 3rd, ending the the low 90s.

That being said, on my latest INT CB, I hit Jumping first, but got out early. The object of that build was to get 4 attributes in the 90s. Granted it changed course a bit, but so far, doing ok...

http://glb.warriorgeneral.com/game/player.pl?player_id=4653656&playoffs=0

...lead a good team on INTs, and had a 35% allowed (and the SAs and % gear haven't even kicked in yet)

It should end at 89+ Jumping with 70+ Catching

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Not entirely off topic but...

This will be the last INT CB I ever do. I don't think that getting 1 INT every other game is worth giving up all the run defense a HH build brings. KLs might not be as flashy, but they get the job done.

 
Whiley
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This is my INT CB. 17 INTs last season. http://glb.warriorgeneral.com/game/player.pl?player_id=4645729

I feel 100 natural speed is fine as EQ will do the rest for you so there's no need to go overkill on it like Dave said. The last skill points i get will be going to Stamina and Confidence as the rest of his build is pretty much done. You could argue that you need strength and i do somewhat agree but the David vs Goliath VA helps with that.

The minimum number you'd want in my opinion are -

Speed - 100 - No need to go higher as stated above
Agility - 85
Vision - 88
Catching - Around 75 You dont need it super high
Jumping - 75
Stamina - 60
Confidence - 35-40 I dont think it's massively important
 
drewd21
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Originally posted by TJ Spikes
I don't think that getting 1 INT every other game is worth giving up all the run defense a HH build brings. KLs might not be as flashy, but they get the job done.



Concur
 
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