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buckets99
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For the combo setting, does the rusher choose either evasive or power before the snap and sticks with that one throughout, or does the player use both at the same time throughout the play? Thanks.
Edited by buckets99 on Nov 5, 2016 23:37:42
 
Theo Wizzago
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I imagine it would choose on a tic by tic basis. If speed and evasive is working then it'll stick with it. If it encounters a HB along the way that can't block and has less strength than it (the dot) does, then it'd switch to power and simply steamroll the HB.
 
TJ Spikes
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No one knows that for sure.

My best guess is that there's an equation for an agility based "evasive" roll, and there's another strength based "power" equation.

Combo would pick which equation at the start of each play, instead of being locked in by user choice.

 
Qillar
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I think Bort said it is selected randomly before the play.
 
Donk3yMan
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Randomly sounds like the more probable situation. Theo's scenario would perhaps mimic real life better, but I doubt that's how the code is set up.
 
Farlig
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Originally posted by Qillar
I think Bort said it is selected randomly before the play.


This. It doesn't switch during the play.
 
Theo Wizzago
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Originally posted by Farlig
This. It doesn't switch during the play.


Thanks man. I damn sure wasn't 100% sure of this.
 
buckets99
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Thanks everyone.
 


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