Originally posted by Stoned Beaver
A more full way to explain it:
All tags mean nothing, they are just a means for which to dictate what play you called based off of formation.
Thus if you design your AI accordingly the 'tag' you choose doesn't matter... if you so choose to call your "run stuffing" defense when the TE tagged "Rusher QB" is on the field, and you tag their blocking TE as "Rusher QB" it would have the same effect as any other tag used the same way.
Bullshit!
Tagging is very important. Otherwise, you will just be playing a somewhat casual defense, when you just base your responses off of formation.
It is VERY useful, and only meant to be used in the rarest of circumstances.
It will not work with the pre-set "Tagged" DAI from GLB. You must identify the situation, and set your DAI accordingly.
Again, this is for the "WTF?" situations, and therefore is used, next to never.
Theoretical example for you here, Muad'Dib:
Your scouting an opponent has a pHB, that is used on all Blast & Dive plays.
They also have an sHB that rushes & receives. Let's say that this player is tagged as a Combo.
Now, your seeing that this pHB is a very successful receiver, on specific play(s), where it is apparent that the Checkdown Order has been modified to exploit the pHB.
Or, a pTE is put in as FB: This player may be used to Block, Receive, & Rush.
You can assign the Custom tag to this player specifically, and adjust / create a response in your DAI, that you can now isolate the development of the play through your Defensive play selection for this player assignment in the formation that you are defending against.
I see a lot of zone defenses in the above example, where the CB used on the flat is nothing but a pothole.
Like I said, the rarest of rare cases. This is meant for YOU to modify the already-existing GLB DAI decision making.
Originally posted by Stoned Beaver
if you so choose to call your "run stuffing" defense when the TE tagged "Rusher QB" is on the field, and you tag their blocking TE as "Rusher QB" it would have the same effect as any other tag used the same way.
Tagging any TE as a Rusher is a bad idea. When said TE is actually playing the TE position of any kind, there will be an Unmatched Input. This will cause your AI to go to the Basic Defense Settings that you have in place.
I'm going to stick my hieney out for a second:
I normally run a HB, or pWR in my rQB slot.
In very specific situations, I will use that rQB slot, in screens & quick passes. The result?
100% comp rate for all, with the lowest yds/att being 8.5....