Originally posted by Larry Roadgrader
If you could snap your fingers have have 2 "A-" Guards and 2 "A-" Tackles to build a World League team around, what combination of strength, blocking, agility, and speed would we see from them? I chose "A-" as the level here--it would be mighty rare to assemble an entire line of "A+" dots. "A-" is achievable for many of us.
GENERAL
I would like all o-linemen to have 15% AE + 15%AE + 12% CE (25.5% total) in hold block%. All you do is block, stop being cheap and triple stack it ffs. The 3rd peice (effectively 3% hb%) in reality cuz of the transitive property of multiplication we learned in 2nd grade, gives you +3% to all your attributes including equipment for the purposes of your hold block roll. Sound OP? that's because it is.... Yes things like positioning (spd/agi) as well as vision will matter outside of your hold block roll, but it doesn't change the fact that blocking is something your player is going to do EXACTLY ALL THE TIME, and it's something we very completely care about.
As far as SA's, 10 Aura of INT and 10 Pummel. Every network in GLB from DS to gurupies to Agency, their greatest advantage if amazing olines, which are driven not just by build efficiency, but by the ability to have 9-10 dots on the oline with moral killing shit. If you are making.
Regardless of how good of a dotbuilder you are, if you are making olinemen without the two things above, you are doing it incorrectly.
Two A- Guards
I would say this is flavored to taste, but it actually is NOT. To put it simply, pass rushing arche guards suck. They are worse at pass blocking because strong DT's woop their ass and fast DTs push them back and jump past them. They are worse at run blocking because strong DT's woop their ass and don't get blocked hard so they make arm tackles up the middle all day. It sucks, but it is what it is, do NOT make pass arche guards....
Something like 160spd-94blk-89agi-80spd is ideal imo. You can swap blk and agi if you really want, but everyone builds guards with blocking 2nd, so you can't find the AGI guys even if you want to. I would say 93agi 88 blk would be better at pass blocking, and the above would be better at run blocking, but both should be effective and efficient at both.
General note, stop putting pulling linemen VA on your guards, it's an awful VA that only works for a few seconds.
Two A- Tackles
This is a much harder question and much more seasoned to taste. There is stuff you can get away with on a HEAVY run team, that you simply cannot on a balanced or passing team. If you are like 90%+ rushing, you can basically build them like the guards above and you are ready to rock.
---ideal pass blocking OTs---
You will need to split equipment to counter tech-man pass rushers, which means you want to be around 110 agi (which will stop tech man up to 122 agi on DE's, and spd-heavy with 115-120 agi is most popular pass rush DE build currently). If ur an LT, going pass arche is important so you can have protect pumped up to 10. Something like 140 str-80 spd-110agi-93 blocking is about right and achievable. I'm actually a fan of str/agi as first two attributes with blocking lagging down to like 88-89 and maybe a few more points in speed (closer to 83-84ish) if you can, but no one builds like that for the most part.
To put it simply, movement is so important on OT's because positioning is HUGE for your hold block roll (harder to block people on the side of you than in front of you), so the quicker you can get in front of people, the better. Trimming some attys to get to 85+ speed would likely serve you well in pass blocking, as I once had a beast 87 spd OT on my team, who otherwise sucked, but was able to always stay in front of his man due to the speed, and positioning/balance is a big part of avoiding revcakes as well.
OC's choice. When I was very pass heavy I'd want pass blockers at all 4 spots. as a more modern OC I want pass blockers at starting LT and RT (because it SUCKS to not be able to block DE's or blitzes on 3rd-and-long, and since you can force starters on 3rd down, that's really when you need the pass blocker), then your back-up LT and RT can be more of the pure run maulers, without you getting into too much trouble.
Pass rushers still hold up well in the run game and move outside to blocks better, but obviously won't get pancakes or the same push on off tackle plays, but HB's tend to have some wiggle on off tackle plays so that isn't a big deal imho. As an OC I'd either want 3 pass blockers (2 LT and 1 RT) or 2 pass blockers (starting LT and RT only).
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tl;dr