for a CB, is it worth anything at all or is there something better to help tackling pHB and r QBs?
Forum > FAQ's, Player Guides and Newbie Help > Death Grip
I would think David vs Goliath would work better but I would HATE the penalty it gives you for making the tackle. IMO, I get the thought of using double the energy but the moral loss should be applied to the player being tackled... not the one making the tackle. Because of this I refuse to use the VA because of just how damaging it is to your dot.
I use Sure Tackler more than I use Death Grip and it seems to help me miss less tackles... don't know if it means I make more but I assume that is true... I just didn't keep track (stats) in that way. I simply used tackles made vs tackles missed % to see if I could make the missed % shrink by using Sure Tackler and that's how I know it works (thank you VA resets!). So I don't know how good D vs G is to give you that perspective.
(P.S. Obviously, MT EQ pieces are probable the best bet but you asked about VA's so that's all I covered.)
I use Sure Tackler more than I use Death Grip and it seems to help me miss less tackles... don't know if it means I make more but I assume that is true... I just didn't keep track (stats) in that way. I simply used tackles made vs tackles missed % to see if I could make the missed % shrink by using Sure Tackler and that's how I know it works (thank you VA resets!). So I don't know how good D vs G is to give you that perspective.
(P.S. Obviously, MT EQ pieces are probable the best bet but you asked about VA's so that's all I covered.)
Originally posted by WiSeIVIaN
death grip is crap.
Sure Tackler is a must have
death grip is crap.
Sure Tackler is a must have
bamastrac
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sure tackler and Possibly d vs g. Cbs shouldnt be relied on to stop the run game unless theyre built for that purpose.
Pena_FIN
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Originally posted by Theo Wizzago
I would think David vs Goliath would work better but I would HATE the penalty it gives you for making the tackle. IMO, I get the thought of using double the energy but the moral loss should be applied to the player being tackled... not
With DvG you lose energy and morale when you make a DvG tackle. With or without DvG, you lose energy and morale when you miss a tackle (broken tackle). Would you rather make the tackle and lose a bit more energy, or miss the tackle all together ?
I would think David vs Goliath would work better but I would HATE the penalty it gives you for making the tackle. IMO, I get the thought of using double the energy but the moral loss should be applied to the player being tackled... not
With DvG you lose energy and morale when you make a DvG tackle. With or without DvG, you lose energy and morale when you miss a tackle (broken tackle). Would you rather make the tackle and lose a bit more energy, or miss the tackle all together ?
drewd21
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Originally posted by Pena_FIN
With DvG you lose energy and morale when you make a DvG tackle. With or without DvG, you lose energy and morale when you miss a tackle (broken tackle). Would you rather make the tackle and lose a bit more energy, or miss the tackle all together ?
Yh, makes no sense.....would much rather take an energy/morale hit and make the tackle than take the hit and miss the tackle
With DvG you lose energy and morale when you make a DvG tackle. With or without DvG, you lose energy and morale when you miss a tackle (broken tackle). Would you rather make the tackle and lose a bit more energy, or miss the tackle all together ?
Yh, makes no sense.....would much rather take an energy/morale hit and make the tackle than take the hit and miss the tackle

DiMo28
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Originally posted by Theo Wizzago
I would think David vs Goliath would work better but I would HATE the penalty it gives you for making the tackle. IMO, I get the thought of using double the energy but the moral loss should be applied to the player being tackled... not the one making the tackle. Because of this I refuse to use the VA because of just how damaging it is to your dot.
I use Sure Tackler more than I use Death Grip and it seems to help me miss less tackles... don't know if it means I make more but I assume that is true... I just didn't keep track (stats) in that way. I simply used tackles made vs tackles missed % to see if I could make the missed % shrink by using Sure Tackler and that's how I know it works (thank you VA resets!). So I don't know how good D vs G is to give you that perspective.
(P.S. Obviously, MT EQ pieces are probable the best bet but you asked about VA's so that's all I covered.)
Who cares? Just make the tackle!
I don't know about Death Grip. Always more useful VA's in my mind, but maybe worth it on a player with super low tackling.
I would think David vs Goliath would work better but I would HATE the penalty it gives you for making the tackle. IMO, I get the thought of using double the energy but the moral loss should be applied to the player being tackled... not the one making the tackle. Because of this I refuse to use the VA because of just how damaging it is to your dot.
I use Sure Tackler more than I use Death Grip and it seems to help me miss less tackles... don't know if it means I make more but I assume that is true... I just didn't keep track (stats) in that way. I simply used tackles made vs tackles missed % to see if I could make the missed % shrink by using Sure Tackler and that's how I know it works (thank you VA resets!). So I don't know how good D vs G is to give you that perspective.
(P.S. Obviously, MT EQ pieces are probable the best bet but you asked about VA's so that's all I covered.)
Who cares? Just make the tackle!
I don't know about Death Grip. Always more useful VA's in my mind, but maybe worth it on a player with super low tackling.
Originally posted by Pena_FIN
With DvG you lose energy and morale when you make a DvG tackle. With or without DvG, you lose energy and morale when you miss a tackle (broken tackle). Would you rather make the tackle and lose a bit more energy, or miss the tackle all together ?
Originally posted by drewd21
Yh, makes no sense.....would much rather take an energy/morale hit and make the tackle than take the hit and miss the tackle
That would be true if the penalty was equal for both outcomes but the wording makes it sound like the damage is far greater for making the tackle than missing it.
Originally posted by Bane
Sure Tackler is a must have
Originally posted by DiMo28
Who cares? Just make the tackle!
I don't know about Death Grip. Always more useful VA's in my mind, but maybe worth it on a player with super low tackling.
Which is why I said that Sure Tackler is, IMO, the best of those 3 options. Hope this answers the OP's question.
With DvG you lose energy and morale when you make a DvG tackle. With or without DvG, you lose energy and morale when you miss a tackle (broken tackle). Would you rather make the tackle and lose a bit more energy, or miss the tackle all together ?
Originally posted by drewd21
Yh, makes no sense.....would much rather take an energy/morale hit and make the tackle than take the hit and miss the tackle

That would be true if the penalty was equal for both outcomes but the wording makes it sound like the damage is far greater for making the tackle than missing it.
Originally posted by Bane
Sure Tackler is a must have
Originally posted by DiMo28
Who cares? Just make the tackle!
I don't know about Death Grip. Always more useful VA's in my mind, but maybe worth it on a player with super low tackling.
Which is why I said that Sure Tackler is, IMO, the best of those 3 options. Hope this answers the OP's question.
TJ Spikes
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Originally posted by
David vs Goliath
The bigger they are...Each level of David vs Goliath gives a +2% bonus to the success rate of tackling a player who is heavier or stronger.
That alone makes it must have.... always give 30% bonus to tackle as long as you keep your CB under 180 LBs (the minimum weight for HBs--QB minimum is 190) even if you wanted to make a psycho Tackling/FF CB with 170 Tackling, the weight difference would allow DvG to activate. you get the 30%
Originally posted by
If the tackle could not have been made without the bonus from David vs Goliath, the tackler uses double the energy normally used to make the tackle, and the runner loses double the morale.
Prerequisites: 60 tackling
the CB does lose more energy, but the runner loses the morale to offset that bit of penalty
Originally posted by Bane
Sure Tackler is a must have
No way...
As long as the defender can tackle at all to begin with, all ST does is provide RNG insurance. If the defender can't tackle anyway, it doesn't matter how many rolls he gets. Conversely, if the defender is a tackle machine, then he isn't going to need a second chance.
David vs Goliath
The bigger they are...Each level of David vs Goliath gives a +2% bonus to the success rate of tackling a player who is heavier or stronger.
That alone makes it must have.... always give 30% bonus to tackle as long as you keep your CB under 180 LBs (the minimum weight for HBs--QB minimum is 190) even if you wanted to make a psycho Tackling/FF CB with 170 Tackling, the weight difference would allow DvG to activate. you get the 30%
Originally posted by
If the tackle could not have been made without the bonus from David vs Goliath, the tackler uses double the energy normally used to make the tackle, and the runner loses double the morale.
Prerequisites: 60 tackling
the CB does lose more energy, but the runner loses the morale to offset that bit of penalty
Originally posted by Bane
Sure Tackler is a must have
No way...
As long as the defender can tackle at all to begin with, all ST does is provide RNG insurance. If the defender can't tackle anyway, it doesn't matter how many rolls he gets. Conversely, if the defender is a tackle machine, then he isn't going to need a second chance.
Edited by TJ Spikes on Jul 19, 2015 10:24:24
Edited by TJ Spikes on Jul 19, 2015 10:18:33
Edited by TJ Spikes on Jul 19, 2015 10:17:18
Edited by TJ Spikes on Jul 19, 2015 10:07:42
Edited by TJ Spikes on Jul 19, 2015 10:07:31
Sellars
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Not sure I can really agree with TJ on this. I mean if u build a DB with a decent tackle score id probably put DvG above STer but either way u generally want something to boost your tackling score in this run heavy sim. But DB's aside it is a must IMO for all LBer/D-lineman. When u build a dot purely to being a run stopper http://glb.warriorgeneral.com/game/full_player_stats.pl?player_id=4545865&playoffs=0 and u still miss this many tackles, well yea u need STer. 100 TKL, double MT% gear and on wrap up.
Originally posted by jlrock
Originally posted by Bane
yes way
Edit : The only thing I can add to be fair here is low JMP doesnt help but still tackling is tough either way
Originally posted by jlrock
Originally posted by Bane
yes way
Edit : The only thing I can add to be fair here is low JMP doesnt help but still tackling is tough either way
Edited by Sellars on Jul 19, 2015 14:33:46
Pena_FIN
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Originally posted by TJ Spikes
Originally posted by Bane
Sure Tackler is a must have
No way...
As long as the defender can tackle at all to begin with, all ST does is provide RNG insurance. If the defender can't tackle anyway, it doesn't matter how many rolls he gets. Conversely, if the defender is a tackle machine, then he isn't going to need a second chance.
Yes, common sense tells you that a re-roll wouldn't help you in the long run, that you'd on average win and lose just as many times* no matter how many rolls you get. But common sense goes out the window, when it's already been proven over the years that Sure Tackler will make your dot a better tackler.
* Obviously based on build vs. build. I'm not saying it's a 50/50 chance.
Originally posted by Bane
Sure Tackler is a must have
No way...
As long as the defender can tackle at all to begin with, all ST does is provide RNG insurance. If the defender can't tackle anyway, it doesn't matter how many rolls he gets. Conversely, if the defender is a tackle machine, then he isn't going to need a second chance.
Yes, common sense tells you that a re-roll wouldn't help you in the long run, that you'd on average win and lose just as many times* no matter how many rolls you get. But common sense goes out the window, when it's already been proven over the years that Sure Tackler will make your dot a better tackler.
* Obviously based on build vs. build. I'm not saying it's a 50/50 chance.
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