is looking for non boosting only dots.
Forum > Teams Looking for Players > Hershy squirts
Stairwayto7
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No-Boosting and No Custom Equipment "Regular AI" League
Players:
All dots are to be created Season 33 Day 40 through Season 34 Day -1.
Dots not honoring their contracts will not be tolerated. (No exceptions!)
Season 1 of MLF Kicks Off Season 34.
Boosting and Custom EQ Violations - Player found boosting or having Custom EQ will be suspended by the team/league.
Team owners will remove the boosted / CEQ wearing dot, or the game in question is forfeit.
Team Ownership:
Agents will be allowed to own at most one team for conflict of interest reasons.
Team Owners would have to commit a certain amount of flex for this.
Costs per season is fairly cheap however:
Team ownership: Costs 1000 for the first two seasons, and 400 flex for the third season.
Scrimmage costs: 25 flex per scrimmage x 16 = 400, and depending how far into the playoffs = scrimmage x 4 = 100. Max cost per season of 500.
Total cost per season of ownership: ~850-950 flex.
Of course, any agent on a team can pitch in by donating flex towards the Team Flex Bank to help their owner pay for the costs.
Planned for a 3 season duration (rookie, prep, university), then resetting for S37.
League Regular Season Games:
[X] This friendly is ranked and should be taken seriously
[_] Results are viewable by the participants only
[X] Use playoff-style overtime rules
[_] Enable home team abilities
[_] Enable salary-based morale bonuses
Games should be scheduled as early as possible on odd days. (To avoid regular league game conflicts / level mismatch). The home team is responsible for sending the scrimmage request.
If a scheduled game is missed, make up time will be agreed upon by both teams - (suggested, even day late as possible, or the make-up spots in the schedule.
In the case that no makeup is scheduled, within a week's time from the original scheduled date - the home team will forfeit the match, unless they have posted in the forums the away would not accept.
Playoff System:
6 teams will make the playoffs.
1+2 seeds will receive byes.
First round will be 3 v 6, 4 v 5.
Second round will be lowest seeded winner vs 1, highest seeded winner vs 2.
Playoff Seeding Method:
1) record
2) H2H record
3) conference record
4) record vs. common non-conference opponents
5) greatest difference between points scored and allowed (among common or conference opponents only)
6) fewest points allowed (among common opponents only)
7) greatest points scored (among common opponents only)
8) virtual coin toss.
Coaching Positions:
Not allowed on multiple teams to avoid conflicts of interest. Exceptions may be made if agreed upon in advance by the owners.
lol GM / Recruiters / CFOs / etc. are unrestricted.
Trades:
Trades must be approved by both the teams and players involved.
Edited by Gambler75 on Sep 19, 2013 00:10:47
Players:
All dots are to be created Season 33 Day 40 through Season 34 Day -1.
Dots not honoring their contracts will not be tolerated. (No exceptions!)
Season 1 of MLF Kicks Off Season 34.
Boosting and Custom EQ Violations - Player found boosting or having Custom EQ will be suspended by the team/league.
Team owners will remove the boosted / CEQ wearing dot, or the game in question is forfeit.
Team Ownership:
Agents will be allowed to own at most one team for conflict of interest reasons.
Team Owners would have to commit a certain amount of flex for this.
Costs per season is fairly cheap however:
Team ownership: Costs 1000 for the first two seasons, and 400 flex for the third season.
Scrimmage costs: 25 flex per scrimmage x 16 = 400, and depending how far into the playoffs = scrimmage x 4 = 100. Max cost per season of 500.
Total cost per season of ownership: ~850-950 flex.
Of course, any agent on a team can pitch in by donating flex towards the Team Flex Bank to help their owner pay for the costs.
Planned for a 3 season duration (rookie, prep, university), then resetting for S37.
League Regular Season Games:
[X] This friendly is ranked and should be taken seriously
[_] Results are viewable by the participants only
[X] Use playoff-style overtime rules
[_] Enable home team abilities
[_] Enable salary-based morale bonuses
Games should be scheduled as early as possible on odd days. (To avoid regular league game conflicts / level mismatch). The home team is responsible for sending the scrimmage request.
If a scheduled game is missed, make up time will be agreed upon by both teams - (suggested, even day late as possible, or the make-up spots in the schedule.
In the case that no makeup is scheduled, within a week's time from the original scheduled date - the home team will forfeit the match, unless they have posted in the forums the away would not accept.
Playoff System:
6 teams will make the playoffs.
1+2 seeds will receive byes.
First round will be 3 v 6, 4 v 5.
Second round will be lowest seeded winner vs 1, highest seeded winner vs 2.
Playoff Seeding Method:
1) record
2) H2H record
3) conference record
4) record vs. common non-conference opponents
5) greatest difference between points scored and allowed (among common or conference opponents only)
6) fewest points allowed (among common opponents only)
7) greatest points scored (among common opponents only)
8) virtual coin toss.
Coaching Positions:
Not allowed on multiple teams to avoid conflicts of interest. Exceptions may be made if agreed upon in advance by the owners.
lol GM / Recruiters / CFOs / etc. are unrestricted.
Trades:
Trades must be approved by both the teams and players involved.
Edited by Gambler75 on Sep 19, 2013 00:10:47
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