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Forum > FAQ's, Player Guides and Newbie Help > Does anybody REALLY understand "effective level" ????
Ricky Roma
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Can anybody tell me how this number is arrived at ? Produce an algorithm?

I think it is a totally BULLSHIT number that everyone takes way to seriously.
 
kakashi
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I dont think any of the dot builders have a exact algorithm for eff.lvl... For me its more of a indication about how effectivily you are building... The number under is the SP value (the higher it is the better your eff.lvl) of your build and that ads upp from how well you cap (alg) and train, you can see it easily if you train a attribute at ex. 49, it will ad 2 SP value and so on and if you change BT for SP you will get 1. When you lvl you get the 5SP (or 6) + algs
Edited by kakashi on May 26, 2014 21:34:06
Edited by kakashi on May 26, 2014 21:32:41
Edited by kakashi on May 26, 2014 21:31:12
Edited by kakashi on May 26, 2014 21:27:30
 
FuzzyP
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Just dump shit in your major attributes.
 
reddogrw
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Originally posted by kakashi
I dont think any of the dot builders have a exact algorithm for eff.lvl... For me its more of a indication about how effectivily you are building... The number under is the SP value (the higher it is the better your eff.lvl) of your build and that ads upp from how well you cap (alg) and train, you can see it easily if you train a attribute at ex. 49, it will ad 2 SP value and so on and if you change BT for SP you will get 1. When you lvl you get the 5SP (or 6) + algs


For the most part this

Unless the player is a C or ST OL your EL should always be > that your actual level

You can have a higher EL and still build a bad dot, but a low EL will always be a bad dot compared to what it should be

For 3 AE dots, EL's should be at least;
1700 for 3 majors
1450 for 4 majors
1350+ for 5 majors

You can beat these but never be less than these
 
Hagalaz
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Originally posted by Ricky Roma
Can anybody tell me how this number is arrived at ? Produce an algorithm?

I think it is a totally BULLSHIT number that everyone takes way to seriously.


There is no algorithm. At one point in time, bort calculated the average build value of every player in each position. That sets a value per level which you can then compare your player to, to see if you are building more or less effective than the average that was calculated at that point in time (the last update).

Also, do keep in mind that it is far from a bullshit number. While it cannot tell you if a build is good, it WILL tell you if a build is bad. If you are below average, you simply have better ways to build your player that would get you where you wanted him to be - only earlier in the build and with more SP to spare.
 
Theo Wizzago
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Originally posted by reddogrw
For the most part this

Unless the player is a C or ST OL your EL should always be > that your actual level

You can have a higher EL and still build a bad dot, but a low EL will always be a bad dot compared to what it should be

For 3 AE dots, EL's should be at least;
1700 for 3 majors
1450 for 4 majors
1350+ for 5 majors

You can beat these but never be less than these


Too true.

Originally posted by Hagalaz
There is no algorithm. At one point in time, bort calculated the average build value of every player in each position. That sets a value per level which you can then compare your player to, to see if you are building more or less effective than the average that was calculated at that point in time (the last update).

Also, do keep in mind that it is far from a bullshit number. While it cannot tell you if a build is good, it WILL tell you if a build is bad. If you are below average, you simply have better ways to build your player that would get you where you wanted him to be - only earlier in the build and with more SP to spare.


Again true.


Also, to be honest, I seem to remember this question MANY MANY seasons ago and believe I remember the answer (loosely remembered on my part) was that it's based on the values of your Major attributes and, to a smaller extent, your minor attributes. Which is why if you build poorly, it will show. Also it is why you can have a REAL high EL early in a build (if you make the mistake of building up ALL of your primary attributes equally at first)... then have a real BAD EL when your dot gets older and the values simply do not add up as they would had you built properly.
 
Outlaw Dogs
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Yes.
 
Ricky Roma
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I've read the explanations, and I still think it's voodoo science.
 
DarkRogue
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Originally posted by reddogrw
For the most part this

Unless the player is a C or ST OL your EL should always be > that your actual level

You can have a higher EL and still build a bad dot, but a low EL will always be a bad dot compared to what it should be

For 3 AE dots, EL's should be at least;
1700 for 3 majors
1450 for 4 majors
1350+ for 5 majors

You can beat these but never be less than these


General idea is right but your numbers are way off, because EL is also heavily dependent on how many AEQ you have how many BTs you dump into getting additional SAs and how high you take your majors.
Edited by DarkRogue on May 31, 2014 16:31:15
 
MileHighShoes
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Effective Level is based on the SP value for your build. SP values are compared among all other dots at that position. Highest SP value of your position? Higher EL.

SP value is based on how many SP's it would take to get your attributes (SA's don't count, EQ points don't count, % bonuses don't count, Veteran Abilities don't count), to where they are.

The main driver of SP value is ALG's, so obviously a dot that works it's majors more will have higher SP value, while one working minors, or attributes with no ALG's will have it lower assuming.

Here's an example of why it's mostly useless.
http://glb.warriorgeneral.com/game/player.pl?player_id=1947716

Notice, he traded all of his BT's for SP's. Notice he trained all of his attributes with no ALG's during the most gainful training area 8-28. Remember stamina is a major on STOP's, so he made it his primary attribute. Even though it didn't help his performance as much it still gave the same boost to his SP value.
 
Lore
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I once built a QB and only light trained him - from day 1 - and converted every BT to SP. I wouldn't say the dot sucked, but not worth taking any higher. I retired him at level 55 if I remember correctly, and his effective level was 48 or 46. I can't see my retired players any more.

Those were the days when I didn't know that I was wasting my time.

 
reddogrw
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Originally posted by DarkRogue
Originally posted by reddogrw

For the most part this

Unless the player is a C or ST OL your EL should always be > that your actual level

You can have a higher EL and still build a bad dot, but a low EL will always be a bad dot compared to what it should be

For 3 AE dots, EL's should be at least;
1700 for 3 majors
1450 for 4 majors
1350+ for 5 majors

You can beat these but never be less than these


General idea is right but your numbers are way off, because EL is also heavily dependent on how many AEQ you have how many BTs you dump into getting additional SAs and how high you take your majors.


I said for 3 AE dots
 
Lore
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Originally posted by Ricky Roma
I've read the explanations, and I still think it's voodoo science.


My guess is that it all comes down to if you want/need the dot to play in the WL.

We want 100s for plateau attributes, so it's all a matter of how you get there, effectively, maybe sacrificing the now for later. Taking advantage of the early ALGs is a must.
 
reddogrw
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Originally posted by Lore
Originally posted by Ricky Roma

I've read the explanations, and I still think it's voodoo science.


My guess is that it all comes down to if you want/need the dot to play in the WL.

We want 100s for plateau attributes, so it's all a matter of how you get there, effectively, maybe sacrificing the now for later. Taking advantage of the early ALGs is a must.


you need dots built like that for the good national and casual pro teams too
 


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