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Forum > FAQ's, Player Guides and Newbie Help > Knock Loose build coverage tactics ...
rlawrence
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I' building a knock loose CB, and a LB as well.

obviously going to sacrifice a smidge of jump/vision for strength/tackle.

What would you set your coverage tactic at to make the most of trying to knock stuff loose?
 
MileHighShoes
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Well there is no boost to the KL roll based on positioning.
That being said I had all of my HH CB's on Loose for their entire careers.

http://glb.warriorgeneral.com/game/player.pl?player_id=2298026
http://glb.warriorgeneral.com/game/player.pl?player_id=4262204
http://glb.warriorgeneral.com/game/player.pl?player_id=4262190

I've built more but lolGLB only named players.

You could probably get away with coverage tactics set to medium and maybe see a slight uptick in PD's, but obviously aggressive will take you out of position to KL, and one could make the argument that semi-aggressive, and medium might cut down on your impact momentum if you fail to get the PD, but they honestly won't make a huge difference in tackle velocity. I'd say your best bet is probably medium or semi-aggressive, but all 3 of the above dots were on Loose.

 
fogie55
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I experimented with some KL CBs a while back and didnt get it right at all I suspect.

Has anyone ever built KL DBs that got more than 1 or 2 KLs per game (if that)?

I just wonder if its even worth doing when coverage DBs can deflect three or four times that many. Is the help they offer in the running game worth it?

a KL LB i for covering TEs/RBs I can understand better, but CBs not so sure about.
 
MileHighShoes
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Originally posted by fogie55
I experimented with some KL CBs a while back and didnt get it right at all I suspect.

Has anyone ever built KL DBs that got more than 1 or 2 KLs per game (if that)?

I just wonder if its even worth doing when coverage DBs can deflect three or four times that many. Is the help they offer in the running game worth it?

a KL LB i for covering TEs/RBs I can understand better, but CBs not so sure about.


Meh, I built them to play run support and get FF's, while have enough vision and agility to keep up decently kind of with a man assignment. The KL's just kind of happened on top. A pure KL CB is a waste of time though since the KL roll mirrors the FF roll, might as well build a HH FF dot, and let the 1 KL per game roll in.
 
Sellars
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Just play loose, biggest issue with KL builds is getting faked for big passes... and your golden. And semi is your best bet for PD's. I know me and MHS don't agree all the time but his combo corners are pretty nice Here is my lone KL/CB for reference = http://glb.warriorgeneral.com/game/player.pl?player_id=2818335 he worked quite well

Edit ~ And do not play on power u will suck at tackling and actually mine saw way more KL's when making the switch to balanced. He played most all of his plateau career in WL, u really need to look at rec/targets and subtract KL's from recALW to get a real guage on coverage numbers, that and don't forget u are far superior to normal CB's vs the run
Edited by Sellars on Mar 2, 2014 20:33:33
Edited by Sellars on Mar 2, 2014 20:30:43
 
jdbolick
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Originally posted by fogie55
Has anyone ever built KL DBs that got more than 1 or 2 KLs per game (if that)?

No, but a secondary of them can mean 5 KLs per game for the defense, which is huge. I tried building 80+ strength/tackling ones in hopes that it would lead to a massive amount of KLs but that didn't happen. It seems that there isn't much benefit to be gained from going above ~50 strength and ~65 tackling, which is something even an interception build can handle.
 
Theo Wizzago
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Call me crazy but it "seems" like I got more KL's and PD's when I got my jumping up... even though, it would seem that, jumping should have no direct impact on KL's. The PD's I understand... but the KL's were just kind of a "bonus". And I still really don't know if Jumping was the culprit... but other than getting my jumping higher, I didn't do much different in the builds.
 
jdbolick
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Originally posted by Theo Wizzago
Call me crazy but it "seems" like I got more KL's and PD's when I got my jumping up... even though, it would seem that, jumping should have no direct impact on KL's. The PD's I understand... but the KL's were just kind of a "bonus". And I still really don't know if Jumping was the culprit... but other than getting my jumping higher, I didn't do much different in the builds.

Jumping helps with diving tackle attempts, but I doubt you got many KLs on those. Jumping has nothing whatsoever to do with non-diving KLs.
 
threadkiller
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Originally posted by fogie55
I experimented with some KL CBs a while back and didnt get it right at all I suspect.

Has anyone ever built KL DBs that got more than 1 or 2 KLs per game (if that)?

I just wonder if its even worth doing when coverage DBs can deflect three or four times that many. Is the help they offer in the running game worth it?

a KL LB i for covering TEs/RBs I can understand better, but CBs not so sure about.


CBs match up better vs the rTE imo.

http://glb.warriorgeneral.com/game/player.pl?player_id=4326436

Mostly what he does (or did when I was watching). I've always built my KL CBs to cover first and KL second. So that dot has low 60's str and high 70's tack. It's the %ff and tackle setting (balanced) that seem to have the greatest effect on KL. I built a couple CBs with high 70's str and 80+ tack and it only marginally increased the KL to reception % (allowing for similar levels of competition). Another CB on indy with same FF% and higher JH plus 22 more points in str and 5 more tackling knocks loose passes at an 8% higher rate (25.5% to 33.3% of caught passes) the last 2 seasons in WL (both used in almost identical roles I believe). I saw jumping mentioned above. No effect on KL and I have found only marginal effect on PD tbh. For the last several generations I have capped it and left it alone to finish in the low 50's. With 6-7 swat and a %db piece they seem to deflect passes in the same ball park with their peers who push jumping into the 70's. Not as good, the wonky way KL is counted on the stat sheets makes my CBs seem like they are PD at a higher rate then they really are I guess.

Jack Hammer definitely causes more KL then Monster Hit. I liked MH (put it on a couple 60 str CBs) for a while, but when started using JH there was a difference. Unless you are building with high str I would definitely go JH as MH doesn't cause many fumbles at all with low str. Both of those SAs cause some KL though.

The KL is just so much more important then the PD though. KL is a caught pass turned into an incompletion. Every time. PDs happen in a whole host of situations, some of which really have no effect on the result of the play. They look nice for stats, but have no where near the effect on the game (generally speaking) of a KL. My goal has been to strike a balance between KL/reception and reception/target.

To answer the OP, I've always set my KL CBs on semi-aggressive. But again, I've built them to cover first.
 
Theo Wizzago
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Originally posted by jdbolick

Jumping helps with diving tackle attempts, but I doubt you got many KLs on those. Jumping has nothing whatsoever to do with non-diving KLs.


That's what I figured... it was just a flukey thing then. Rats.
 


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