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Hi all, I'm brand new to the game and looking for a little advice. From what I've read it seems like I should put pretty much everything into my primary attribute early on. I've read up on the reasoning as far as soft caps and ALGs, and all of that makes sense. I'm creating a MLB, I'd like him to be fast and hard hitting--so I'm focusing on speed first. I guess my question is at what point do I start putting points into the other non-primary attributes such as stamina?

Is it kind of just like I need to deal with my player being terrible for a long time if I want him to be good at the end?
 
Bane
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Originally posted by Phantom Cannon


Is it kind of just like I need to deal with my player being terrible for a long time if I want him to be good at the end?


pretty much, dots start rounding out a bit at semi-pro level
 
ProfessionalKop
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Originally posted by Bane
pretty much, dots start rounding out a bit at semi-pro level


this.


and dont go speed first on your HHLB if using the Hard Hitting arch. go with strength and tackling first since those are your two best majors.


he will be awful to watch for the first few seasons but in the end, he'll be awesome.
 
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Thanks for the advice. His archetype is actually combo though, I want him to be well rounded and be able to cover the pass a little bit as well, but then be a very strong tackler (I wrote that confusingly in my original post). I figured I'd get speed up to at least the first cap and then focus on multitraining to raise strength, tackling, and vision along with speed.

So don't train stamina and everything else until reaching semi-pro level?
 
Fumanchuchu
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Originally posted by Phantom Cannon
Thanks for the advice. His archetype is actually combo though, I want him to be well rounded and be able to cover the pass a little bit as well, but then be a very strong tackler (I wrote that confusingly in my original post). I figured I'd get speed up to at least the first cap and then focus on multitraining to raise strength, tackling, and vision along with speed.

So don't train stamina and everything else until reaching semi-pro level?


No you will most likely be training the secondary stuff before then, odds are you wont be capping them before then. You get the most training value from 0-31, 48-52, 61-63, 68-71 and pretty much anywhere from 80-100. So any stat is that is trained up to 31, 52, 63.....is "ready to cap", if you are still putting points into other more important attributes you can just leave that stat 90%+ trained and move onto something else until you cap it. This is what I try to do with the open spot in multi training, the 3 unlocked spots should be 3 of your 4 most important attributes which are generally important enough that you can train beyond the sweet spots rather than switch them out.
 
El Retré
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Originally posted by Phantom Cannon
Hi all, I'm brand new to the game and looking for a little advice. From what I've read it seems like I should put pretty much everything into my primary attribute early on. I've read up on the reasoning as far as soft caps and ALGs, and all of that makes sense. I'm creating a MLB, I'd like him to be fast and hard hitting--so I'm focusing on speed first. I guess my question is at what point do I start putting points into the other non-primary attributes such as stamina?

Is it kind of just like I need to deal with my player being terrible for a long time if I want him to be good at the end?


You signed up July 7, 2009. How are you "brand new"?
 
Fumanchuchu
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Originally posted by Phantom Cannon


Is it kind of just like I need to deal with my player being terrible for a long time if I want him to be good at the end?


This is largely a myth for 2 reasons, your opponents are largely doing the same thing and most positions are dependent on the first and second attributes anyway.

Some spots like WR have long periods of being nearly worthless in the middle of their growth. Others that are heavily dependent on a non-major attribute can be pretty ineffective coming up, but not always and it's all relative to the competition. Speed first and strength first builds (most builds) are pretty effective through their entire career.
 
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Originally posted by El Retré
You signed up July 7, 2009. How are you "brand new"?


I played for a very short time my first time around, and didn't pick it up again until a couple of days ago.

Originally posted by Fumanchuchu
No you will most likely be training the secondary stuff before then, odds are you wont be capping them before then. You get the most training value from 0-31, 48-52, 61-63, 68-71 and pretty much anywhere from 80-100. So any stat is that is trained up to 31, 52, 63.....is "ready to cap", if you are still putting points into other more important attributes you can just leave that stat 90%+ trained and move onto something else until you cap it. This is what I try to do with the open spot in multi training, the 3 unlocked spots should be 3 of your 4 most important attributes which are generally important enough that you can train beyond the sweet spots rather than switch them out.


Thanks for your patience. I'm trying to learn quickly, but some of this is like a new language at first.

I think I understand what you're saying about the "sweet spots", but I thought the idea was to get to the caps as quickly as possible to make the most use of ALGs, or are you saying that specifically about non-primary attributes? Basically, get those up in 'free time' when not trying to cap primary's that get the advantage of ALGs?

I think I'm making this harder than it needs to be.
 
ProfessionalKop
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look through this quick build guide and let me know if any of this confuses you. dont worry about the powerback build or anything. cant say this is the best way to build but this is how i like to build.

Originally posted by ProfessionalKop
Originally posted by ProfessionalKop

i can never remember where i have posted this, well the one i took some time to actually write so im going to just make a quick version for the guys who have taken a break from GLB for a while. if anyone has any issues with this method, feel free to point them out. this is what i use and i enjoy it. if you dont understand something, post here or pm me.

-create day 40-48 (theyre all the same now, same amount of training points no matter which day is created even though i prefer day 40 so i can send contracts day 42)
- apply all your skill points into your main and the leftovers into your secondary attribute
- i usually pick the height that best boosts my main all the way and same with weight. so a tiny HB and also the lightest possible. i know some guys go a little lower though.
-dont train or apply skill points yet
- only apply skill points when you can hit the next cap
- enhance your primary by one star.
-intense train your primary until you have 12 bonus tokens
- enhance your primary again
- continue to intense train until you have 18+ bonus tokens (day 48)
-exchange 15 bonus tokens for one skill point
- apply all 16 skill points and cap your primary skill (should be capped)
- continue to intense train until you have 18 bonus tokens
- enhance your primary a third time
- continue to intense train until you hit 78ish and then buy your #2 skill, #3 skill and #4 skill
- i sometimes wait a little longer to change to multi train, its really up to you and the build youre working on.
- multi train all 4 skills (your primary will be in your free slot)
- while doing that keep enhancing skill 2 until it hits three stars
- i dont add SPs to my skills once they hit 83. so if your main is at 83 i would stop adding skill points but keep training it. i try to end with 103-105 in my main now.
- once skill #2 has been 3 starred, move onto skill three
- somewhere in this mess you'll have to start capping a few skills quickly. i try and keep getting my secondary skill as high as i can whenever i can cap and then cap my lower attributes. i usually train them until 35
- once skill 1,2,3, and 4 are 3 starred, keep training them
- when your main will hit what you like (make sure its at 99% or rolled over already), switch to your 5th skill
- enhance your 5th skill one time
- now you'll be training skill #5, #2. #3, #4.

thats probably the first 2 seasons. ill run a quick VPB. here's a powerback. slightly different than the above outline since i go lightest weight which lowers his strength by 2.

after 2 seasons:

Player Build
Position: hb_power_back
Season: 4
Day: -8
Boosts: 9
Level: 32
XP: 0
VA XP: 800
VA: 7
Bonus Tokens: 140
Training Points: 4
SP: 14

Training Status:
strength : 5%
speed : 8%
agility : 86%
jumping : 0%
stamina : 76%
vision : 0%
confidence : 0%
blocking : 0%
throwing : 0%
catching : 0%
carrying : 41%
tackling : 0%
kicking : 0%
punting : 0%

Attributes:
strength : 91.88
speed : 33.94
agility : 50.88
jumping : 14.94
stamina : 23.94
vision : 14.94
confidence : 23.88
blocking : 6
throwing : 8
catching : 8
carrying : 71.88
tackling : 8
kicking : 8
punting : 8


end build:



Attributes:
strength : 102.1
speed : 83.26
agility : 84.1
jumping : 20.26
stamina : 61.26
vision : 49.26
confidence : 34.1
carrying : 94.1


Top SA Tree: | 0 | 0 | 0 | 0 | 10
Bottom SA Tree: | 6 | 10 | 9 | 11 | 0 |
Additional SA Tree: | 9 |
all SAs include CE and AEQ

BT%
BT%
Spin
Powerthrough
CE in spin






 
Fumanchuchu
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Originally posted by Phantom Cannon
Thanks for your patience. I'm trying to learn quickly, but some of this is like a new language at first.

I think I understand what you're saying about the "sweet spots", but I thought the idea was to get to the caps as quickly as possible to make the most use of ALGs, or are you saying that specifically about non-primary attributes? Basically, get those up in 'free time' when not trying to cap primary's that get the advantage of ALGs?

I think I'm making this harder than it needs to be.


Nah, it's pretty complex, you seem to have the right Idea so far.

The biggest help is using the Virtual Player Builder script, it lets you run through a whole careers worth of building in minutes, you can load a players current build and run it out to the end. It's a good way to get an idea of what techniques will get you most SPs to play with at the end.

Not sure where the current version of the vpb is at the moment.

Yes I'm specifically saying that about non-primary attributes. Don't confuse primary attributes with major attributes though, majors are the ones that get the biggest auto level gains (algs), primaries are the ones that your dot needs to succeed. Example: Agility is not a major attribute for a run blocking Oline, but it is most definitely a primary attribute. So there is a balance between the algs an attribute gets and the importance is has for your build, vision is a major for Oline, but it is at best 5th most important, however, if you are planning on taking it to the second cap, hitting it up to the first cap when you have the sps lying around to do it will increase the value of the algs by the same amount taking any other major would.
Edited by Fumanchuchu on Nov 6, 2013 21:22:14
 
Fumanchuchu
fonky
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Here's the vpb: http://goallineblitz.com/game/forum_thread.pl?thread_id=4371686&page=last#47824271
 
Jampy2.0
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Actually while you are at it, you might want to switch to Firefox and download greasemonkey.

Then you can install some of these scripts:

http://goallineblitz.com/game/forum_thread.pl?thread_id=4858810

A bunch of them are very useful!
 
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Alright, I think that answers my questions. For the moment at least. Thanks for all the help everyone, I really appreciate. I'm sure I'll be back soon asking for more!
 
empty3
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*Removed - Do not post information in this Forum that is completely inaccurate and done so intentionally.
Edited by BadgerPhil on Nov 11, 2013 20:04:05 (One more edit for the road!)
Edited by BadgerPhil on Nov 11, 2013 19:56:42 (Apparently I can't type... 3 edit fail.)
Edited by BadgerPhil on Nov 11, 2013 19:56:03
Edited by BadgerPhil on Nov 11, 2013 19:52:17
 
Scriv
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Originally posted by empty3
need 155 stamina or you won't be in any plays



(idk what i am talking about)


could you shut up dude your mad annoying

if you do not know what you are talking about dont post
Edited by Scriv on Nov 11, 2013 19:05:43
 
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