I seem to recall that at some point in the past, someone figured out the formula for how much your player's in-game attributes drop by for every point of Energy they lose, but for the life of me, I haven't been able to find it while Googling for it in the GLB forums. Anybody remember what it is or where I can find it?
Forum > FAQ's, Player Guides and Newbie Help > Energy's in-game effect on attributes
It's a little more than 1% per every 10 points lost in energy and no I can't remember where I got that
Here ya go, mates.
"energy = ((freshness + (player's current_energy * 1.25) / 2.25) - with a floor of 10 and a ceiling of 100. "
"How does IN-GAME energy (breath) work
Energy during the course of a game goes up and down based on what your player is doing. While he's playing, it goes down. While he's sitting on the bench, it goes up. The speed at which it goes up and down is dependent on the player's stamina skill.
In-game energy is related to your energy bar, but it is not the same thing. If it helps to understand, you can call it "breath" instead of energy, to help differentiate it.
In a game, there are two variables used to keep track of your player's "breath." These are hidden, in-game variables:
current breath
freshness
Every time your player does something, his "current breath" is reduced. At the same time, his "freshness" is reduced by a small amount. The lower the "freshness" value gets, the more quickly the player's "current breath" is depleted from doing things.
When your player is resting on the bench, his "current breath" is increased for every play he sits out. His "freshness" goes up by a small amount as well. Both of these can regenerate to 100, but "freshness" regenerates very slowly.
An example, with basic math:
Player A starts with 100 "breath."
He plays one play, running around and making tackles.
His "current breath" is reduced by 5, to 95.
His "freshness" is reduced by .5, to 99.5.
Now Player A goes to the bench for one play.
His "freshness" is increased by .05, to 99.55.
His "current breath" is increased by 5, to 100. "
And, although I couldn't find jpjn's statement, I too seem to remember something of that nature. 1% for every 10 points.
"energy = ((freshness + (player's current_energy * 1.25) / 2.25) - with a floor of 10 and a ceiling of 100. "
"How does IN-GAME energy (breath) work
Energy during the course of a game goes up and down based on what your player is doing. While he's playing, it goes down. While he's sitting on the bench, it goes up. The speed at which it goes up and down is dependent on the player's stamina skill.
In-game energy is related to your energy bar, but it is not the same thing. If it helps to understand, you can call it "breath" instead of energy, to help differentiate it.
In a game, there are two variables used to keep track of your player's "breath." These are hidden, in-game variables:
current breath
freshness
Every time your player does something, his "current breath" is reduced. At the same time, his "freshness" is reduced by a small amount. The lower the "freshness" value gets, the more quickly the player's "current breath" is depleted from doing things.
When your player is resting on the bench, his "current breath" is increased for every play he sits out. His "freshness" goes up by a small amount as well. Both of these can regenerate to 100, but "freshness" regenerates very slowly.
An example, with basic math:
Player A starts with 100 "breath."
He plays one play, running around and making tackles.
His "current breath" is reduced by 5, to 95.
His "freshness" is reduced by .5, to 99.5.
Now Player A goes to the bench for one play.
His "freshness" is increased by .05, to 99.55.
His "current breath" is increased by 5, to 100. "
And, although I couldn't find jpjn's statement, I too seem to remember something of that nature. 1% for every 10 points.
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