I am hoping to build a run stopping DE and have no idea where to gets started or how to progress. I plan on making my DE 6'4 325 lbs. Any help would be appreciated.
Forum > FAQ's, Player Guides and Newbie Help > Building a Run Stopping DE
Novus
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Originally posted by JB99
I am hoping to build a run stopping DE and have no idea where to gets started or how to progress. I plan on making my DE 6'4 325 lbs. Any help would be appreciated.
Never built one, but I'll approach it as a thought exercise, just so people will have the chance to respond to my ideas and tell you how awful my ideas are.
Strength and Tackling will be key, of course, but don't underestimate Agility or Speed. Those should definitely be your top 4 attributes, though I imagine there could be some debate about what order they'd go in. Just for kicks, I'd prioritize Agility first, then Tackling, then Strength, then Speed. Vision would be 5th, Stamina would be 6th, and then... hmm... Jumping 7th I suppose for diving tackles. Maybe sneak a few points into Confidence late.
Hope that gets things started.
I am hoping to build a run stopping DE and have no idea where to gets started or how to progress. I plan on making my DE 6'4 325 lbs. Any help would be appreciated.
Never built one, but I'll approach it as a thought exercise, just so people will have the chance to respond to my ideas and tell you how awful my ideas are.

Strength and Tackling will be key, of course, but don't underestimate Agility or Speed. Those should definitely be your top 4 attributes, though I imagine there could be some debate about what order they'd go in. Just for kicks, I'd prioritize Agility first, then Tackling, then Strength, then Speed. Vision would be 5th, Stamina would be 6th, and then... hmm... Jumping 7th I suppose for diving tackles. Maybe sneak a few points into Confidence late.
Hope that gets things started.
TJ Spikes
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It just depends on what kind of a run stuffer you want and if you're willing to live with a boring dot
If you only want an immovable object... go tackling 100+, strength 95+, agility 90+, jumping 80+, ...... and do speed last. On that dot you throw all EQ on Strength to hit 150+. He just sits there and absorbs runners that run in his general direction.
If you want a more active dot, then speed would need to be the 3rd attribute behind whatever combination of strength and agility you want.
If you only want an immovable object... go tackling 100+, strength 95+, agility 90+, jumping 80+, ...... and do speed last. On that dot you throw all EQ on Strength to hit 150+. He just sits there and absorbs runners that run in his general direction.
If you want a more active dot, then speed would need to be the 3rd attribute behind whatever combination of strength and agility you want.
STR/AGI/TAK/SPD is capping order for me runDE's , all to 7:1 cap. Strength stays as part of multi training until it hits 100 natural and Agility is in the free slot to get switched out for VIS/Jumping
3 Star Enhance all unlocked attributes (STR/TAK/SPD) 2 Star AGI , I may or may not enhance VIS/Jump
When I begin the build I Start with STR,intense training and 2Star enhance it, hit 1st cap at lvl 1 before boost on day 47, 3Star enhance it, then switch to normal train STR until I can unlock 3 attributes for multi training and maybe even long enough to enhance a couple of them 1 star (so I might normal train STR until 48BT's)
My Basic EQ would more than likely go into STR
3 Star Enhance all unlocked attributes (STR/TAK/SPD) 2 Star AGI , I may or may not enhance VIS/Jump
When I begin the build I Start with STR,intense training and 2Star enhance it, hit 1st cap at lvl 1 before boost on day 47, 3Star enhance it, then switch to normal train STR until I can unlock 3 attributes for multi training and maybe even long enough to enhance a couple of them 1 star (so I might normal train STR until 48BT's)
My Basic EQ would more than likely go into STR
Edited by Bane on Oct 12, 2013 10:54:54
ATLFan
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Originally posted by Bane
STR/AGI/TAK/SPD is capping order for me runDE's , all to 7:1 cap. Strength stays as part of multi training until it hits 100 natural and Agility is in the free slot to get switched out for VIS/Jumping
3 Star Enhance all unlocked attributes (STR/TAK/SPD) 2 Star AGI , I may or may not enhance VIS/Jump
When I begin the build I Start with STR,intense training and 2Star enhance it, hit 1st cap at lvl 1 before boost on day 47, 3Star enhance it, then switch to normal train STR until I can unlock 3 attributes for multi training and maybe even long enough to enhance a couple of them 1 star (so I might normal train STR until 48BT's)
My Basic EQ would more than likely go into STR
Exactly this for me, although I don't tend to take SPD quite as high in favour of more ViS.
STR/AGI/TAK/SPD is capping order for me runDE's , all to 7:1 cap. Strength stays as part of multi training until it hits 100 natural and Agility is in the free slot to get switched out for VIS/Jumping
3 Star Enhance all unlocked attributes (STR/TAK/SPD) 2 Star AGI , I may or may not enhance VIS/Jump
When I begin the build I Start with STR,intense training and 2Star enhance it, hit 1st cap at lvl 1 before boost on day 47, 3Star enhance it, then switch to normal train STR until I can unlock 3 attributes for multi training and maybe even long enough to enhance a couple of them 1 star (so I might normal train STR until 48BT's)
My Basic EQ would more than likely go into STR
Exactly this for me, although I don't tend to take SPD quite as high in favour of more ViS.
Originally posted by ATLFan
Exactly this for me, although I don't tend to take SPD quite as high in favour of more ViS.
vision and the DC needs to see if the run comes to you...big issue for run stuff....a good OC will go away from a beast run stuff or outside so needing to see the ball carrier is important
Exactly this for me, although I don't tend to take SPD quite as high in favour of more ViS.
vision and the DC needs to see if the run comes to you...big issue for run stuff....a good OC will go away from a beast run stuff or outside so needing to see the ball carrier is important
AlexSD44
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Originally posted by JB99
What day is best to make this dot?
Day 40 is besy for any dot.
What day is best to make this dot?
Day 40 is besy for any dot.
Originally posted by AlexSD44
Day 40 is besy for any dot.
no
Originally posted by JB99
What day is best to make this dot?
any day between day 40 and day 48
Day 40 is besy for any dot.
no
Originally posted by JB99
What day is best to make this dot?
any day between day 40 and day 48
TJ Spikes
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Originally posted by JB99
So with this build am I sacrificing any and all chances to get QB Pressure?
If you're not making a pass rusher, then you'll be sacrificing something when it comes to QB pressure. Speed is required for pressure. The more you invest in speed, the less you have to invest in run stoppyness. You basically have to decide between speed and tackling. You can't give up the strength or agility either way (unless you go all out pass rusher)

So with this build am I sacrificing any and all chances to get QB Pressure?
If you're not making a pass rusher, then you'll be sacrificing something when it comes to QB pressure. Speed is required for pressure. The more you invest in speed, the less you have to invest in run stoppyness. You basically have to decide between speed and tackling. You can't give up the strength or agility either way (unless you go all out pass rusher)

JB99
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Originally posted by TJ Spikes
If you're not making a pass rusher, then you'll be sacrificing something when it comes to QB pressure. Speed is required for pressure. The more you invest in speed, the less you have to invest in run stoppyness. You basically have to decide between speed and tackling. You can't give up the strength or agility either way (unless you go all out pass rusher)

I thought about a balanced DLineman for a while. But the best way to make a world league team is to have a distinct skill set. Thats why im going run stuffing. Because as you said it is seen as the boring dot. But I would like for more run stuffer to get the occasional pressure or sack.
If you're not making a pass rusher, then you'll be sacrificing something when it comes to QB pressure. Speed is required for pressure. The more you invest in speed, the less you have to invest in run stoppyness. You basically have to decide between speed and tackling. You can't give up the strength or agility either way (unless you go all out pass rusher)

I thought about a balanced DLineman for a while. But the best way to make a world league team is to have a distinct skill set. Thats why im going run stuffing. Because as you said it is seen as the boring dot. But I would like for more run stuffer to get the occasional pressure or sack.
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