I know the Play sucks but I run it just for the sake of doing a Zone Blitz. The Problem is, Everytime it runs the Play, The NT doesn't drop back in Zone like he is suppose to. If he did, The Play may work as intended, lol: http://goallineblitz.com/game/replay.pl?game_id=2396549&pbp_id=4258359
Forum > Suggestions > Fix Zone Blitz Please
fogie55
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is the NT set on "cover zone immediately"? if so, I'd say report this to bugs. looks like he gets engaged by the RG but even after the RG goes down the NT moves forward, not back.
could also have something to do with aggressiveness slider (?)
could also have something to do with aggressiveness slider (?)
sehorn31
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No, he and the DE's are Set to "Cover Zone Deep". DE's are set to Deep Strong and Weak Third but the NT can only be set to "Under" Zone Third? Not sure if that has anything to do with it? Why can't the NT be set to Deep if that's what I want him to do? I can try going "Zone Immediately and see if it works? I hardly call the Play because it doesn't work the way it's suppose to. 

Edited by sehorn31 on Aug 11, 2013 14:03:01
bamastrac
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Originally posted by sehorn31
No, he and the DE's are Set to "Cover Zone Deep". DE's are set to Deep Strong and Weak Third but the NT can only be set to "Under" Zone Third? Not sure if that has anything to do with it? Why can't the NT be set to Deep if that's what I want him to do? I can try going "Zone Immediately and see if it works? I hardly call the Play because it doesn't work the way it's suppose to.
The NT is going to read the play before he drops back in zone. zone immediate would solve the problem
No, he and the DE's are Set to "Cover Zone Deep". DE's are set to Deep Strong and Weak Third but the NT can only be set to "Under" Zone Third? Not sure if that has anything to do with it? Why can't the NT be set to Deep if that's what I want him to do? I can try going "Zone Immediately and see if it works? I hardly call the Play because it doesn't work the way it's suppose to.

The NT is going to read the play before he drops back in zone. zone immediate would solve the problem
My question about the play design: How many dots are only set to blitz on the play?
sehorn31
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The 4 LB's and the 3 Down Linemen are set to drop back in Coverage. Safety's are in a Cov2 Secondary Shell.
Originally posted by sehorn31
I know the Play sucks but I run it just for the sake of doing a Zone Blitz. The Problem is, Everytime it runs the Play, The NT doesn't drop back in Zone like he is suppose to. If he did, The Play may work as intended, lol: http://goallineblitz.com/game/replay.pl?game_id=2396549&pbp_id=4258359
i believe you are required to rush at least 1 of your DL guys.... you are required to rush at least 2. I think that is why your dt isnt reacting how you want him to.
im trying to find the thread, stand by
I know the Play sucks but I run it just for the sake of doing a Zone Blitz. The Problem is, Everytime it runs the Play, The NT doesn't drop back in Zone like he is suppose to. If he did, The Play may work as intended, lol: http://goallineblitz.com/game/replay.pl?game_id=2396549&pbp_id=4258359
i believe you are required to rush at least 1 of your DL guys.... you are required to rush at least 2. I think that is why your dt isnt reacting how you want him to.
im trying to find the thread, stand by
The Defensive Play Creator (DPC) is a tool for Def Coord to use to develop plays that works to a team's strengths. It is located under Tactics in the tab "Custom D Plays". All plays will appear within the preset plays within the DAI under the custom plays tab. While this guide's main focus is the DPC, it contains a lot of other information and tools that could help any Defensive Coordinator, regardless of their experience level.
Basic rules when creating plays
2 Defenders must be rushing (aka: Blitzing) the passer
In 43's, 425, 416 - the 2 rushers MUST BE D-Linemen
In 34, 335, 317 - 1 of the 2 rushers MUST BE a D-Lineman
D-Linemen that drop into a Zone will receive an out of position penalty as follows
In order for Fearsome VA to work, 5 defenders MUST BE rushing the QB
Overlapping players will be automatically moved during the sim to be next to each other
For more information refer to the following Announcement
Basic rules when creating plays
2 Defenders must be rushing (aka: Blitzing) the passer
In 43's, 425, 416 - the 2 rushers MUST BE D-Linemen
In 34, 335, 317 - 1 of the 2 rushers MUST BE a D-Lineman
D-Linemen that drop into a Zone will receive an out of position penalty as follows
In order for Fearsome VA to work, 5 defenders MUST BE rushing the QB
Overlapping players will be automatically moved during the sim to be next to each other
For more information refer to the following Announcement
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I'll go make adjustments 























