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Forum > Suggestions > Allow Differnt Tackle Tactics vs Different Positions
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Chysil
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Let's say you make a CB or Safety, and you pump up some tackling and strength. For knocked loose rolls you want to play balanced or power tackling... but you are screwed vs PHBs because they are built for breaking tackles


So how about you let the defensive player select his tackle tactic setting depending on position. That would allow for a defender to unload on a WR / TE who might not be built for breaking tackles, but be more conservative vs a position like HB who is designed to break tackles.


Seems to me that it would be realistic, and useful. Don't change the way the actual tactics work, just allow for some more situational usage of them
 
fogie55
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seems like that could essentially mean getting rid of the settings and just have all tackle attempts be automatically determined based on the opponent, which sort of makes sense, but would take away one of the few things agents have to control their dots, so from a "provide-a-feature-to-customer" standpoint GLB may be unlikely to do it.

and if you had this for tackling, why not for blocking or breaking blocks or covering receivers or evading tackles or throwing bullet vs. lofty, etc. etc.? same common sense approach would apply to all of them in real life-- you'd do it one way vs. one type of opponent than vs. another or in one situation vs. another.

now, it would be great if every tactic setting was so robust that you could configure them situationally or in greater detail, so +1 to the concept, but seems very, very unlikely to happen given that GLB's attitude seems to be that the post-beta game is essentially done except for serious bugs.

 
aaasahi
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+1
Though I know GLB won't implement it.
 
ryan_grant-25
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logic is not applied on GLB
 
Theo Wizzago
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Some pluses and minuses here. Setting your tactics is something I wouldn't want to take away from the agents as it's generally specific to their build desires. (Addressing fogies idea of getting rid of settings.) But making it as specific as you're asking (Chysil) also removes a lot of the reason it exists as it does now... the "risk vs reward" aspect of the settings. Perhaps a compromise would be to allow for the setting to work like a tag. Something like this: When a Power HB is on the field of play, use "this selected setting"... w hen playing ST's use "this selected setting"... ect, ect. This allows for different settings while still allowing for the "risk vs reward" aspect. It would also simplify the "settings" more so than I think what you're asking for does. Just a thought. I still like your idea though.
+1
 
hatchman
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I like the idea and it has merit. but on the flip side if it were implemented. we would see a rash of DC's running in here either wanting to be able to see what settings the defensive player was using. or they would be bitching and moaning that agents weren't setting the tactics right. the idea is a good idea but I think it would lead to some big headaches. having to deal with more tactics to set on the players.
 
MC_Hammer
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Originally posted by aaasahi
+1
Though I know GLB won't implement it.


For the same (or similar) reasons we will never get custom slots for all positions, or fair catches for punts.... it would give players TOO much control over how their dots act..... god forbid.
 
whodey08
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Originally posted by MC_Hammer
For the same (or similar) reasons we will never get fair catches for punts.... it would give players TOO much control over how their dots act..... god forbid.


Are you saying we can't currently fair catch punts??

 
Jampy2.0
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Originally posted by MC_Hammer
For the same (or similar) reasons we will never get custom slots for all positions, or fair catches for punts.... it would give players TOO much control over how their dots act..... god forbid.



 
ProfessionalKop
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only if i can make my powerback go on elusive and run away for HH LBs and then 100 power setting versus cornerbacks and safeties then go back to -51 when he is in the clear so he just runs straight ahead.
 
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I'm going to -1(even though it obviously makes sense IRL)

It's a risk/reward scenario imo. you can't get rid of the risk or else it throws what little balance we have out the window (imo)

 
drake262
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Originally posted by ProfessionalKop
only if i can make my powerback go on elusive and run away for HH LBs and then 100 power setting versus cornerbacks and safeties then go back to -51 when he is in the clear so he just runs straight ahead.


lets just get rid of all player tactics and replace it with and intelligence attribute.
 
Chysil
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Originally posted by ProfessionalKop
only if i can make my powerback go on elusive and run away for HH LBs and then 100 power setting versus cornerbacks and safeties then go back to -51 when he is in the clear so he just runs straight ahead.


I'd be fine with that... but I notice that my PHB tends to run away from people slower than her if there's open field.
 
fogie55
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Originally posted by ProfessionalKop
only if i can make my powerback go on elusive and run away for HH LBs and then 100 power setting versus cornerbacks and safeties then go back to -51 when he is in the clear so he just runs straight ahead.


ideally, yeah. all the dots should be like this. but tough to implement.
 
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I am OK with this if you allow OC's to have custom Offensive Line positions for packages.
 
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