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dre93
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Hey guys,

As an absolute beginner to offensive coordinating, I encountered an inexplicable problem in our first scrimmage (to me at least). The player who is 1st in the rotation at every HB spot only got 2 carries, as opposed to the other 2 backs who got 18 and 10, respectively.

Furthermore, although the pass/run percentage is set to 70/30 % in the "Basic offense"-tab, my team passed 36 times and only rushed on 30 plays. I used a custom AI, maybe that is the problem here?

If there's anything you need to know apart of that, just tell me. I'm grateful for every answer!
 
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Custom overrides the basic offense unless you tell it to use the basic offense. You need to learn the joys of using your custom slots. The plays counts were very close, meaning that your starter just had the misfortune of being in on most of the pass plays most likely.If you only use one slot, all that does is tell the AI how often to use those players, but does not dictate the type of plays.
 
InRomoWeTrust
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If you are using a custom AI, then your basic settings likely rarely (or never) come into play. The AI input/outputs are what controls your tangible play call.

For your specific case, your HB with 2 carries played FB all game. He was blocking for the others. Fix your depth chart. With no player in the TE depth chart slot, it drew the FB to fill it.


A few things that can also trigger play split issue.
- Special teams play. STs eat up a lot of energy. If only 1 back is on STs, then he's going to burn through his energy there. Since most teams are utilizing a high energy rotation split, he's not going to have many plays at HB.
- Custom slots. If your AI is using custom slots, then that's going to dictate which RB is in. As a recommendation, give each of your RBs their own depth chart slot (one in the generic RB, one in RB1, and one in RB2). Then, from your AI, control the play splits with the custom slots (your output will specify which HB is in).
Edited by InRomoWeTrust on Jul 19, 2013 06:08:11
 
InRomoWeTrust
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This may help for when you dig into the tough stuff

Offensive Coordinating: http://goallineblitz.com/game/forum_directory.pl?page=1&add_access=13180 - BHall's and WiSeIVIaN's OC Question & Answer Forum
 
Thundercat_12
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romo a bit off topic but


what happened to the submitted ai contest to help noobs
 
InRomoWeTrust
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Originally posted by Thundercat_12
romo a bit off topic but


what happened to the submitted ai contest to help noobs


It was canceled due to lack of entries. Catch basically said that GLB would work on some additional presets.
 
jpjn94
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Depending on how your OAI it setup is the problem...

http://goallineblitz.com/game/player.pl?player_id=4473319 - On depth chart as RB
http://goallineblitz.com/game/player.pl?player_id=4479069 - On depth chart as RB2
http://goallineblitz.com/game/player.pl?player_id=4479059 - On depth chart as RB1

So if the play is setup to use RB, then only that HB will be used. If the play is setup to use RB1, only that HB.. etc.

Two of your HBs are Power Backs so it's easy to put both of them in the RB slot on the Depth Chart with a decent sub ratio. As for your Elusive Back, you may want him in the RB1 spot for outside pitches. If you're not sure where to find this in your OAI, it's located in your play Output...

http://oi40.tinypic.com/2j4zh3d.jpg

 
Jampy2.0
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Originally posted by dre93
Hey guys,

As an absolute beginner to offensive coordinating, I encountered an inexplicable problem in our first scrimmage (to me at least). The player who is 1st in the rotation at every HB spot only got 2 carries, as opposed to the other 2 backs who got 18 and 10, respectively.


I believe a 100/99 energy setting is the best for a 3 back rotation. iirc

Originally posted by dre93

Furthermore, although the pass/run percentage is set to 70/30 % in the "Basic offense"-tab, my team passed 36 times and only rushed on 30 plays. I used a custom AI, maybe that is the problem here?


When you check the box at the top of your AI, your basic tactics are only used when the sim can't match an input to a situation, depending on how well your AI is crafted, you may have a few gaps where there is no input in the AI, and basic settings will kick in. Use the tester to find this out, go to your AI of choice, and to the right of "Set as active default", you will see "Test". Pick random scenarios and test to make sure your OAI has coverage, and doesn't run your basic tactics.
 
InRomoWeTrust
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Originally posted by jpjn94
Depending on how your OAI it setup is the problem...

http://goallineblitz.com/game/player.pl?player_id=4473319 - On depth chart as RB
http://goallineblitz.com/game/player.pl?player_id=4479069 - On depth chart as RB2
http://goallineblitz.com/game/player.pl?player_id=4479059 - On depth chart as RB1

So if the play is setup to use RB, then only that HB will be used. If the play is setup to use RB1, only that HB.. etc.

Two of your HBs are Power Backs so it's easy to put both of them in the RB slot on the Depth Chart with a decent sub ratio. As for your Elusive Back, you may want him in the RB1 spot for outside pitches. If you're not sure where to find this in your OAI, it's located in your play Output...

http://oi40.tinypic.com/2j4zh3d.jpg



He logged in and made adjustments based on the above advice we gave him before your post.
 
jpjn94
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Originally posted by InRomoWeTrust
He logged in and made adjustments based on the above advice we gave him before your post.


Geez that was what he changed it too

Probably going to post again

 
dre93
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First of all, thank you all so much for your answers and sorry for answering that late.


Originally posted by InRomoWeTrust
If you are using a custom AI, then your basic settings likely rarely (or never) come into play. The AI input/outputs are what controls your tangible play call.

For your specific case, your HB with 2 carries played FB all game. He was blocking for the others. Fix your depth chart. With no player in the TE depth chart slot, it drew the FB to fill it.


A few things that can also trigger play split issue.
- Special teams play. STs eat up a lot of energy. If only 1 back is on STs, then he's going to burn through his energy there. Since most teams are utilizing a high energy rotation split, he's not going to have many plays at HB.
- Custom slots. If your AI is using custom slots, then that's going to dictate which RB is in. As a recommendation, give each of your RBs their own depth chart slot (one in the generic RB, one in RB1, and one in RB2). Then, from your AI, control the play splits with the custom slots (your output will specify which HB is in).


The idea of putting each RB in his own depth chart position seems pretty logical and is exactly what I was looking for.



Originally posted by jpjn94
Depending on how your OAI it setup is the problem...

http://goallineblitz.com/game/player.pl?player_id=4473319 - On depth chart as RB
http://goallineblitz.com/game/player.pl?player_id=4479069 - On depth chart as RB2
http://goallineblitz.com/game/player.pl?player_id=4479059 - On depth chart as RB1

So if the play is setup to use RB, then only that HB will be used. If the play is setup to use RB1, only that HB.. etc.

Two of your HBs are Power Backs so it's easy to put both of them in the RB slot on the Depth Chart with a decent sub ratio. As for your Elusive Back, you may want him in the RB1 spot for outside pitches. If you're not sure where to find this in your OAI, it's located in your play Output...

http://oi40.tinypic.com/2j4zh3d.jpg



Romo is right, I changed it right after I read his post without responding here, prior to that I had all three HBs in the generic slot. Now I assigned each output seperately.

Edit: I actually like your idea of putting the two pHBs in the same slot even better so I don't have to worry about splitting the carries evenly.


Originally posted by jampysos
When you check the box at the top of your AI, your basic tactics are only used when the sim can't match an input to a situation, depending on how well your AI is crafted, you may have a few gaps where there is no input in the AI, and basic settings will kick in. Use the tester to find this out, go to your AI of choice, and to the right of "Set as active default", you will see "Test". Pick random scenarios and test to make sure your OAI has coverage, and doesn't run your basic tactics.


Thank you. According to the tester, my OAI is flawless. (Or at least it has no gaps )


Any thoughts about my second question? From the percentage settings in my outputs, there should have been quite a few more run than pass plays.

Edited by dre93 on Jul 20, 2013 07:27:24
 


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