If the game is all math, why is there an argument about how many times you should enhance an attribute and when the best time to boost and which stat to cap first, etc? Some teams want you to build a certain way or they don't want you but other teams want you to build another or else. If the game is all about math, there should be "a way" to build each position and Archtype to gain the max of everything. It's math, I used to play for fun but it really turned into something completely different since I started. Sorry for being a whiner but hard to get into a team, especially long term without having a flowchart with everything mapped out from season 1 - plateau and beyond. Not why I signed up.
Forum > FAQ's, Player Guides and Newbie Help > GLB = MATH
Novus
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Originally posted by Boogie21
If the game is all math, why is there an argument about how many times you should enhance an attribute and when the best time to boost and which stat to cap first, etc? Some teams want you to build a certain way or they don't want you but other teams want you to build another or else. If the game is all about math, there should be "a way" to build each position and Archtype to gain the max of everything. It's math, I used to play for fun but it really turned into something completely different since I started. Sorry for being a whiner but hard to get into a team, especially long term without having a flowchart with everything mapped out from season 1 - plateau and beyond. Not why I signed up.
It is all math, but it's very COMPLICATED math with a LOT of moving parts. Taking absolutely everything into account is difficult. Then add on that every person is trying to accomplish something different with their own players versus what other people are trying to accomplish. Hence why there's still so much debate over what the "best" way to build a dot is.
If the game is all math, why is there an argument about how many times you should enhance an attribute and when the best time to boost and which stat to cap first, etc? Some teams want you to build a certain way or they don't want you but other teams want you to build another or else. If the game is all about math, there should be "a way" to build each position and Archtype to gain the max of everything. It's math, I used to play for fun but it really turned into something completely different since I started. Sorry for being a whiner but hard to get into a team, especially long term without having a flowchart with everything mapped out from season 1 - plateau and beyond. Not why I signed up.
It is all math, but it's very COMPLICATED math with a LOT of moving parts. Taking absolutely everything into account is difficult. Then add on that every person is trying to accomplish something different with their own players versus what other people are trying to accomplish. Hence why there's still so much debate over what the "best" way to build a dot is.
Different builds require different distributions of attributes, the math to get to those distributions is different.
The specific strength of SAs vs Attributes vs Equipment is still up for debate in many ways, there are different ways to build depending on what your build is going for in those areas.
The sim and the meta-game change from season to season, so the perfect build is a moving target. The best build now might not be the best build in 5 seasons. These variables make the perfect math build elusive, and somewhat irrelevant.
The basics of the game are mathy, once you know how to hit your training hot-spots and max your algs though, your players will be good enough that the game becomes less about that math and more about figuring out what works strategically against the opponents dots.
The specific strength of SAs vs Attributes vs Equipment is still up for debate in many ways, there are different ways to build depending on what your build is going for in those areas.
The sim and the meta-game change from season to season, so the perfect build is a moving target. The best build now might not be the best build in 5 seasons. These variables make the perfect math build elusive, and somewhat irrelevant.
The basics of the game are mathy, once you know how to hit your training hot-spots and max your algs though, your players will be good enough that the game becomes less about that math and more about figuring out what works strategically against the opponents dots.
It's less math and more 'let's build mildly intelligently/efficiently'. I can drink and GLB, it's certainly not GLB = MATH.
Based on your dots w/ negative effective levels (from their actual level), you're clearly doing things inefficiently. It doesn't require a calculator or a spreadsheet, just a good understanding of training/SP allocation methods that equate to a better build.
The demand for plotting a build with the virtual player builder script is just a good best practice to figure out a good direction to go with your dot.
Based on your dots w/ negative effective levels (from their actual level), you're clearly doing things inefficiently. It doesn't require a calculator or a spreadsheet, just a good understanding of training/SP allocation methods that equate to a better build.
The demand for plotting a build with the virtual player builder script is just a good best practice to figure out a good direction to go with your dot.
Edited by InRomoWeTrust on Jun 28, 2013 10:11:33
dahman32
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Originally posted by Boogie21
If the game is all math, why is there an argument about how many times you should enhance an attribute and when the best time to boost and which stat to cap first, etc? Some teams want you to build a certain way or they don't want you but other teams want you to build another or else. If the game is all about math, there should be "a way" to build each position and Archtype to gain the max of everything. It's math, I used to play for fun but it really turned into something completely different since I started. Sorry for being a whiner but hard to get into a team, especially long term without having a flowchart with everything mapped out from season 1 - plateau and beyond. Not why I signed up.
Just wait a YEAR... you will see the results
If the game is all math, why is there an argument about how many times you should enhance an attribute and when the best time to boost and which stat to cap first, etc? Some teams want you to build a certain way or they don't want you but other teams want you to build another or else. If the game is all about math, there should be "a way" to build each position and Archtype to gain the max of everything. It's math, I used to play for fun but it really turned into something completely different since I started. Sorry for being a whiner but hard to get into a team, especially long term without having a flowchart with everything mapped out from season 1 - plateau and beyond. Not why I signed up.
Just wait a YEAR... you will see the results
Phantom Of The Opera
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GLB = Cash spent on Flex. End the debate @ http://goallineblitz.com/game/purchase_flex.pl
Originally posted by Boogie21
If the game is all math, why is there an argument about how many times you should enhance an attribute and when the best time to boost and which stat to cap first, etc? Some teams want you to build a certain way or they don't want you but other teams want you to build another or else. If the game is all about math, there should be "a way" to build each position and Archtype to gain the max of everything. It's math, I used to play for fun but it really turned into something completely different since I started. Sorry for being a whiner but hard to get into a team, especially long term without having a flowchart with everything mapped out from season 1 - plateau and beyond. Not why I signed up.
Until you go back to school and get your masters in mathematics, then take a 2nd mortgage on your home to buy flex as needed, then quit your job and devote 24/7 to GLB research you will just be another 'scrub'.
Imo, just have fun, make semi competitive dots to keep the fun in it, join a decent network with ppl you like.
Because if you get serious, in either posting or GLB, you either become like Deathblade, a supersrs poster/fail forum troller, or like whodey, a supersrs GLBer who frowns at everyone who doesn't have the same obscene commitment to this game as him.
If the game is all math, why is there an argument about how many times you should enhance an attribute and when the best time to boost and which stat to cap first, etc? Some teams want you to build a certain way or they don't want you but other teams want you to build another or else. If the game is all about math, there should be "a way" to build each position and Archtype to gain the max of everything. It's math, I used to play for fun but it really turned into something completely different since I started. Sorry for being a whiner but hard to get into a team, especially long term without having a flowchart with everything mapped out from season 1 - plateau and beyond. Not why I signed up.
Until you go back to school and get your masters in mathematics, then take a 2nd mortgage on your home to buy flex as needed, then quit your job and devote 24/7 to GLB research you will just be another 'scrub'.
Imo, just have fun, make semi competitive dots to keep the fun in it, join a decent network with ppl you like.
Because if you get serious, in either posting or GLB, you either become like Deathblade, a supersrs poster/fail forum troller, or like whodey, a supersrs GLBer who frowns at everyone who doesn't have the same obscene commitment to this game as him.
Not to mention that Bort regularly contradicts himself and it seems clear that some VAs/SAs are flat out not working.
But, the math is too cumbersome with too many variables for even the best mathematicians here to give that many cares about solving definitively. Also, the majority of people on this game are too bad at it to understand even when it is explained to them. It's more of a, people that are better at math generally build better dots kind of thing.
Good at math + firm understanding of the building process + experience with dot performance = elite dot builder.
Still though, there isn't a best "way" to build any archetype because coordinators have different schemes in play for those dots. A perfect beast of a build in one scheme might be average in another, and the way that you arrive at each of those two builds may involve completely different methods.
But, the math is too cumbersome with too many variables for even the best mathematicians here to give that many cares about solving definitively. Also, the majority of people on this game are too bad at it to understand even when it is explained to them. It's more of a, people that are better at math generally build better dots kind of thing.
Good at math + firm understanding of the building process + experience with dot performance = elite dot builder.
Still though, there isn't a best "way" to build any archetype because coordinators have different schemes in play for those dots. A perfect beast of a build in one scheme might be average in another, and the way that you arrive at each of those two builds may involve completely different methods.
Edited by Donk3yMan on Jun 28, 2013 17:12:07
Edited by Donk3yMan on Jun 28, 2013 17:09:53
WiSeIVIaN
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GLB isn't an equation that can be solved. There are too many unknown variables and too many variables to stat production. (so even with large sample sizes, finding the weighting of different unknown variables is approaching impossible).
I can teach you how to build good dots with like ~4 rules, getting you to spend 1 hour (lifetime) reading how to build dots efficiently, and 10 minutes teaching you how the VPB works.
Many people build WL dots without a single VPB run. It's not THAT hard. Of course if you are going to refuse any intelligent building practices, randomly apply SPs, then complain your EL is negative and this game is for mathnerds, feel free to stop logging in.
If you want those 4 rules, and the hour of reading, let me know.
I can teach you how to build good dots with like ~4 rules, getting you to spend 1 hour (lifetime) reading how to build dots efficiently, and 10 minutes teaching you how the VPB works.
Many people build WL dots without a single VPB run. It's not THAT hard. Of course if you are going to refuse any intelligent building practices, randomly apply SPs, then complain your EL is negative and this game is for mathnerds, feel free to stop logging in.
If you want those 4 rules, and the hour of reading, let me know.
kakashi
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If building was simple the game would get boring pretty quick, when you learn the way its pretty simple! I actualy would like a change to building again. 
A simple way to understand building without math is to spend your SP when you can cap and mostly to raise one attribute att a time (usualy to 80 and+)

A simple way to understand building without math is to spend your SP when you can cap and mostly to raise one attribute att a time (usualy to 80 and+)

Originally posted by WiSeIVIaN
GLB isn't an equation that can be solved. There are too many unknown variables and too many variables to stat production. (so even with large sample sizes, finding the weighting of different unknown variables is approaching impossible).
I can teach you how to build good dots with like ~4 rules, getting you to spend 1 hour (lifetime) reading how to build dots efficiently, and 10 minutes teaching you how the VPB works.
Many people build WL dots without a single VPB run. It's not THAT hard. Of course if you are going to refuse any intelligent building practices, randomly apply SPs, then complain your EL is negative and this game is for mathnerds, feel free to stop logging in.
If you want those 4 rules, and the hour of reading, let me know.
sign me up
GLB isn't an equation that can be solved. There are too many unknown variables and too many variables to stat production. (so even with large sample sizes, finding the weighting of different unknown variables is approaching impossible).
I can teach you how to build good dots with like ~4 rules, getting you to spend 1 hour (lifetime) reading how to build dots efficiently, and 10 minutes teaching you how the VPB works.
Many people build WL dots without a single VPB run. It's not THAT hard. Of course if you are going to refuse any intelligent building practices, randomly apply SPs, then complain your EL is negative and this game is for mathnerds, feel free to stop logging in.
If you want those 4 rules, and the hour of reading, let me know.
sign me up
WiSeIVIaN
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PLAYER BUILD GUIDE FORUM for guides+tips http://goallineblitz.com/game/forum_directory.pl?page=1&add_access=3768
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