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Forum > Suggestions > Player demand numbers
loper_fan
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I was just looking at the player creation screen and it reminded me that HBs seem way underestimated for demand. The current number is 2.5 RBs per team and that is deemed low demand. With elusive RBs, power RBs, scat RBs, returner RBs, etc. I think the average a team carries is 3 if not 3.5 RBs. That should be average demand.
 
Achelon
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The majority of teams have 2 HB's, the minority has 3 HB's
 
dahman32
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Majority is 3, minority is 4 and sometimes 5.... 3.5 sounds about right

 
kb2120
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Looking through WL ( and we all know they are the smartest teams ) ... there are as many teams with 5 RBs as there are with 2 RBs ( 2 of each ). 3 and 4 RBs is by far the majority amongst those teams.

+1 to this
Edited by kb2120 on Jun 24, 2013 09:29:39
 
Landry Skins
Skinny Laundry
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LET US MAKE FREE HBS
 
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My guess is that those numbers are probably based on # of players at each spot alive, vs # of teams.

I would suggest that the formula be tweaked to consider only human owned teams with 45+ players on the roster (this should be a good judge at determining the average amount per team).
But then the "Low/average/high" demand can be calculated as all dots created vs all teams.

That way you would probably get a better idea of the actual average per team, but not screwing up the demand part by leaving the other dots on CPU teams and what not.


Something like that anyway, since I don't know how they figured out those numbers to begin with.
Edited by Dustin. on Jun 24, 2013 21:43:09
 
Deathblade
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Originally posted by Landry Skins
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