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Forum > FAQ's, Player Guides and Newbie Help > GL TE energy settings/playing time with depth chart 6 deep
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fogie55
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i have a team with 6 TEs on roster and line up a lot (almost 100%) in GL.

for whatever reason I never seem to get them to play anything close to equal playing time. I have had the same problem with OLs, but I found a fix there by using 99/1 energy settings and having only 2 listed at each slot. I can't do that with TE since there's 6 for (if my understanding is correct) one slot (GL uses either the depth chart TE or GL TE, not BTE, right?)

they have roughly similar stamina, so that's not the major problem.

I just had a game where one guy had 90 plays, two had 60 and the other three had just four each! so I need a solution.

my one thought is to put two at TE, two at TE1 and two and TE2 and rotate those evenly in the AI or packages--but I'm hoping there's a simpler fix.

thanks!
 
Novus
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Originally posted by fogie55
i have a team with 6 TEs on roster and line up a lot (almost 100%) in GL.

for whatever reason I never seem to get them to play anything close to equal playing time. I have had the same problem with OLs, but I found a fix there by using 99/1 energy settings and having only 2 listed at each slot. I can't do that with TE since there's 6 for (if my understanding is correct) one slot (GL uses either the depth chart TE or GL TE, not BTE, right?)

they have roughly similar stamina, so that's not the major problem.

I just had a game where one guy had 90 plays, two had 60 and the other three had just four each! so I need a solution.

my one thought is to put two at TE, two at TE1 and two and TE2 and rotate those evenly in the AI or packages--but I'm hoping there's a simpler fix.

thanks!


I've done a lot of tinkering with the depth chart and energy in Goalline, so perhaps I can help you.

First of all, are you talking about this team?
http://goallineblitz.com/game/team.pl?team_id=1275

I see you're using the Goal-Line Specific depth-chart slots, which is fine, but keep in mind that there's no way to set specific energy settings for any of those Goal-Line Specific depth-chart slots. Instead, the Goal-Line Specific depth-chart slots just go by the energy settings from the Basic Offense tab (or the Basic Defense tab for the defensive Goal-Line Specific slots, but that's not relevant for us.) What are your Basic Offense energy settings set to? 98/99 is probably the only setting that will give you even a prayer of evening out the plays.

However, you also have to keep in mind Stamina... if one TE has unusually high or unusually low Stamina compared to the other TEs, that's gonna throw things off. Also, if some of the TEs are playing on Special Teams but others aren't, that's going to throw things off even more.

One last piece of info that may be useful in general, though I don't know how much it will help you on this question... when GLB fills the TE spots in Goalline, it starts with the inner-right TE, then the left TE, then the outer-right TE, in that order.

Hope this helps you! I had to figure all of this out myself so that I could get my TE assignments in GL plays to work the way I wanted them to. Took me several games of experimentation, but once I figured it out, my GL TE assignments have behaved perfectly ever since.
 
fogie55
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thanks Novus.

their stamina is all pretty low (its a prep team), from 11 to 16, and the differences in stamina don't account for the playing time distribution

player 1... 60 offensive snaps/29 ST snaps.... 14 stamina
player 2... 61 offensive snaps/zero ST snaps.... 11 stamina
player 3.... 61 offensive snaps/zero ST snaps.... 13 stamina
player 4.... zero offensive snap/4 ST snaps..... 16 stamina
player 5.... zero offensive snaps/4 ST snaps...... 15 stamina
player 6.... zero offensive snaps/4 snaps...... 16 stamina

the guy with the most ST snaps is designed for that role, we'd hope he would sit in favor of someone more rested when he comes up on the TE chart.

so clearly the GL specific depth chart is not following the default 98/99 adv energy rule or is only recognizing the first three guys on the chart or something.

the two guys with 0 snaps is a problem! bug?
 
Novus
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Originally posted by fogie55
so clearly the GL specific depth chart is not following the default 98/99 adv energy rule or is only recognizing the first three guys on the chart or something.


No on both... the GL depth chart definitely recognizes the Basic Energy settings, because the sim ignored all my attempts to control GL TE playing time until I started messing with the Basic Energy settings. And looking at your GL-TE depth chart right now, the top 3 players aren't the ones who got all the plays. (Unless you changed it after your last game.)

98/99 means the player with the most energy will get tapped to play first, so my best guess is that there's something going on with energy. Maybe try a scrim where none of the TEs play on Special Teams at all, just to see what happens?
 
whodey08
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Or don't have 6 TE's on your roster
 
Novus
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Originally posted by whodey08
Or don't have 6 TE's on your roster


That doesn't help him now, though, and right now he has 6 TEs on his roster.
 
whodey08
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Originally posted by Novus
That doesn't help him now, though, and right now he has 6 TEs on his roster.


He can release them so its an option for him. Don't you want people to have options Novice?
 
Novus
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Originally posted by whodey08
He can release them so its an option for him. Don't you want people to have options Novice?


I'm operating on the assumption that he doesn't want to release 3 TEs, change his offensive system, and try to find 3 replacement human dots that fit his new system, all in the middle of a season. I think that's a logical assumption.
 
whodey08
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Originally posted by Novus
I'm operating on the assumption that he doesn't want to release 3 TEs, change his offensive system, and try to find 3 replacement human dots that fit his new system, all in the middle of a season. I think that's a logical assumption.


"Assume" means you make an ass out of you and me
 
Novus
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Originally posted by whodey08
"Assume" means you make an ass out of you and me


You're doing a fine enough job on making an ass out of yourself without my help.

Let's get more info from Fogie before this thread gets knocked too far off course.
 
fogie55
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problem with TEs fixed by removing them from "GL specific" and listing all 6 only at TE.

but still having issues with GL formation and OLs

we changed from 98/99 (with all four listed at each slot) to 99/1 with only two at each slot (in normal depth chart, not GL specific) and figured that would fix it, but it did not

starting center.....78 plays +1 on ST
backup center.... 10 plays on ST
starting OTs........ 78 plays on offense + 0 on ST
backup OTs....... zero plays anywhere
starting G's......... 78 plays each on offense + 9 & 13 on ST
backup G's.......... 12 plays each on ST only

I can't find any thing anywhere that would force starters... all have roughly same stamina.

have made zero changes to anything in depth chart, AI or energy settings since today's game http://goallineblitz.com/game/game.pl?game_id=2366161 would be happy to give someone GM access if they can figure out why this happens.

I've seen odd things with substitutions before in blowout games, but I don't think this one really qualifies (we led only 21-0 at halftime). OLs had the sweat drops coming off them before halftime, though
 
Novus
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I've generally found that 98/99 works more reliably than 99/1. If you switched to 99/1 just for this game, I'd switch back to 98/99.
 
fogie55
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Originally posted by Novus
I've generally found that 98/99 works more reliably than 99/1. If you switched to 99/1 just for this game, I'd switch back to 98/99.


will try... if it works with nobody listed on GL specific chart then clearly the problem lies there
 
bhall43
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1. I am unsure the reason for 6 blocking TE's.
2. You have 6 blocking TE's and 2 don't play ST's at all?
3. Revert back to 1 and 2? WAT?
4. You are starting your main ST TE at TE. He should be on the bottom of any and all slots you are using TE's if his specific role is ST's.

You got 6 blocking TE's. Get all those fuckers on ST's so they are all eating some energy from ST's together. Only get your backup oline guys on ST's. In fact only try and get your backup guys period there. Right now you have starters at oline starting at ST's. You have a couple blocking TE's standing on the sidelines holding clipboards for whatever reason. Get these guys all doing things that will help your team.

fwiw with 6 TE's and only running GL. It would probably be easier to split them up 2 BTE, 2 TE, 2 GLTE. Or putting 3 at BTE and 4 of them at TE would probably work out fine too.
 
fogie55
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Originally posted by bhall43
1. I am unsure the reason for 6 blocking TE's.
2. You have 6 blocking TE's and 2 don't play ST's at all?
3. Revert back to 1 and 2? WAT?
4. You are starting your main ST TE at TE. He should be on the bottom of any and all slots you are using TE's if his specific role is ST's.

You got 6 blocking TE's. Get all those fuckers on ST's so they are all eating some energy from ST's together. Only get your backup oline guys on ST's. In fact only try and get your backup guys period there. Right now you have starters at oline starting at ST's. You have a couple blocking TE's standing on the sidelines holding clipboards for whatever reason. Get these guys all doing things that will help your team.


we carry 6 TEs because we pretty much only line up in GL where we need three. (actually we have 5 blocking TEs and 1 ST TE, but would like to use them all on offense. I don't handle the ST, leaving that to the ST coordinator and hoping to use whatever is leftover) .. ideally, regardless of who does or doesn't play ST (particularly as the # of ST plays can vary widely from game to game) it would sub in the guy with the most breath, which it isn't doing. clearly for TEs the problem is something buggy in the GL specific depth chart and it was not doing that. nor was it doing that with OLs when there were more than 3 or more listed.

Originally posted by bhall43


fwiw with 6 TE's and only running GL. It would probably be easier to split them up 2 BTE, 2 TE, 2 GLTE. Or putting 3 at BTE and 4 of them at TE would probably work out fine too.


except GL doesn't use a BTE--all three are considered TEs and come from either the TE depth chart or the GL specific TE chart, and its the latter that seems to have a problem with 3 or more TEs listed.
 
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