is there some way to tell it to let as much time as possible run off before calling a time out before a FG attempt?
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whodey08
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Originally posted by fogie55
is there some way to tell it to let as much time as possible run off before calling a time out before a FG attempt?
No. Bort has it coded the way they want it to be. You can't use the AI to override it.
is there some way to tell it to let as much time as possible run off before calling a time out before a FG attempt?
No. Bort has it coded the way they want it to be. You can't use the AI to override it.
Novus
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Originally posted by whodey08
No. Bort has it coded the way they want it to be. You can't use the AI to override it.
There are actually a couple of weirdo AI tricks that kinda trick the sim into giving you some control over that, actually.
Unfortunately, I can't remember what they are.
No. Bort has it coded the way they want it to be. You can't use the AI to override it.
There are actually a couple of weirdo AI tricks that kinda trick the sim into giving you some control over that, actually.
Unfortunately, I can't remember what they are.

whodey08
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Originally posted by Novus
There are actually a couple of weirdo AI tricks that kinda trick the sim into giving you some control over that, actually.
Unfortunately, I can't remember what they are.
Not to make it let the clock run off before a timeout is called.
There are actually a couple of weirdo AI tricks that kinda trick the sim into giving you some control over that, actually.
Unfortunately, I can't remember what they are.

Not to make it let the clock run off before a timeout is called.
Novus
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Originally posted by whodey08
Not to make it let the clock run off before a timeout is called.
Actually, yes.
But like I said, I can't remember how to do it. Something to do with having an input/output for kicking FGs, setting the time just right, and setting the timeouts remaining number just right.
Grr... why can't I remember how to do it?
Not to make it let the clock run off before a timeout is called.
Actually, yes.
But like I said, I can't remember how to do it. Something to do with having an input/output for kicking FGs, setting the time just right, and setting the timeouts remaining number just right.
Grr... why can't I remember how to do it?
whodey08
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Originally posted by Novus
Actually, yes.
But like I said, I can't remember how to do it. Something to do with having an input/output for kicking FGs, setting the time just right, and setting the timeouts remaining number just right.
Grr... why can't I remember how to do it?
#fixurmemoryscrub
Actually, yes.
But like I said, I can't remember how to do it. Something to do with having an input/output for kicking FGs, setting the time just right, and setting the timeouts remaining number just right.
Grr... why can't I remember how to do it?
#fixurmemoryscrub
fogie55
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Originally posted by Novus
Actually, yes.
But like I said, I can't remember how to do it. Something to do with having an input/output for kicking FGs, setting the time just right, and setting the timeouts remaining number just right.
Grr... why can't I remember how to do it?
might work if you had 2 timeouts left... but I was looking for a way when you have just 1 to let the clock run down before kicking
Actually, yes.
But like I said, I can't remember how to do it. Something to do with having an input/output for kicking FGs, setting the time just right, and setting the timeouts remaining number just right.
Grr... why can't I remember how to do it?
might work if you had 2 timeouts left... but I was looking for a way when you have just 1 to let the clock run down before kicking
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