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jakeparsons29
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I have been reading up on this but most explanations seem to either be missing something or assuming people already know mostly what it is. I was wondering if someone could really break it down to the lowest plateau for me so I could understand exactly what it is?

What is a soft cap? How do I know what it might be? What does it mean to hit the soft cap and then level past it to raise the soft cap? How do I use it to my advantage to maximize the build of my dots? I am brand new to this game and would really appreciate the help. And please remember, simplest terms so I can understand better. I know almost nothing about what this all means other than apparently I can't go above a certain number somewhere unless I build a certain way.
 
lexden11
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http://wiki.goallineblitz.com/index.php/Ability_Softcaps
 
jakeparsons29
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It also was mentioned about boosting one level at a time to help in soft capping levels. That was greek to me as well...
 
jakeparsons29
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So this is basically saying that multi-training from the start is the best way to go?
 
El Retré
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I heard you only want to do that after soft capping but then again, everyone has a different opinion.....
 
jakeparsons29
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Well I have heard that you want to save your skill points from leveling up and not use them until you get to the soft cap levels which is posted above. Is that beneficial?
 
Plankton
OPL4Lyfe
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Originally posted by jakeparsons29
Well I have heard that you want to save your skill points from leveling up and not use them until you get to the soft cap levels which is posted above. Is that beneficial?


The amount of gain from training decreases as your attributes increase. Thus, if you are training an attribute that you plan to soft cap next, holding onto your SPs allows you to get the most out of your training. However, you want to spend those SPs as soon as you can hit the soft cap, so that your automatic level gains (ALGs = every time you level, your attributes increase some) are worth more. If it costs 4 SPs to raise an attribute 1 point, then the .5 of a point you get when you level up is worth 2 SPs. By comparison, if your attribute is still in the 50s and thus costs 2 SPs to raise it a point, then that same .5 is only worth 1 SP.

With regards to multi-training early, I have simulated a bunch of different builds and the choice to multi ASAP vs. midway thru the first season is not going to make a major difference in your build. It can make a difference, but it will not make or break your build. The main thing for a new or inexperienced agent to know is that you simply must 4-way multi train for most of your player's career if you want your player to be good when it gets to Pro / plateau. You also need to enhance your training (30-50% for your majors that you multi-train for a long time, 10-20% for the rest). Those two decisions can have a huge impact on your build.

I hope this helps.
 
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Originally posted by jakeparsons29
Well I have heard that you want to save your skill points from leveling up and not use them until you get to the soft cap levels which is posted above. Is that beneficial?


Yes. Save your SPs until you can cap an attribute. Also, make sure to take your first attribute to 7th cap before multitraining
 
Plankton
OPL4Lyfe
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Originally posted by Circus of Dead Squirrels
Yes. Save your SPs until you can cap an attribute. Also, make sure to take your first attribute to 7th cap before multitraining


I simulated the following Run Stop DT by light training while I enhanced my strength training to 50% and then unlocking multi-training

End Build

103 Str
101 Agi
88 Spd
79 Tck
65 Vis
63 Stm
35 Cnf

2-4-0-0-0
10-10-0-0-0
FS 6

SP Value 1532.6

I also only took Strength to the 5th Cap on that build. 1532 is a pretty big SP value for a 4 major dot. Thus, I do not agree that a person has to wait to start multi-training, nor that they have to go to the 7th cap (or higher). If people are willing to experiment, they may find a different way to build dots that works as good or better than the commonly accepted ways.
Edited by Plankton on May 15, 2013 05:23:17
 
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Originally posted by Plankton
I simulated the following Run Stop DT by light training while I enhanced my strength training to 50% and then unlocking multi-training

End Build

103 Str
101 Agi
88 Spd
79 Tck
65 Vis
63 Stm
35 Cnf

2-4-0-0-0
10-10-0-0-0
FS 6

SP Value 1532.6

I also only took Strength to the 5th Cap on that build. 1532 is a pretty big SP value for a 4 major dot. Thus, I do not agree that a person has to wait to start multi-training, nor that they have to go to the 7th cap (or higher). If people are willing to experiment, they may find a different way to build dots that works as good or better than the commonly accepted ways.


That's true. But this is a new player who is trying to figure out the game. Why would he want to preform an experimental build if he doesn't even know what the normal build is?
Edited by Circus of Dead Squirrels on May 15, 2013 06:49:50
 
Plankton
OPL4Lyfe
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Originally posted by Circus of Dead Squirrels
That's true. But this is a new player who is trying to figure out the game. Why would he preform an experimental build if he doesn't even know what the normal build is?


My point is that I do not think it is good to tell a new player an opinion or an option and state it as a fact. It is not necessary to go to the 7th cap or to wait to multi-train until you do to build a great player. It is necessary to enhance training and 4-way multi-train to do so.
 
Novus
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Nobody's posted this yet? Hard to go wrong with this build plan, to be honest.

Originally posted by jdbolick

Basic build plan for any .5 ALG dot
If going strength first then pick one pound below the maximum. If picking speed first then pick one pound above the minimum. Enhance the first attribute to 10%, train intense three times, enhance to 20%, then train intense until you have a nearly full bar at 32.9x. Convert 15 bonus tokens to a skill point and cap to 48.9x. Then boost. Next season you'll enhance to 30% and normal train, then second cap, then continue normal training, then third cap. At that point you'll unlock and enhance your attributes for multi-training. Unlock the first, second, and third attributes you plan to cap and enhance all to 30% when possible. Use the free first slot to rotate any other attributes you plan to cap eventually, enhancing each to 10%. Continue multi-training until the first attribute reaches anywhere between 90 and 100 depending upon your build plan. Skill points should be spent in the first attribute until it reaches between 73 and 85 depending upon your build plan and how many attributes you eventually need to increase.
 
soldsnake07
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Thank you for the level cap link!
Edited by soldsnake07 on May 15, 2013 13:45:33
Edited by soldsnake07 on May 15, 2013 13:45:10
 
jakeparsons29
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Novus, I appreciate the intent to assist. I have seen you post this before, however it is tough to follow. I don't fully understand. If the soft cap level is 48.07, why would I train to 32.9? Wouldn't I want to keep going until above 47.07 but lower than 48.07? Then boost. How many levels? All three? All in one shot or just one level at a time? Why do I now normal train? I assume it is to increase bonus tokens but I'm not sure. When exactly should skill points be used? Just for soft capping? I have 15 saved up from the initial build. After signing the initial 21 points, the 15 points for level one are saved. When should I spend those? Should I spend them on secondary attributes to keep up with the primary? I greatly appreciate everyone's help and apologize that I am slow at this.
 
Novus
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Originally posted by jakeparsons29
Novus, I appreciate the intent to assist. I have seen you post this before, however it is tough to follow. I don't fully understand. If the soft cap level is 48.07, why would I train to 32.9? Wouldn't I want to keep going until above 47.07 but lower than 48.07? Then boost. How many levels? All three? All in one shot or just one level at a time? Why do I now normal train? I assume it is to increase bonus tokens but I'm not sure. When exactly should skill points be used? Just for soft capping? I have 15 saved up from the initial build. After signing the initial 21 points, the 15 points for level one are saved. When should I spend those? Should I spend them on secondary attributes to keep up with the primary? I greatly appreciate everyone's help and apologize that I am slow at this.


Holy cow, that's a ton of questions. Let me split them up. Bear in mind, jdbolick could probably answer these better than me, since he wrote the plan himself, but I've made enough failed attempts to "improve" on it that I think I understand what he was going for.

If the soft cap level is 48.07, why would I train to 32.9? Wouldn't I want to keep going until above 47.07 but lower than 48.07?
The idea here is that you want to reach the first cap as soon as possible and at low a level as possible, so as to get the most value out of your Automatic Level Gains. You'll usually end up hitting 32.9 on Day 48 of your creation season, and you should still be holding onto your 15 initial Skill Points. So that's when you use Bonus Tokens to buy 1 more Skill Point to bring you to 16, and then put all 16 Skill Points into your first attribute, taking it straight up from 32.9 to 48.9 and getting it over the first softcap. THEN you boost.

Then boost. How many levels? All three? All in one shot or just one level at a time?
On Day 48 of your creation season, after you've 1-capped your first attribute, you'll want to boost 3 times. I'd do it one boost at a time, simply to get into the habit... there will be times later in your build where you'll want to boost just once or twice, do something else, and then use your remaining boosts, either right away or a few days later. So it's best to get into the habit of just doing one boost at a time. But yes, use all 3 boosts on Day 48, 1 boost at a time.

Why do I now normal train? I assume it is to increase bonus tokens but I'm not sure.
You are correct: to get more Bonus Tokens, which you'll soon be using to unlock 4-way Multi-Training and to buy Enhanced Training up to 30% each on your first 4 attributes. Some people like to either Intense train or Light train here instead, but from my own checking, I've found Normal training at this stage in the build strikes a good balance between training gains and BT gains.

When exactly should skill points be used? Just for soft capping?
Short answer: yes.

Long answer: it's complicated, but usually, yes. There's always exceptions, but if you just stick with the short answer, you'll turn out fine.

I have 15 saved up from the initial build. After signing the initial 21 points, the 15 points for level one are saved. When should I spend those? Should I spend them on secondary attributes to keep up with the primary?
That's covered up above in my first answer... the 15 SPs you've been saving from your initial creation will be spent on Day 48 (along with the extra 1 SP you'll buy with BTs) to take your first attribute over the first soft-cap. See above for details.

Make sense now?
 
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