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Forum > FAQ's, Player Guides and Newbie Help > Spd to agility ratio? Does spd ever see dimishing returns if too high compared to agi?
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ReMeDy
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I read from someone three seasons ago that a good ratio to have is 150 spd to 100 agi. If spd is much higher than that, the diminishing returns are high.

Is there any truth to that? I'm thinking it's better to have spd maybe 160 to 90 and just stock up on First Step to offset any issues.
Edited by ReMeDy on May 6, 2013 18:25:28
 
yello1
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Ef if I know but I thought I saw 2:1 somewhere.
 
Plankton
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There are no diminishing returns on attributes. There are opportunity costs for going extremely high on one attribute, in that other attributes will not be as high. Finding the right balance is the key that everyone strives to hit.
 
AirMcMVP
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I'm not sure there's a magic number and Speed and Agility aren't all you really need to think about. Without Stamina you won't be able to maintain max speed for long if you're even able to reach it.

Plankton nailed it. Its more a matter of opportunity costs than diminishing returns.
 
Time Trial
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160 speed, 95+ agility and you are fine.
 
Fumanchuchu
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The two aren't really related in that way, your acceleration is almost entirely based on speed. Agility is about direction change and virtually every other roll in the game. Pretty much every dot needs 80 and most would be better off with 90+ regardless of speed.

Going past 160 speed is gonna cost you somewhere else in your build, keeping it around 155 will allow you to do almost whatever you want with your other attributes.
 
psi
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[OPINION]
For speeds of 155 or higher, Agility should be at least 55% of Speed.
For speeds lower than 155, have at least 85 Agility regardless of Speed.
[/OPINION]
 
Novus
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Originally posted by yello1
Ef if I know but I thought I saw 2:1 somewhere.


That would mean 150 Speed, 75 Agility, just as an example.

An example of a player that sucks, that is.

 
WiSeIVIaN
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Originally posted by Fumanchuchu
The two aren't really related in that way, your acceleration is almost entirely based on speed. Agility is about direction change and virtually every other roll in the game. Pretty much every dot needs 80 and most would be better off with 90+ regardless of speed.

Going past 160 speed is gonna cost you somewhere else in your build, keeping it around 155 will allow you to do almost whatever you want with your other attributes.


True.
Originally posted by AirMcMVP
I'm not sure there's a magic number and Speed and Agility aren't all you really need to think about. Without Stamina you won't be able to maintain max speed for long if you're even able to reach it.

Plankton nailed it. Its more a matter of opportunity costs than diminishing returns.


True.
Originally posted by Plankton
There are no diminishing returns on attributes. There are opportunity costs for going extremely high on one attribute, in that other attributes will not be as high. Finding the right balance is the key that everyone strives to hit.


True.

Originally posted by ReMeDy
I read from someone three seasons ago that a good ratio to have is 150 spd to 100 agi. If spd is much higher than that, the diminishing returns are high.

Is there any truth to that? I'm thinking it's better to have spd maybe 160 to 90 and just stock up on First Step to offset any issues.


Magic necessary attribute ratio's are a myth made by simpletons and the GLB rumor mill. Do some tests and see what you like, simple. Fastest HB in GLB has a 174-75 spd-agi ratio. Not recommended in general, but it serves its purpose.
 
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I thought that there used to be something where you would not acheive top speed if your agility was not at least 60%?
 
Theo Wizzago
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You can build a 180 speed HB if ya want... but it'll most likely be a dot that loses half it's speed everytime it makes a turn or move (like spin)... fall down at the slightest touch from a CB... and fumble the ball if clobbered by a safety. The higher you go with any one skill, the weaker you'll be elsewhere. Plankton nailed it... it's about balance.
 
WiSeIVIaN
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Originally posted by SciFi not Syfy
I thought that there used to be something where you would not acheive top speed if your agility was not at least 60%?


Again, there is no magic ratio or percentage. Speed has the largest effect on top speed and acceleration. Simple.
 
WiSeIVIaN
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Originally posted by Theo Wizzago
You can build a 180 speed HB if ya want... but it'll most likely be a dot that loses half it's speed everytime it makes a turn or move (like spin)... fall down at the slightest touch from a CB... and fumble the ball if clobbered by a safety.


I sort-of gree with this. I mean 180 is such a huge number that I agree the dot will be severely lacking in other areas. Hell it pained me to build somewhat well-rounded dot at 174 spd, and we are talking about another 120+ SPs (24 levels worth) dumped to hit 180 so its a near-unachieveable value.

With that said, In general the effect of agility on acceleration and change of direction is overrated by the GLB community as a whole. While its very popular, you certainly don't "need" 90 agi on a 160spd dot to have him turn and accelerate (as an example)
 
bhall43
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Originally posted by WiSeIVIaN
Magic necessary attribute ratio's are a myth made by simpletons and the GLB rumor mill. Do some tests and see what you like, simple. Fastest HB in GLB has a 174-75 spd-agi ratio. Not recommended in general, but it serves its purpose.


Yup same for the fastest WR's/TE's in GLB as well.
 
Theo Wizzago
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Originally posted by WiSeIVIaN
I sort-of gree with this. I mean 180 is such a huge number that I agree the dot will be severely lacking in other areas. Hell it pained me to build somewhat well-rounded dot at 174 spd, and we are talking about another 120+ SPs (24 levels worth) dumped to hit 180 so its a near-unachieveable value.

With that said, In general the effect of agility on acceleration and change of direction is overrated by the GLB community as a whole. While its very popular, you certainly don't "need" 90 agi on a 160spd dot to have him turn and accelerate (as an example)


I kinda agree... but I tried to build a super speed only returner and it sucked $h*t. Couldn't avoid tackles for anything, went down anytime someone touched him, and had issues with holding onto the ball. I thought what I had in carrying, agility, vision, and jumping was enough... but it just didn't work. I will say that, if he got a clean hole to hit, he was through it in a flash and gone in a blink... but it just didn't work nearly as well as my more "rounded" builds. I guess that's why I'm a tiny bit .
 
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