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Forum > FAQ's, Player Guides and Newbie Help > SA past 10? When is it bad?
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Darkstrand
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I'm considering moving some really good SA abilities up from 10 to 11 or maybe even 12.

Is this a good move or are the diminishing returns make it kind of pointless?
 
bhall43
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Per Bort the diminishing returns get bad when getting beyond 13. Certainly not pointless to take to 13 if the SA is something good like say spin or power thru or shed block or first step.
 
kwankwan
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As long as you're not using more than 1 AEQ/CEQ in the same SA it's okay imo. As always it depends on the build... so what build are we talking about?
 
oaklandraider
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Originally posted by bhall43
Per Bort the diminishing returns get bad when getting beyond 13. Certainly not pointless to take to 13 if the SA is something good like say spin or power thru or shed block or first step.


Would you still go to 13 if its a favored or penalized SA ?
 
mandyross
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I'd say SAs can go to 12/13. However I'd recommend penalised SAs only to 10.

Bort/Catch quotes on SAs beyond around 12-15 being a bad idea. This question is often asked.

http://goallineblitz.com/game/forum_thread.pl?thread_id=3853045&page=2#34267592
http://goallineblitz.com/game/forum_thread.pl?thread_id=3853045&page=3#34270564

Bort quote about the favoured / penalised SAs being modified after the diminishing returns above 10 are applied.

http://goallineblitz.com/game/forum_thread.pl?thread_id=4784083&page=5#44198592
 
bhall43
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nm mandy might change my mind with that Bort quote.
Edited by bhall43 on Apr 21, 2013 06:47:51
 
oaklandraider
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Thanks guys
 
ReMeDy
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Just to be safe, I've never gone 13. I feel 12 should be the maximum. Even if there is an impact from going 12 to 13, it may not be worth the additional SP.
 
Boomy DTD
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11 is my max. Just like my amps.

Thanks,
Nigel
 
whodey08
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Originally posted by ReMeDy
Just to be safe, I've never gone 13. I feel 12 should be the maximum. Even if there is an impact from going 12 to 13, it may not be worth the additional SP.


If it happens to be an SA that you have AE in than it can be worth it since the AE adds +5 to that SA so your not having to spend as many skill points.
Edited by whodey08 on Apr 21, 2013 15:56:29
Edited by whodey08 on Apr 21, 2013 15:56:01
 
Jay89
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Originally posted by whodey08
If it happens to be an SA that you have AE in than it can be worth it since the AE adds +5 to that SA so your not having to spend as many skill points.


+6 tbh. Though i can understand why u dont know that.
 
whodey08
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Originally posted by Jay89
+6 tbh. Though i can understand why u dont know that.


Thought I typed 6....it is right next to the 5. Quit being such a jealous hater
 
Jay89
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Originally posted by whodey08
Thought I typed 6....it is right next to the 5. Quit being such a jealous hater


In order to have a hater,or have somebody be jealous of you, you have to actually be good at something lol.
 
whodey08
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Originally posted by Jay89
In order to have a hater,or have somebody be jealous of you, you have to actually be good at something lol.


Accomplished more than you
 
Darkstrand
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Originally posted by kwankwan
As long as you're not using more than 1 AEQ/CEQ in the same SA it's okay imo. As always it depends on the build... so what build are we talking about?


I was thinking about my HB. I've started to believe that juke is not an effecitve running SA in the current sim and I might be better off puttting my SAs into more spin+pt+lts

It seems that on some PT heavy backs LTS accounts for 25% or so of broken tackles and on others it accounts for almost none. I have to determine if that is due to some not having LTS or if it's due to LTS only firing on certain types of builds.
Edited by Darkstrand on Apr 21, 2013 18:12:45
 
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