Originally posted by bhall43 spikes are built into the AI manually so you don't need to spike the ball. They save a little bit of time.
I am not sure I understand. Is spike the ball something that you handle with the AI? If you have control over them. I have to wonder if there is some data to prove that they do save some time. Clearly, I haven't paid attention to a game in a while.. LOL
Originally posted by toobad4u_00 Does spike the ball even help? Is there a way to completely turn off spike the ball?
Spike Ball does help. However, there was a big kerfuffle a few seasons ago because someone else questioned whether they were working correctly. Me and a couple of other people compiled a list of examples showing that at the time, MORE time came off the clock between the end of a normal play and the start of a spike play, compared to the amount of time that came off the clock between the end of a normal play and the start of the next non-spike play.
The Bugs Mods looked at our data, said, "Huh. That doesn't look right," and took it to Bort. And to his credit, he did fix it fairly quickly. Kinda silly that they didn't catch it themselves a while ago though.
But yes, now that it's been fixed, you will save a few seconds by calling a spike play instead of calling a normal play. Those seconds can add up and let you run 1 or 2 extra plays at the end of the game.
Originally posted by ezra_ Showtime, I did mention a few bugs in your OAI in the past. My guess is that you have leading and trailing by three reversed.
It is my AI and while this bug in the OP was there. The one you speak of is not.