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Dr. Showtime
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this is prob an AI fail right?

http://goallineblitz.com/game/replay.pl?game_id=2311712&pbp_id=4442148
 
bhall43
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AI fail. Dpride did this I think a couple times in the past.
 
Dr. Showtime
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built off of your AI

havent seen any stupid plays like this ever aside from personal time management changes

gg bhall
 
toobad4u_00
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Does spike the ball even help? Is there a way to completely turn off spike the ball?
 
bhall43
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Originally posted by Dr. Showtime
built off of your AI

havent seen any stupid plays like this ever aside from personal time management changes

gg bhall


if you want me to check it let me know. It has never happened to me though.
 
bhall43
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Originally posted by toobad4u_00
Does spike the ball even help? Is there a way to completely turn off spike the ball?


spikes are built into the AI manually so you don't need to spike the ball. They save a little bit of time.
 
toobad4u_00
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Originally posted by bhall43
spikes are built into the AI manually so you don't need to spike the ball. They save a little bit of time.


I am not sure I understand. Is spike the ball something that you handle with the AI? If you have control over them. I have to wonder if there is some data to prove that they do save some time. Clearly, I haven't paid attention to a game in a while.. LOL
 
an_old_dude
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Originally posted by Dr. Showtime
this is prob an AI fail right?

http://goallineblitz.com/game/replay.pl?game_id=2311712&pbp_id=4442148


voted
 
bhall43
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spiking the ball is something we handle with the AI yes.
 
Novus
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Originally posted by toobad4u_00
Does spike the ball even help? Is there a way to completely turn off spike the ball?


Spike Ball does help. However, there was a big kerfuffle a few seasons ago because someone else questioned whether they were working correctly. Me and a couple of other people compiled a list of examples showing that at the time, MORE time came off the clock between the end of a normal play and the start of a spike play, compared to the amount of time that came off the clock between the end of a normal play and the start of the next non-spike play.

The Bugs Mods looked at our data, said, "Huh. That doesn't look right," and took it to Bort. And to his credit, he did fix it fairly quickly. Kinda silly that they didn't catch it themselves a while ago though.

But yes, now that it's been fixed, you will save a few seconds by calling a spike play instead of calling a normal play. Those seconds can add up and let you run 1 or 2 extra plays at the end of the game.
 
Dr. Showtime
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Originally posted by bhall43
if you want me to check it let me know. It has never happened to me though.


I will fix it or look at it later today, no prob
 
vladykins
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I still think the QB was dazed from the hit my DT put on him the play before and he just said "Fuck it!"

Working as intended
 
ezra_
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Showtime, I did mention a few bugs in your OAI in the past. My guess is that you have leading and trailing by three reversed.

As for that game, well it is just how CoP rolls. They win the little ones.
Edited by ezra_ on Apr 18, 2013 23:34:09
 
bhall43
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Originally posted by ezra_
Showtime, I did mention a few bugs in your OAI in the past. My guess is that you have leading and trailing by three reversed.


It is my AI and while this bug in the OP was there. The one you speak of is not.
 
ezra_
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Originally posted by bhall43
It is my AI and while this bug in the OP was there. The one you speak of is not.


Well good.
 
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