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wherdigo
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Its 3rd cap for 4/5 major dots and 4th cap for 3 major dots right?
Edited by wherdigo on Apr 11, 2013 22:31:52
 
whodey08
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Correct
 
wherdigo
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Yay I membered something thanks
 
wherdigo
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Anyone know the long version of the beginning of jdbolicks build suggestion for 4/5 major dots
Edited by wherdigo on Apr 12, 2013 08:09:08
 
Hagalaz
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FIVE aeq dots?
 
Novus
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I'll just drop this here:

Originally posted by jdbolick

Basic build plan for any .5 ALG dot
If going strength first then pick one pound below the maximum. If picking speed first then pick one pound above the minimum. Enhance the first attribute to 10%, train intense three times, enhance to 20%, then train intense until you have a nearly full bar at 32.9x. Convert 15 bonus tokens to a skill point and cap to 48.9x. Then boost. Next season you'll enhance to 30% and normal train, then second cap, then continue normal training, then third cap. At that point you'll unlock and enhance your attributes for multi-training. Unlock the first, second, and third attributes you plan to cap and enhance all to 30% when possible. Use the free first slot to rotate any other attributes you plan to cap eventually, enhancing each to 10%. Continue multi-training until the first attribute reaches anywhere between 90 and 100 depending upon your build plan. Skill points should be spent in the first attribute until it reaches between 73 and 85 depending upon your build plan and how many attributes you eventually need to increase.
 
wherdigo
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Originally posted by Hagalaz
FIVE aeq dots?


Meant major sorry
 
wherdigo
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Originally posted by Novus
I'll just drop this here:

Originally posted by jdbolick


Basic build plan for any .5 ALG dot
If going strength first then pick one pound below the maximum. If picking speed first then pick one pound above the minimum. Enhance the first attribute to 10%, train intense three times, enhance to 20%, then train intense until you have a nearly full bar at 32.9x. Convert 15 bonus tokens to a skill point and cap to 48.9x. Then boost. Next season you'll enhance to 30% and normal train, then second cap, then continue normal training, then third cap. At that point you'll unlock and enhance your attributes for multi-training. Unlock the first, second, and third attributes you plan to cap and enhance all to 30% when possible. Use the free first slot to rotate any other attributes you plan to cap eventually, enhancing each to 10%. Continue multi-training until the first attribute reaches anywhere between 90 and 100 depending upon your build plan. Skill points should be spent in the first attribute until it reaches between 73 and 85 depending upon your build plan and how many attributes you eventually need to increase.


Has nothing to do with what I was asking
 
carpenj
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Is the reasoning behind going to light training later in a build that you can use the extra BT's to purchase SP's, since trainibg is starting to become less effective?
 
Novus
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Originally posted by carpenj
Is the reasoning behind going to light training later in a build that you can use the extra BT's to purchase SP's, since trainibg is starting to become less effective?


No, the Light Training later in a build is usually for two things: getting enough Bonus Tokens to finish up your AEQ, and getting the training progress bars up over 100% on all your attributes.

Light Training is the training method that gets you the most BTs, but Multi-Training is the most efficient way to train up your attributes, so you have to find the right balance between the two: get just enough Bonus Tokens to max out your AEQ, and Multi-Train as much as you can otherwise. Light Training also lets you pinpoint training up just that one attribute that's sitting at a 67% training progress bar that you want to get up over 100%.

There are occasional, exceptional moments when it makes sense to spend BTs on SPs, but those moments are rare, few, and far between. If doing that regularly is a main part of your build plan, there's a good chance it's not a very good build plan at all.

NOTE: all of this is my understanding of what actual build gurus have told me. If an actual build guru comes along and tells you otherwise, listen to them over me.
 
carpenj
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EDIT: did some searching and found the answer to my question below, it replaces equipment for the given slot it's for.

Not to hijack the thread too badly, last question...isn't AEQ the 'advanced equipment' you use BT's to roll for? If so, would that AEQ have to replace another piece of equipment (hands, feet, head, etc), replace your custom equipment, or is it added to all of those and replacing none?
Edited by carpenj on Apr 17, 2013 09:56:17
 
whodey08
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Originally posted by carpenj
EDIT: did some searching and found the answer to my question below, it replaces equipment for the given slot it's for.

Not to hijack the thread too badly, last question...isn't AEQ the 'advanced equipment' you use BT's to roll for? If so, would that AEQ have to replace another piece of equipment (hands, feet, head, etc), replace your custom equipment, or is it added to all of those and replacing none?


AEQ replaces your basic equipment. It does not add on to them.
 
Novus
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Originally posted by carpenj
EDIT: did some searching and found the answer to my question below, it replaces equipment for the given slot it's for.

Not to hijack the thread too badly, last question...isn't AEQ the 'advanced equipment' you use BT's to roll for? If so, would that AEQ have to replace another piece of equipment (hands, feet, head, etc), replace your custom equipment, or is it added to all of those and replacing none?


There are four types of equipment.

Regular Eq is the 4 "free" pieces that you get at Level 1. They can be upgraded every 8 levels for free, and they can be reset for free every off-season, but they can't be enhanced or have any additional abilities added on to them.

Advanced Eq (also known as AEQ) can be acquired in two different ways. The most direct way is to just build it yourself and buy it with Bonus Tokens: more expensive, but you know exactly how much it's going to cost and you can build it exactly the way you want it. Or you can "roll" for it in the AEQ Store and buy it there with Bonus Tokens at a discount. But since each roll itself also costs Bonus Tokens, you have to hope that you "roll" a good piece within a few rolls, or it gets to the point where it becomes cheaper to have just built it yourself in the first place. But AEQ is basically a souped-up version of Regular Eq... it can also be upgraded every 8 levels (at 30 BTs per upgrade), and you can spend more BTs to Enhance it with a +X bonus to an attribute, plus either a +X to a Special Ability or a +X% to a chance roll. AEQ can't be reset, but it can be sold back at a partial refund for your Bonus Token cost.

Each of your 4 regular equipment slots can be filled with either 1 piece of Regular Eq OR 1 piece of AEQ.

Custom Eq (also known as CEQ) is the piece that costs Flex Points to buy and upgrade. It's completely separate from Regular Eq and Advanced Eq, and it has its own Eq slot as well.

Then of course there's Endorsement Eq, which you only get when you win an Endorsement. It has its own Eq slot as well, completely separate from all other Eq.

So, at any given time, you can be wearing up to 6 different pieces of Eq:
- 4 pieces of Regular Eq and/or AEQ (any combination of the two, up to 4 pieces)
- 1 piece of CEQ
- 1 piece of Endorsement Eq

Got it?
Edited by Novus on Apr 17, 2013 11:25:55
 
matsellah
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Originally posted by whodey08
Correct


So 'caps' (as it's so commonly referred to) would be:

1st Cap: 48.06
2nd Cap: 60.51
3rd Cap: 67.97
4th Cap: 73.24

Correct or no?
 
Time Trial
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Originally posted by wherdigo
Its 3rd cap for 4/5 major dots and 4th cap for 3 major dots right?


Okay,

So if intense training at 70 gives you 15% and normal training gives you 10% should you continue normal training until you can unlock all of your 3 star multi-trains?

I've been normal training to the top and then rolling over with intense training (to minimize loss due to attribute rollovers). I can either start triple-training at three stars or continue normal training to get quad training unlocked.

I realize that the longer I take to start multi-training the longer it is going to take to get my attributes up to the next cap, thus there are some long-term losses to consider, but I am getting my primary attribute trained up faster (and not that inefficiently on normal) and when I start multi-training it will be at optimum efficiency so hopefully I will be able to make up for a late start to multitraining by: (1) getting my primary to 100 faster; and (2) by having all of my quad training at three stars.

Thoughts?
 
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