Anyone have true numbers pertaining to a peewee player boosting early as compared to later in the season? Pros or cons?
you could probably knock it out in the VPB in about 3 min to see the difference
Luxury
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i don't know the exact numbers but you would have stronger and faster dots from a full season of training then boosting at the end of the regular season as opposed to boosting on day one.
Skinny Lister
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It really depends on the following:
If you wait to boost you will gain extra ALGs on capped attributes, since at most you are looking at 1 extra point in an attribute.
Essentially if you first cap an attribute before you boost you'll gain:
2 SP in value per 1st capped attribute
3 SP in value per 2nd capped attribute
4 SP in value per 3rd capped attribute
and so on and so forth.
Also whenever you boost you potentially raise the cost to train your majors and minors slightly.
I'd do the exact math but since the value is about 1 SP I don't think finding that it may actually be about 1.5 SP or .5 SP is worth the effort.
Essentially you look to gain up to 10 SP in value on your player if you wait until the very last parts of the season as opposed to here early.
If you wait until the first game to boost and prioritize training correctly then you can reduce that number to be more like 1-5SP maximum in value lost by boosting at that time.
Essentially the change is minimal and thus boosting early really has minimal disadvantages, considering you'll be ahead of everyone just via these boost in the mean time and will only ever fall behind by a few SP in value to someone building the same as you.
Since SP value varies drastically more so than that based off of other building strategies I'd say it shouldn't really be something you would worry about here in peewee.
If you wait to boost you will gain extra ALGs on capped attributes, since at most you are looking at 1 extra point in an attribute.
Essentially if you first cap an attribute before you boost you'll gain:
2 SP in value per 1st capped attribute
3 SP in value per 2nd capped attribute
4 SP in value per 3rd capped attribute
and so on and so forth.
Also whenever you boost you potentially raise the cost to train your majors and minors slightly.
I'd do the exact math but since the value is about 1 SP I don't think finding that it may actually be about 1.5 SP or .5 SP is worth the effort.
Essentially you look to gain up to 10 SP in value on your player if you wait until the very last parts of the season as opposed to here early.
If you wait until the first game to boost and prioritize training correctly then you can reduce that number to be more like 1-5SP maximum in value lost by boosting at that time.
Essentially the change is minimal and thus boosting early really has minimal disadvantages, considering you'll be ahead of everyone just via these boost in the mean time and will only ever fall behind by a few SP in value to someone building the same as you.
Since SP value varies drastically more so than that based off of other building strategies I'd say it shouldn't really be something you would worry about here in peewee.
tazmann
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Originally posted by dusk883
you could probably knock it out in the VPB in about 3 min to see the difference
True thanks
you could probably knock it out in the VPB in about 3 min to see the difference
True thanks
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