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Forum > FAQ's, Player Guides and Newbie Help > Need help on building blitzing LB
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DTIMERELOADED
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If there is any forum posts on how to do this, links would be great. If anyone has a blitzing lb then it would be great to hear from you in my inbox. Right now Im giving my player a special ability of relentless pursuit. It makes sense seeing that Agility, Jumping, Speed, Tackling has to be the main focus of developing. Please let me know if Im going about building my player the RIGHT way. I havent played GLB in 5 years. It was more simplistic back then and it's more complex now.

Anywho thanks for any help or advice.

And to the sarcastic comments...keep it moving son.
 
whodey08
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You shouldn't be putting skill points into SA's until at least level 60 and preferably even higher. Who knows how this SIM will be by the time you reach that level. It only cost 3 tokens to swap out that SA for something else if need be. I truly wouldn't worry about your bonus SA til that time arrives and see what the SIM is doing at that time.
 
Hagalaz
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I am not a fan of relentless pursuit for a linebacker. First step is simply too good to pass up, then it's hard to choose from disguise blitz and head of steam.

I addition, speed and agility are your mains, tackling and jumping aren't in the same ballpark, you need some, but nowhere near as much as agility and speed. And don't forget vision (to get off the snap quickly) and strength ( to be able to get SOME block breaking ability).

Anyway, you will have lots of different people telling you different ways to build a blitzing LB. Maybe it would be simpler to tell you how each attribute could impact your player instead ?
 
DTIMERELOADED
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Whodey....dang your right...I forgot all about that. I'll do it as soon as Im done creating. Right now Im choosing height and weight. I want him to be taller 6'5" or 6'6" but it seems that being taller comes with a cost of -2 agi and sta. Me wanting him to be 6'6" purley comes from my sense of fantasy and not MMORPG logic. Would it be smarter to make him shorter and maybe even a even weight, to not sacrafice any points?
 
DTIMERELOADED
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Originally posted by Hagalaz
I am not a fan of relentless pursuit for a linebacker. First step is simply too good to pass up, then it's hard to choose from disguise blitz and head of steam.

I addition, speed and agility are your mains, tackling and jumping aren't in the same ballpark, you need some, but nowhere near as much as agility and speed. And don't forget vision (to get off the snap quickly) and strength ( to be able to get SOME block breaking ability).

Anyway, you will have lots of different people telling you different ways to build a blitzing LB. Maybe it would be simpler to tell you how each attribute could impact your player instead ?


We could roll with that. I've played this game before and the way I remember it is, it doesnt pay to have a real sophisticated player. Thats why Im going for the blitzing 3-4 LB type. I have one goal in mind...get to or disrupt the QB. Thats it and thats all. Whatever attributes can help that, Im down with it.
 
PeeJJK
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I'm building a blitzing LB now too and am building him to be a pure blitzer (never used in coverage). Speed and agility should be your two main attributes, how high you want them is up to you. Tackling is important for any linebacker to be able to make tackles in run defense, and also bringing down the QB when you get to him. Strength, like said above, helps break blocks, and also tackle ball carriers. Vision, also said above, helps get off the line, and also helps read the play. Not sure about jumping though, it's a major, but I've seen many blitzing LBs not worry about it. Will it help make diving sacks?
 
Time Trial
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First Step is probably the first SA I would choose.

I've actually had a ton of success with Tunnel Vision on my blitzer, so I would put that even above disguise blitz.

Disguise Blitz, well... tough to know when it did its thing. I would rather take a break block ability than gamble with vision checks that close to the LOS. I've seen a lot of good blitzing from the CB spot with disguise blitz, but I think the distance from the tackle makes it work more often.

As for attributes, you are going to want to get to 100 speed ASAP through SP spending up to the 8:1 or 9:1 cap and then through ALGs and quad-training.

I like to have a ton of agility so that I can use technique man against pretty much any defender, so Agility needs to be at least 90 and I would push that to 95+.

I like to go tackling next, because I'm not just going to hit the QB, I'm also going to break up run plays on the weak side. I like to see 85+ tackling to go with all that speed and agility.

Vision to get off the line AND to break off the blitz and get to the runner if the passer hands the ball off or pitches it weak is super important. It will also get you a better line to the QB.
Edited by Time Trial on Mar 23, 2013 19:31:12
 
PeeJJK
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Time Trial, would you say vision is more important than strength?
 
Time Trial
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Originally posted by B1G
Time Trial, would you say vision is more important than strength?


I don't know... it really depends what you are building. If you don't tag properly, you could end up facing a blocking TE on the weak side out of some formations if the other team runs, but I don't think that an extra 10 points in strength is going to save you in that case. In the alternative, you are up against a FB run blocking, and you aren't going to win that battle either unless it is a speed blocker.

The ability to read the snap quickly, get off the line, and make adjustments is very important for a blitzer. How important will depend how you use him (pure ROLB blitzer or sometimes a MLB or ILB blitzer) and whether you can accept the occasional pancake in order to wreak havoc in the back field.

Vision will also help if you end up needing the LBer to sometimes play man coverage out of some formations and against some tags.

I'm not saying ignore strength, but if you are partnered up with the right RE, you can get away with a shit ton of speed/agility/tackling and a good balance of strength/stamina/vision/jumping.

This dot went jumping before vision, probably just because of the major/minors.
http://goallineblitz.com/game/player.pl?player_id=4324413

When the tagging believes that there is a pass coming, the blitzer goes in at MLB or ROLB depending on the formation. The other tagged dot is:
http://goallineblitz.com/game/player.pl?player_id=4324426

Who is called in when the play is suspected to be a run or to cover a power TE.
Edited by Time Trial on Mar 23, 2013 21:02:14
 
DTIMERELOADED
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Ok so this is how I've decided to start out. I need to swap the SA but I havent figured out how to do it. Anywho I'm faced with a dilemma...should my LB first playing experience be in the Pee-Wee leagues, Rookie Leagues, or D-Leagues. I want to be placed in a league where my player can practically stay on the field the entire game. Which situation would be the best fit?


My player and starting out build. Any further words of advice?
http://goallineblitz.com/game/player.pl?player_id=4444202
 
Hagalaz
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Rookie or D. Peewee builds require a dot that is totally different.

However, how is your speed only at 22 ?it should be at 27 from the start...
 
whodey08
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Originally posted by DTIMERELOADED
Ok so this is how I've decided to start out. I need to swap the SA but I havent figured out how to do it. Anywho I'm faced with a dilemma...should my LB first playing experience be in the Pee-Wee leagues, Rookie Leagues, or D-Leagues. I want to be placed in a league where my player can practically stay on the field the entire game. Which situation would be the best fit?


My player and starting out build. Any further words of advice?
http://goallineblitz.com/game/player.pl?player_id=4444202


You want a rookie league. Don't worry about playing time because if he is on the field the entire time than he will suck because he won't have any energy due to low stamina and you don't want to touch stamina for a loooong time. Hardest thing for people in this game is to have the patience building a dot. If you want him to be successful you have to understand he will suck until late in his career. Til then.....sit back and just focus on building him and not worry about stats or playing time.
 
ProfessionalKop
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this is my Blitzing LB http://goallineblitz.com/game/player.pl?player_id=4257163

idk how you plan to build yours, but mine is for forcing fumbles on QBs. if you just want a guy who gets sacks, id go with less tackling/strength and more agility/SAs.
 
DTIMERELOADED
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Just by looking at your player build. If anything Im going to ramp up the speed like crazy. I know Im asking too many questions and after these few Im going to disapear until mid-season. First is for KOP...for your player build where do you focus points and where do you focus training?

 
kakashi
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Your speed is allready a little of as you should have been capped before boostin. You should have started build this way:

Originally posted by jdbolick

Basic build plan for any .5 ALG dot
If going strength first then pick one pound below the maximum. If picking speed first then pick one pound above the minimum. Enhance the first attribute to 10%, train intense three times, enhance to 20%, then train intense until you have a nearly full bar at 32.9x. Convert 15 bonus tokens to a skill point and cap to 48.9x. Then boost. Next season you'll enhance to 30% and normal train, then second cap, then continue normal training, then third cap. At that point you'll unlock and enhance your attributes for multi-training. Unlock the first, second, and third attributes you plan to cap and enhance all to 30% when possible. Use the free first slot to rotate any other attributes you plan to cap eventually, enhancing each to 10%. Continue multi-training until the first attribute reaches anywhere between 90 and 100 depending upon your build plan. Skill points should be spent in the first attribute until it reaches between 73 and 85 depending upon your build plan and how many attributes you eventually need to increase.
 
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