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QB1993
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Hello everyone,

as I'm still learning the basics of this game, the following questions appeared:

1. My Pocket QB, who was created on day 40 will reach 32 throwing after tomorrow's training. To cap throwing, should I either buy an SP with bonus tokens or boost once, use the SP and then boost again twice? Either way, a brief explanation would be nice. Same goes for my Blitzing LB who will be at 32.87 speed and my Man CB who will be at 32.9 speed.

2. After capping throwing at 48, how am I going to train it further? Intense for maximum results or normal for getting more BT and unlocking 30% enhancements and quad-train?

Thanks in advance!
 
whodey08
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You want to cap each dot at 48 or 49 preferably. So you boost once and apply skill points. Did you reach that cap yet? Nope? Boost again and apply skill points. Reach that cap yet? Nope? Boost again and apply skill points. Reach that cap? Yes. Great! If your 1 skill point shy of reaching that cap than buy 1 skill point and apply it.

You should continue to intense train your primary attribute til it is at 68 for your LB and CB and continue to intense train your QB til throwing is at 74. You save your skill points while training til you have enough to reach the next cap. When you have enough to reach the next cap get your training close to 90% and then cap that attribute and go back to training.

Once your LB and CB are at 68 then go ahead and start multi training and same thing for your QB once he hits 74.
Edited by whodey08 on Mar 23, 2013 15:22:14
 
InRomoWeTrust
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BT -> SP for sure.


In regards to 2, I would continue intense training.
Edited by InRomoWeTrust on Mar 23, 2013 15:27:37
 
Bane
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Originally posted by InRomoWeTrust
BT -> SP for sure.


In regards to 2, I would continue intense training.


is that implying to buy a SP with BT's?

If so, I fully agree

It is good to get to that 1st cap before ANY boost if possible, so worth the 15BT early on in a build
 
sirstyle
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Example from my DE at day -1

spending 15 BT for hit 49 at level 1 =
speed 52.5 / 75% trained
18 skill points
1 bonus token
speed training enhanced 30%

not spending 15 BT for hit 49 at level 1 =
speed 52.5 / 5% trained
18 skill points
16 bonus tokens
speed training enhanced 30%

Keeping in mind this is a 4 major dot. Where QB is a 3 major.
 
Novus
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Originally posted by QB1993
1. My Pocket QB, who was created on day 40 will reach 32 throwing after tomorrow's training. To cap throwing, should I either buy an SP with bonus tokens or boost once, use the SP and then boost again twice? Either way, a brief explanation would be nice.


I've actually done a lot of experimenting in the Virtual Player Builder recently, trying to answer that very same question. Why? Mainly because I wanted to be able to say Ha! You're WRONG! to jdbolick.

Instead, I have come to the reluctant conclusion that jdbolick is, in fact, correct, when he tells people the following:

Originally posted by jdbolick

Basic build plan for any .5 ALG dot
If going strength first then pick one pound below the maximum. If picking speed first then pick one pound above the minimum. Enhance the first attribute to 10%, train intense three times, enhance to 20%, then train intense until you have a nearly full bar at 32.9x. Convert 15 bonus tokens to a skill point and cap to 48.9x. Then boost. Next season you'll enhance to 30% and normal train, then second cap, then continue normal training, then third cap. At that point you'll unlock and enhance your attributes for multi-training. Unlock the first, second, and third attributes you plan to cap and enhance all to 30% when possible. Use the free first slot to rotate any other attributes you plan to cap eventually, enhancing each to 10%. Continue multi-training until the first attribute reaches anywhere between 90 and 100 depending upon your build plan. Skill points should be spent in the first attribute until it reaches between 73 and 85 depending upon your build plan and how many attributes you eventually need to increase.


As you can see, he favors the approach of buying 15 BTs for 1 SP, using it to hit the first cap, and THEN boosting up. It squeezes just a little bit more out of the Automatic Level Gain (ALG) that comes with that first level-jump from 1 to 2.

The morale of the story? jdbolick may be a prick... but he's usually a correct prick.

(Can you tell it's offseason, and I'm bored? )
 
TruthHammer
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Does the BT to SP conversion trick work for a QB? They don't get a +2 to throwing at creation, so can they get it high enough?

The OP says he's be at 32 tomorrow. So he'd have to buy 2 SP to cap at 49. If he's been intense training he won't have enough BT to do it. Plus, if he's just rolling into 32 tomorrow, I don't think he'll be at a very good percentage either. I think he should use tomorrow's train to get to 31.9x. Boost, then cap at 48.66. Unless I'm missing something?
Edited by TruthHammer on Mar 23, 2013 19:57:27
Edited by TruthHammer on Mar 23, 2013 19:56:49
 
Novus
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Originally posted by TruthHammer
Does the BT to SP conversion trick work for a QB? They don't get a +2 to throwing at creation, so can they get it high enough?

The OP says he's be at 32 tomorrow. So he'd have to buy 2 SP to cap at 49. If he's been intense training he won't have enough BT to do it. Plus, if he's just rolling into 32 tomorrow, I don't think he'll be at a very good percentage either. I think he should use tomorrow's train to get to 31.9x. Boost, then cap at 48.66. Unless I'm missing something?


Oh, furk, it's a QB? How the hell did I miss that. QBs aren't +0.5-ALG dots, so jdbolick's build plan doesn't apply to QBs.

Actually, double-checking the OP, there's 3 dots in question: QB, LB, and CB. Spending BTs on 1 SP should work for the LB and CB just fine, since they are +0.5-ALG dots.

For the QB, I'd just have to double-check in the VPB.

Probably not a bad idea for the OP to double-check it both ways in the VPB himself, actually... running things through the VPB is a great way to improve one's grasp on build-mechanics.
 
Novus
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Also, OP's post mentions 3 dots, but he only has 2...?
 
whodey08
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Originally posted by Novus
Also, OP's post mentions 3 dots, but he only has 2...?


Did you check his multi?
 
Novus
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Originally posted by whodey08
Did you check his multi?


Shhhhhhhhhhhhhhh! I'm trying to help him learn!
 
Novus
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Okay, I managed to re-create the OP's QB in the VPB, and I tried out two different scenarios for Day 48.

SCENARIO 1: Boost 1x, then 1-cap Throwing.

Player Value: 185.91
Throwing: 48.67
Skill Points remaining: 5


SCENARIO 2: Spend 15 BTs for 1 SP, take Throwing up to 48.00 naturally, then boost 1x.

Player Value: 186.91
Throwing: 48.67
Skill Points remaining: 6


At first glance, it looks to me like it's STILL worth it to spend the 15 BTs on 1 SP. The ALG from the first boost will be what ends up 1-capping Throwing, assuming you spend the 16 SPs on Throwing BEFORE you boost.

However, how the build looks at this point isn't what ultimately matters... what matters more is how the build looks a couple of seasons later, when the results of your early build decisions have had a chance to fully manifest themselves. So, I'd still highly recomment the OP to just run both scenarios through the VPB and take them forward several seasons.
 
Novus
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...or... wait... bleah.

I guess the Player Value being 1 point higher in Scenario 2 is only because of the extra SP getting bought, not any sort of extra boost from ALGs. In that case, you'd probably be better off just saving the Bonus Tokens and sticking with Scenario 1.

Gah... this shit is hard.
 
TheBear
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Novus gets an A for effort

 
aaasahi
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Here is an example that you don't need using 15 BT to convert 1 sp and can still get 49 by initial 15 sp
http://aaasahi.myweb.hinet.net/GLB/breakthrough.JPG

But I don't know how to copy it, seems you need good luck.
 
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