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mdnhs01
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I want to first say that I am sorry if this has been suggested a million times and it's more complicated than it sounds.

I realize what running GLB is about. I get it, you're a business and businesses need money to run. But what I am proposing is to have some sort leveling out of the new players made so each of the new teams, have a chance to win.

Let me explain,
We all know that the new players can only play in certain leagues. In most, if not all of those rookie leagues, there are teams that are stacked. These stacked teams just cruise over every team making it impossible for other teams to have any chance at all. Now I'm not sure about the numbers, but I would guess that any new members coming to play the game for the first time would be turned off after their first season because there is no real competition. It's coming down to a lot of luck, or a team owner that creates and entire team by himself. You can either hope that you accept an offer from a team that has or will get a full human team. Or you select a team that ends up with 4 humans and the rest CPU players. Then it's really not that fun to be on a bad team with CPU players. You either start to lose interest because you're getting smoked, or you decide not to invest any money into a game like this because the blow outs continue to the next levels. So basically, losing isn't fun and if the "game" isn't fun, who's going to keep wanting to play it?

So here is my suggestion. Because you can have a person purchase a team and then make an entire team by themselves, (Team owner in my league has 26 players), you would now regulate the playing field. You could possibly extend the off season a couple of days and in that time period, you allow people to purchase their new teams with a deadline for purchases. So after a specific day, no more teams can be purchased. Then GLB creates a system that will randomly generate leagues putting random teams in leagues and divisions.

In the Meantime, you also establish a time period for people to make new players. Then the same thing as the teams. At the end of the deadline, right before the season started, GLB would take all the new players and randomly place them on a team filling each team with a certain amount of players at each position.

This would allow every one of the teams to not only be filled with all human players, but it would also make the leagues more competitive and each team would have a chance of winning. Doing it this way would force teams to really game plan due to match ups. Teams would have to go in certain directions with builds and schemes. I just think it would make the game a little more enjoyable knowing that you have a chance to win any of the games rather than knowing a few games a season, you have no chance of winning. I mean, there are teams that are CPU owned and teams that have more CPU players than human.

I do see a couple of problems with this idea. One of them being people are not going to want to make 26 players anymore because they won't be able to guarantee themselves a championship which is ultimately the reasoning for people to make a team full of their own players. After all these years, people know how to "win" the game so it's becoming very one sided. I find it very unfair the way it is. The competition is taken from the game and the actual idea that you are "playing football".

The other problem I see would be, "What if you have too many teams and not enough players or too many players and not enough teams.

Well to answer the first, I am not sure if GLB still has a waiting list to purchase teams, if they do, then you really don't have to do anything else because it's already done.

The second one could be the bigger problem (even though I doubt it would be a problem due to the way the game is ran now), too many players and not enough teams. With there being CPU teams and teams with mainly CPU players, I can't see this being a problem but all you would do is take the next people on the waiting list and allow those people to purchase their team.

I'm sure I'm not the only one that is getting sick of seeing teams go undefeated because they had an owner that build 26 players and has friends that build players. Think of the game like our economy, the good teams just get better and the bad teams just get worse.
 
Novus
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Sorry, but in this case, the cure would be worse than the disease.

The only reason I'm running a team right now (the Palm Bay Palookas) is because I was able to get a great group of in-game friends together, people who I trusted could either follow my build instructions or build great dots on their own, and got them all to agree to each build a couple of dots for me. I added 3 dots of my own, and boom: we made the title game in Rookie, and we're on-track for a great run in Prep and beyond.

Most of the other good teams I've seen are the same as mine: one agent with a handful of dots on his own team, surrounded by in-game friends filling in the rest of the dots and working together. There's only a small handful of one-agent teams, and only a portion of those teams are actually any good anyway.

In my case, if I hadn't been able to fill a 55-man roster, I would've been happy to bring any agent on board who was willing to build a dot. If they were a new agent, I would've insisted they follow my build instructions to-the-letter, but that's about it. It just so happens that I got enough dots out of my friends, so this turned out to not be necessary.

...

Now, according to you, I'm part of the "problem." Thing is, I don't see myself as part of any problem. I see myself as a successful team owner, someone who has run other teams poorly in the past, who has made mistakes helping other teams, and who has learned some hard-earned lessons about how to properly run a team -- lessons that I am now capitalizing on and reaping the benefits from.

You, my friend, are looking for a shortcut around that learning process. I haven't looked at your teams, but I'm willing to bet you're struggling to find success, and rather than learning from the teams around you or learning by signing on as an assistant with better team owners than you, instead you want to change the game to have good dots randomly and magically assigned to your team.

I say -- HELL NO. If you got your way, I wouldn't be running the Palm Bay Palookas right now, because I'd be playing with complete strangers who could very well have their own agendas that have nothing to do with helping my team win. Nor would I have created my 3 new dots, because I wouldn't want to run the risk of my own dots ending up on a team that is run by a terribad owner. As an agent, I want the freedom to choose my own team. And as a team owner, I want the freedom to choose the players and agents on my team.

...

The real solution here is for you -- and all other struggling team owners -- to learn how to play the game better. Sell your team, take an assistant's position with a well-established team or even -- GASP! -- a network, and learn. Ask questions. Try shit out. Take your lumps. Figure out what you're good at and what you're bad at, maximize your strengths, minimize your weaknesses, and make friends -- friends who, when the time comes, will be willing to build dots or coach for your team.

That's what I did. If I can do it, you can do it. Sorry you don't want to spend the time to do so, but too bad.
 
Novus
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Also, isn't this basically a draft? That's NGTH -- Never Going To Happen.

http://goallineblitz.com/game/forum_thread.pl?thread_id=1470434
 
Dub J
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The problem isn't with the game but rather the user. You can't expect to rarely or never post in the main forums and not build up a reputation and/or network of friends and expect to compete with people that do unless you plan on spending tons on flex.

 
Dub J
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Basically, you get out of this game what you put into it.

 
mdnhs01
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No it isn't a draft smart guy. A draft would allow managers to pick players. In this case GLB would do the sorting out.

You are the problem, and from reading the small amount of your post, I can tell you're a control freak that would rather spend your life chasing an INTERNET trophy. A shortcut to the learning process? I've already learned the game. It's called spend a bunch of money making your own team and players, boosting them all, and then smash through the other teams that try to play the game the way it should be played. There is no learning process because they way you play, doesn't allow that. Everything that you said really has nothing to do with what I said. All your bright ideas still come down to getting lucky enough to sign with a good team. If you don't you're stuck on a bad with no chance to win.

But you have made it very clear that you lead the pack with this situation. You'd rather live your life chasing a make believe trophy that you've had to spend money to get. If you did your homework, you'd see that A. I'm not the owner of a team and B. I've owned and been on winning teams. So my opinion isn't from one side of the argument. Your opinion however, is ignorant and not very thought out. Look at one of the signatures you have at the bottom of your posts, "You win GLB by having fun. Might as well try it". So I ask you, making a full team of players to win is fun? or, Losing to teams that are made up of the owners players is fun?

So you can keep your sarcastic, off subject opinion to yourself because it doesn't even pertain to my suggestion. If you can't make players to play on randomly generated teams, then you're defeating the purpose of playing a football game. This is for NEW PLAYERS ONLY.. NOT FOR YOU AND YOUR TEAM WITH LEVEL 29's. GLB WOULD ONLY DO THIS FOR NEW PLAYERS AND NEW TEAMS. Once you are finished your first season with your player, you then move on to the way the game is played. Trying to find a team for your players. GLB has NUMEROUS teams that are CPU owned teams. Or human owned teams with mostly CPU players because they can't sing anyone because it's a catch 22. I don't see a reason for GLB to have partial teams all over the place. you could take those partial teams and combine to make a entirely human team. All new players want to sign with teams that have human players, but the only way to get human players to start, is creating a bunch of your own. If you don't have in game friends or you don't want to make a bunch of players, YOU CAN'T SIGN HUMAN PLAYERS. ARE YOU FOLLOWING ME NOVUS?? It's really not that hard to understand the concept. But you want to be mumbo jumbo big tough guy and blab on about how it is fair for managers to create a ton of players just so their team can win.

If you haven't gotten it by now, I'll explain it to you in 1 sentence. "The game is fun to you because you're only on one side of the spectrum, and you haven't thought about anyone else but yourself."
Edited by mdnhs01 on Mar 4, 2013 11:47:36
 
mdnhs01
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Originally posted by Dub J
The problem isn't with the game but rather the user. You can't expect to rarely or never post in the main forums and not build up a reputation and/or network of friends and expect to compete with people that do unless you plan on spending tons on flex.



I do completely understand what you're saying, but for GLB to really take a step in the direction of expansion, they have to figure out a way to make it fun for everyone. I can only imagine how many people have signed up and left after a season of 2 because the fun is taken out by the teams that roll over other teams. Having a good team is one thing. But perhaps GLB should limit the amount of players each manager can have on a team. Five players or so per team allows 2 things. It allows managers who aren't in the "circle" of popularity to get a higher chance of being signed by a good owner and team. Then it allows other teams to have a competitive chance at winning.
 
mdnhs01
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It's merely a suggestion that would never be adapted by GLB because they'd probably lose more money doing it this way. But as always, there's someone out there that has valued their opinion much higher than it should be and they try to discourage people. Little does Novus care, i could care less about his opinion. To me, this is just a game. I made a suggestion to put some fun into it, but i see that people like Novus already have their fun at the expense of unfortunate player owners that get put in bad situations.
 
Novus
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Originally posted by mdnhs01
... i see that people like Novus already have their fun at the expense of unfortunate player owners that get put in bad situations.




First of all, we're both chasing an internet trophy, or else you wouldn't be posting here or playing this game in the first place. Don't act like you're superior to me on that front.

Second, answer me this: if people like me stop buying teams because we can't control who plays on them, who's gonna be left to run teams? There will be fewer team owners, and thus fewer teams... and fewer homes for players created by new agents.

You're acting like I'm doing something wrong here. I've spent 31 seasons in this game learning how to play and how not to play, and building up a network of friends and a mental database of knowledge along the way. What's wrong with using both of those?

I have done nothing that you can't do as well. Do it.
 
Dub J
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I never did like telling people how to build their dots. Always seemed kind of douche-like. lol

I just sign dots and if I see they are fucking up royally will offer some advice. If I find their builds to be atrocious at the end of the season I just find a replacement. Ask Gerr how I respond when told I need to follow a build plan.

 
AirMcMVP
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OK, so next season I'm starting up a new team. I have all but 4 positions filled at this point. The team is a mix of guys from a network I'm a member of and dot builders on my current team.

How would your suggestion affect me and my plans?
 
Novus
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Originally posted by AirMcMVP
OK, so next season I'm starting up a new team. I have all but 4 positions filled at this point. The team is a mix of guys from a network I'm a member of and dot builders on my current team.

How would your suggestion affect me and my plans?


I can answer that right from the OP:

"right before the season started, GLB would take all the new players and randomly place them on a team filling each team with a certain amount of players at each position."

So basically, none of the dots (or at most two or three at random) that you recruited for your team would actually end up on your team. Your team would be populated completely at random.

In addition, any dots that you create yourself would also be randomly assigned to other teams, with no option for you to control where they go.
Edited by Novus on Mar 4, 2013 12:14:02
 
Dub J
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Go back and read the op imo.

 
Novus
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Originally posted by Dub J
I never did like telling people how to build their dots. Always seemed kind of douche-like. lol


I know. That's why I try not to do that. It's just that it's so easy for a new player in this game to royally screw up a dot, so that's the one case where I'd want someone to follow my instructions very closely. Other than that, my attitude is "Here's a build plan. If you want to follow it, great! If not, hey, it's your dot. Just try not to fuck it up too badly."

Seems to be working for us this time around.
 
AirMcMVP
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Originally posted by Novus
I can answer that right from the OP:

Yeah, I got that.

Originally posted by Dub J
Go back and read the op imo.

Just trying to make the OP see it from a different angle. Perhaps it didn't come across as I had intended.
 
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