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Forum > Goal Line Blitz > Rate my Player > 79 not-sure-what-to-call-it HB, help on SAs?
psi
fur eel
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strength : 80.26
speed : 165.1 (+58)
agility : 85.1
jumping : 24
stamina : 62.26
vision : 46.1
confidence : 22.26
catching : 22.26
carrying : 94.1

one thing of note is that in terms of fakes and breaks, I don't want to double up on either. 1 SA for each. there will only be enough SP leftover to splash in some Surge and/or Cover Up

other thing, I want him to have the SAs that interfere the least with his momentum if possible. Spin and Juke worry me in that regard, while HF/PT seem more suited for times like when he's rushing up the middle for short yardage. or am I totally wrong lolol?
 
psi
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part 2) should i just make this thing a returner?
 
psi
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part 3) retire and start over?
 
Theo Wizzago
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Well... he's not a back you want trying to catch passes... so scat back is kinda out.
 
aaasahi
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Wow, I like this dot...
As for SA, I guess I will still try Juke, though I don't know that agility is enough.
 
DiMo28
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Juke won't slow you down. I don't think he has enough Vision to be a returner, but wouldn't hurt to try. Also, if he fumbles as returners tend to do, the low confidence will be a problem.
 
Primate
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Ag is OK.
What % AE do you have or intend to have? That will dictate your SA's, and would be a better way to choose than picking 1 of each.
 
psi
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Uh ionno, i just assumed that with only 2 SAs taken, it would go 2 break % 2 fake %. But it's very wide open. 48 SP to spend on SAs.

If it were smart to pick up both fake SAs, the piece of AE i'd be dropping into it would almost certainly be one of the fake % pieces.
With his crap vision, the fakes probably aren't gonna work on anyone but the D-line or blocked defenders. I want him running on around -75 Power on the slider, with Bruiser, which means that Spin is probably out of the picture (given the scary Bortquote about how it gets a bonus the more elusive your slider is set to).

with AE being 2 break% 1 fake% 1 Power Through, the SA trees could look like this, does this look alright or do you want a penalized SA that's a major part of the build to be taken to 12 or 13 to compensate?
5-9-4-10-1
1-1-2-10-0
 
yello1
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Juke Power Through Break% Fake% CEQ Break he'll be fine.
 
Primate
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Originally posted by Pen15
Uh ionno, i just assumed that with only 2 SAs taken, it would go 2 break % 2 fake %. But it's very wide open. 48 SP to spend on SAs.

If it were smart to pick up both fake SAs, the piece of AE i'd be dropping into it would almost certainly be one of the fake % pieces.
With his crap vision, the fakes probably aren't gonna work on anyone but the D-line or blocked defenders. I want him running on around -75 Power on the slider, with Bruiser, which means that Spin is probably out of the picture (given the scary Bortquote about how it gets a bonus the more elusive your slider is set to).

with AE being 2 break% 1 fake% 1 Power Through, the SA trees could look like this, does this look alright or do you want a penalized SA that's a major part of the build to be taken to 12 or 13 to compensate?
5-9-4-10-1
1-1-2-10-0


spin still fires on the power side. Just not as often. BT%, spin, PT should work
 
Mob-6
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I'd go for break tackle SAs to spring big gainers against the CBs on outside runs as I share the concern about not enough vision for the fakes to do damage.
 
yello1
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Originally posted by Mob-6
I'd go for break tackle SAs to spring big gainers against the CBs on outside runs as I share the concern about not enough vision for the fakes to do damage.


If he puts the Quick VA to 15 then his effective Agility is 88.9295.

Throw in Quick Feet for a 30% chance to Juke.

Thats enough for Juke to go off enough to be useful I would say.

 
Theo Wizzago
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Perhaps Slippery would work better than Juke? Dunno... just chuckin out a thought.
 


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