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Forum > Suggestions > Get rid of false starts already
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_OSIRIS_
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I mean is really is this random crap unnecessary? Does it really make the game any better? Has anyone ever had a game where they thought "If only there were a few more false starts that would have been a great game!"? What the hell is the point? "But OSIRIS they make the sim so realistic!". Really?

Once again down 7 late in the forth quarter I get false starts on consecutive series. Game over. I can't ell you how many times this has happened and it really throws me into a rage. It's not that the false starts caused my loss, but you just never know. Sure I know the train vision thing, but entry level dots are three days old. Why the hell did I waste any time at all with a game plan when random crap plays such a big roll in how games are actually played out?

I hope there is a valid counter argument other than the usual lolpeewee, or some asshole with two dots who has never coordinated anything ever somehow blame it all on mm laziness.

My suggestion is for the love of god get rid of false starts.
 
hatchman
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-1 we all are faced with the same random things like this so it is fair. and the random penalties add a little wrinkle to the outcome of games. I have been in your shoes before and lost a game like you outlined. but I still like the small random things every now and then.
 
_OSIRIS_
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Originally posted by hatchman
-1 we all are faced with the same random things like this so it is fair. and the random penalties add a little wrinkle to the outcome of games. I have been in your shoes before and lost a game like you outlined. but I still like the small random things every now and then.


Random things like the make catch roll or a vision check, but false starts? really? I almost quit this game because of them before. The sim is good now but I just can't deal with false starts. I am not going to rage quit but am considering retiring all of my booted dots on not opening my wallet again. I have better shit to do with my life than spend time gameplanning for something that is not really a reasonable part of this game. If it were some kind of tactic setting or SA that could be changed or countered then I would not have a problem with it. But Bort sitting there with a little button telling Catch "Watch this! hahaha!" is really not doing it for me.
Edited by _OSIRIS_ on Feb 7, 2013 21:05:44
Edited by _OSIRIS_ on Feb 7, 2013 21:05:29
 
hatchman
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Originally posted by _OSIRIS_
Random things like the make catch roll or a vision check, but false starts? really? I almost quit this game because of them before. The sim is good now but I just can't deal with false starts. I am not going to rage quit but am considering retiring all of my booted dots on not opening my wallet again. I have better shit to do with my life than spend time gameplanning for something that is not really a reasonable part of this game. If it were some kind of tactic setting or SA that could be changed or countered then I would not have a problem with it. But Bort sitting there with a little button telling Catch "Watch this! hahaha!" is really not doing it for me.


we have had the false starts for as long as I can remember. and they have never been a huge problem for anyone that I know of and I have a ton of players and deal with alot of different teams. so in reality I do not see why you are so bent out of shape over this. it is just a little random thing that pops up every now and then and adds a different dimension to the game. I can understand your view because you blame it for a loss. anyway good luck in getting it removed I just don't see it as something that is a problem so I still -1 the suggestion.
 
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Penalties at the lowest levels, where there is no time for the build to impact the penalty roll, have always been out of hand. I would be 100% in favor of penalties scaling with level. I have seen games where nearly every offensive possession had to overcome a penalty, whereas the other team had very few penalties. Then again, I never liked how penalties were implemented at all. Why no false starts from the QB or HB? Why no holding by players that are getting beat? No picks on the WRs? Lets face it, those happen alot in GLB.
 
hatchman
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this is a problem only in the lower levels and we all know that. once players level up enough in their builds the false starts slow immensely. and you guys know as well as I do rookie dots and peewee dots are supposed to be equal to peewee or elementary school football players and they have a ton of false start penalties in real life. so this is working as intended from my perspective.
 
_OSIRIS_
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Originally posted by hatchman
this is a problem only in the lower levels and we all know that. once players level up enough in their builds the false starts slow immensely. and you guys know as well as I do rookie dots and peewee dots are supposed to be equal to peewee or elementary school football players and they have a ton of false start penalties in real life. so this is working as intended from my perspective.


I played G, OT, and TE on the offensive side of the ball back in my RL peewee days. I had one holding call in three seasons. This isn't lunch $ I deal out to this game.

Yes penalties will subside, the problem is having the official tourney start on day 3. You can overcome bullshit penalties in the regular season, but not in a day 3 elimination game.
 
Novus
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Originally posted by _OSIRIS_
I played G, OT, and TE on the offensive side of the ball back in my RL peewee days. I had one holding call in three seasons. This isn't lunch $ I deal out to this game.

Yes penalties will subside, the problem is having the official tourney start on day 3. You can overcome bullshit penalties in the regular season, but not in a day 3 elimination game.


Eh, if the game is close enough that a few penalties swing the whole outcome of the game, then that tells me you just need to get better at the game. Don't put yourself in the position where a few penalties can cost you the game in the first place.

It's like teams in real life who complain they lost a game "because of the refs." Well, you can't control the refs, but you can control how well you play. So next time, go out there and blow the other team out of the water. That way, if the refs blow 8 calls in your opponent's favor, all it does is takes a 35-point win and makes it a 28-point win instead.

False Starts are part of the game. So are dropped catches, failed vision checks, and blown blocking assignments -- all things that happen more at the lower levels of the game but go away as your builds get more rounded out. Those are all random too... should they all be removed from the game as well?
 
_OSIRIS_
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Originally posted by Novus
Eh, if the game is close enough that a few penalties swing the whole outcome of the game, then that tells me you just need to get better at the game. Don't put yourself in the position where a few penalties can cost you the game in the first place.

It's like teams in real life who complain they lost a game "because of the refs." Well, you can't control the refs, but you can control how well you play. So next time, go out there and blow the other team out of the water. That way, if the refs blow 8 calls in your opponent's favor, all it does is takes a 35-point win and makes it a 28-point win instead.

False Starts are part of the game. So are dropped catches, failed vision checks, and blown blocking assignments -- all things that happen more at the lower levels of the game but go away as your builds get more rounded out. Those are all random too... should they all be removed from the game as well?


No fucking shit false starts are part of the game. But why? Dropped catches, vision checks, blown blocking , over runs in coverage are all things you can counter early in the season. Dropped passes you run a lot, vision checks you can put extra help at the attack point, blocking is canceled out by poor tacking, over runs you double and stagger coverage on the routes that cause them the most. False starts there isn't a damn thing to do other than make vision the #1 or #2 attribute which will ruin your late season build. How the fuck do false starts make this game better? Do you actually say "Wow! That false start was awesome!"?

You must not play much peewee if you think good evenly matched teams are going to blow each other out. I have been playing against many of these agents for almost 20 seasons. I mean how much better do I need to be? I had the #2 team in peewee last season and we were no/nos.
 
_OSIRIS_
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I've had false starts go the other way in my favor and I hate that as well. Just makes me wonder what could have and should have been. 4th and 1 under two minutes to play just like that turns into 4th and 11. Sure you can say call better 4th and 11 plays but it should happen in the first place. Doesn't matter if it happens to me or my opponant it not awesome or cool, just seems so out of place. Flying saucers landing would be around the same level relavence. It's like a long chess match and a dog's tail wipes the board out.
 
darncat
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-1 penalties are part of the game

plus, yr making confidence less important with this decision so IMO its NGH


also, we just finished rookie league, and i don't think there were that much penalties at all-
maybe 2 or 3 a game, tops? its just i have yet to even see the slightest hint of an issue here, ever.
 
darncat
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like if san fransisco doesn't:
have the FB try to make 28 moves at the LOS and fumbles directly to the defense
have a ball catch CK's fingernail and flutter into ed Reed's hands
have a safety abandon his cover 2 responsibility in the worst decision in Super Bowl history
then the CB goes and jumps over the fallen WR so he can just go ahead and have a TD
have two players in reach not even attempt to tackle during a 108 yard return
have a rookie QB use a time-out down 22 in the 3rd quarter
have a rookie QB waste a time-out that ensures you won't get another chance if you cant score this TD
have a coach forget the plays they run that nobody can stop to score a TD

well, yes, if you ignore all this, maybe you can say its the refs fault.
and im sure in your games, you can ignore plenty and say its the refs fault, too, i guess...
but did the refs make it fourth down? did they give the other team points so that you needed to make this first down to win?
thats all i have to say on this.
 
_OSIRIS_
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5-8 false starts are way too much. It's bull shit. Maybe in the preseason but in games that count it's bull shit. There is no way to counter it. I've been intense training vision since preseason even though I know it will hurt my end build, yet I get 5 penalties to only one for the other team. If I neglect vision and confidence and get riddled with false starts mid season then it is my doing, but there is nothing I can do. It's bull shit and you would think after all this time they would address it. They are so random and completely out of place. If not get rid of them completely at least address the issue and make the vision/confidence effect on false starts less from levels 1-6.
 
Dub J
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+1

It is really stupid to have just two penalties in this game. Either have all of them and have a balance between O and D penalties or get rid of them altogether.

 
_OSIRIS_
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Originally posted by darncat
like if san fransisco doesn't:
have the FB try to make 28 moves at the LOS and fumbles directly to the defense
have a ball catch CK's fingernail and flutter into ed Reed's hands
have a safety abandon his cover 2 responsibility in the worst decision in Super Bowl history
then the CB goes and jumps over the fallen WR so he can just go ahead and have a TD
have two players in reach not even attempt to tackle during a 108 yard return
have a rookie QB use a time-out down 22 in the 3rd quarter
have a rookie QB waste a time-out that ensures you won't get another chance if you cant score this TD
have a coach forget the plays they run that nobody can stop to score a TD

well, yes, if you ignore all this, maybe you can say its the refs fault.
and im sure in your games, you can ignore plenty and say its the refs fault, too, i guess...
but did the refs make it fourth down? did they give the other team points so that you needed to make this first down to win?
thats all i have to say on this.

It changes the game. Most of my false starts in the game I'm referring to were on first down. It takes my offensive game plan away and forces me to pass against a good pass defense. How the hell do you know what it caused and what it didn't cause? You just never know. I think I could have scored and ran the rest of the time off the clock, or they would have stopped me. You just never know. I'm sick of 1st and 15s or 1st and 20s. Preseason sure but regular season? It is seriously frusterating to some of us that enjoy competetive peewee ball but it's all about you isn't it? I'm just asking at least give us a chance to train before hammering us with false starts.
 
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