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Forum > Suggestions > Allow multiple tagging sorted by GM
yello1
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Allow multiple tagging sorted by GM.

By this I mean let GM Alpha come in and tag Opponent 01 for Team A and have the drago down choice of his tagging to be either the Teams or his. GM Beta could then come in and Tag the same Opponent 01 for Team A and save it as his Tags. There could then be as many different set of Tags for Opponent 01 as Team A has GMs with Scouting power.

In the Tactics Calendar you would have an additional Drag Down for Tags that would show Default (Team) and then the names of the various GMs who have saved a Tag Set for the given Opponent.

For simplicity sake the tags associated with the GM on a given Team would stick to that Opponent Team combination and not port with him between his GMed Teams nor the players on the Opponent Team the way they do generally. Team Tags would be normal.

The Reasons for this are as follows

1) Sometimes you may not be sure if your GM is going to get his game plan in. Or maybe upon review you decide you want to do it. Or maybe you would like to have a Scout who tags the Opponents but you want to check his math before applying them to your gameplanning.

2) When signing on a new DC you want to save your old tags just in case you dont like the DCs system and later want to go back to your own.

3) The ability to have different sets of Tags and AIs for any given foe without totally starting from tagging scratch (ie Playoff regular season and Scrims) by stashing them on your different GMs.
 
fogie55
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you could sort of do this now (probably max 2 different GMs though) by using the custom tags and/or re-assigning tag names you might not normally use
 
darncat
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personally this is just too confusing imo

you look at any rl football team, u got one set of terminology, one lexicon, one system.
imagine if every coach on one team was running his own system... chaos.
 
Novus
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I'm not entirely sure I understand yello's suggestion, and that makes me all the more inclined to oppose it, quite frankly. Sounds too confusing.

-1
 
hatchman
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Originally posted by Novus
I'm not entirely sure I understand yello's suggestion, and that makes me all the more inclined to oppose it, quite frankly. Sounds too confusing.

-1


as usual a Yello1 suggestion is so complicated he can't even understand what he is asking for.
 
yello1
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Its not that confusing at all.

OurTeam

Owner
HC
DC1
DC2
GM with Scouting1
GM with Scouting2

BadGuyTeam1 Scouting Tag Options by Coach
OurTeam Default Tags for BadGuyTeam1 - Can be written to by all, Can be seen and applied to Tactics Calender by all
Owner TTags for BadGuyTeam1 - Can be written to only by Owner
HC TTags for BadGuyTeam1 - Can be written to only by HC, Can be seen and applied to Tactics Calender by all
DC1 TTags for BadGuyTeam1 - Can be written to only by DC1, Can be seen and applied to Tactics Calender by all
DC2 TTags for BadGuyTeam1 - Can be written to only by DC2, Can be seen and applied to Tactics Calender by all

Select Coach Selection in Scouting Report the same way you select team now, with it defaulting to Team

Addition to the OP, a Copy to My and Copy to Team Scouting Report options

Tactics Calender Add a Drag down that would show all active saved Scouting Reports for the Team, defaulting to Team

Scouting Report
Team
Owner
HC
DC1
DC2

On the screens other than Team and Owner, the Names and title of the player with those scouting powers (if any) would be shown. So it could just say Team and Owner if you were solo running the team, or it could be as many as coaches you give scouting power to. Up to some limit needed for coding and page sizes. In that case it would grab the scout only GMs in some order (alphabetical, order added to team) and show only the ones that fit.
Edited by yello1 on Feb 8, 2013 07:33:20
Edited by yello1 on Feb 8, 2013 07:31:43
 
Plankton
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How would the AI differentiate which tags to queue off of, or did I miss that part of this suggestion?
Edited by Plankton on Feb 8, 2013 08:00:24
 
Novus
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I just don't get the benefit here, assuming I'm even understanding this right.

Basically, two different GMs for the same team could each scout the same opponent and set up two different sets of tags for your team for that opponent, and this helps... how?

I can sure see how it could fuck a team over royally if an owner or DC selected the wrong set of tags by mistake, though.

More complexity + zero benefit = more complexity for no reason.

My -1 stands.
 
Theo Wizzago
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I saw this somewhere... YES! Laurel and Hardy's "Who's On First?!" routine.
 
darncat
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Originally posted by Theo Wizzago
I saw this somewhere... YES! Laurel and Hardy's "Who's On First?!" routine.


lol
Edited by darncat on Feb 9, 2013 01:38:36
 
Greywolfmeb
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yello1
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Originally posted by Plankton
How would the AI differentiate which tags to queue off of, or did I miss that part of this suggestion?


You would set it in the Tactics Calender was my idea, or it would use the default. There could also be a setting in AI selection page I guess.

 
yello1
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Originally posted by Novus
I just don't get the benefit here, assuming I'm even understanding this right.

Basically, two different GMs for the same team could each scout the same opponent and set up two different sets of tags for your team for that opponent, and this helps... how?

I can sure see how it could fuck a team over royally if an owner or DC selected the wrong set of tags by mistake, though.

More complexity + zero benefit = more complexity for no reason.

My -1 stands.


The benefits are fourfold, 1) scouting for multiple DAIs, 2) preserving your scouting, 3) hedging your bets, and 4) screening new coaches or scouts.

1) Multiple DAIs use could be used, for instance, when you have a regular season DAI and a Playoff DAI or perhaps instead or also a Tourney or Scrimmage DAI that do not necessarily use the same tagging name scheme (either for tactical reasons or you have different GMs DC regular and playoff games). You could scout the team and mark it up for your Regular Season DAI and save it as the Team Scout. And then come playoff scouting time, you could mark it up for your Playoff DAI and save it to your Personal Scout of the team. That way you do not write over your Team Scout and will have that as an existing foundation to use next regular season should you play that team again.

2) Preserving your scouting means not losing your own Scouting of a foe when you hire a DC. If I am an owner and have been playing an opponent with my DAI for a season or more and therefore have him Scouted the way I like for my DAI. Today if I hire a DC, his scouting will wipe over mine and I will lose my scouting unless I wrote it down. With my system you could save it to your personal Scout and use it again if you like.

3) Hedging could work like this. At the start of your season you hire a new DC, or you know your DC is not 100% reliable or you just want to prepare for the unexpected (loss of internet etc), or game time is fast approaching and as of yet your DC has not prepared for the game completely but maybe he has done some scouting but has not selected a DAI for the game in the calender. You do not want to miss having a scouted DAI in for the game, but you do not want to write over your DCs scouting in case he does work the game. So you can prepare ahead of time by putting together a Scouting report on your foe and saving it to your Scouting and setting up a DAI with your scouting on the Tactics Calender. Now if your DC shows up and puts his game plan and scouting in, you are okay. But if not your DAI will fire with your scouting. Thats a little confusing sounding but the idea is to always be sure you have a scouted DAI in for a foe, and to be able to do so without stepping on your DCs toes or his scouting.

4) You have a prospective new Scout or Coach. You want to see how well he scouts before you start using him "live", or you want to double check before putting their scouting into place. This way you could see his scouting before electing to use it in your game plan, and have your own Scouting in place in case you do not.


 
Kirghiz
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Originally posted by yello1
The benefits are fourfold


Almost enough folds to make a swan.
 


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