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Forum > Suggestions > Output timeouts and hurry-up mode in the Offense AI Tester
TrevJo
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There are several instances where people aren't clear as to whether a timeout would be called, and whether the clock should run down.

To help with this, this info should be provided in the AI tester.
(Note: This would only be queried when Clock Running = Yes. Also, this could be optional and non-default in case people don't care or might get confused.)

Several scenarios that are tricky which this would help would include... end of half and backed up in your own territory, will the clock run if I take a knee or will the AI call timeouts?... second half with one team leading, how soon does hurry-up and clock-milking mode begin?... end of half in field goal range, will the clock run down to 1 if I kick a field goal? will the AI call a timeout with 25 seconds left in a tie game if I try to run one more offensive play instead of kicking the FG?


Currently, the Offense AI Tester shows the following:

Matching Input:
<inputs>

Possible Outputs:
<outputs>


I suggest adding the following...


Timeout called? (only shown if clock is running)
yes | no

Hurry-up mode: (only shown if clock is running and timeout called = no)
normal | hurry-up | milk clock | run clock down to 1 second
Edited by TrevJo on Feb 3, 2013 11:43:55
Edited by TrevJo on Feb 3, 2013 11:35:26
Edited by TrevJo on Feb 3, 2013 11:34:54
Edited by TrevJo on Feb 3, 2013 10:57:44
 
Novus
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I like this. Lift the fog of war on how timeouts are called.

+1
 
AirMcMVP
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Originally posted by Novus
I like this. Lift the fog of war on how timeouts are called.

+1


http://wiki.goallineblitz.com/index.php/Timeout_Logic

Confirmed by Catch to be accurate.
 
Novus
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Originally posted by AirMcMVP
http://wiki.goallineblitz.com/index.php/Timeout_Logic

Confirmed by Catch to be accurate.


Cool, never knew that was out there.

However, I still think it would be helpful to implement this into the AI Tester as well, so my +1 still stands.
 


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