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Forum > Suggestions > Have a 'success' setting in the offensive packages and/or AI
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The Hitman
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Considering that the sim will repeatedly run a play that gets no yards in the same situation:

Have a auto-adjust slider with the packages and/or O-AI which will prompt the sim to react. For example: If I had the a run package set for four yards and the play does not get four yards (and the auto-adjust is being used) then sim would not repeat that play.


BACKGROUND INFO:

I have tested this thoroughly and the sim only slightly changes when I go from auto-adjust OFF to auto-adjust Very Quickly, and it will still run a bad play repeatedly if the auto-adjust is set to Very Quickly even when there are several plays available.

In my most recent test I had eight plays available for a given situation but the sim only ran five of them and repeated a play that had zero yards on it's first attempt.
 
djaco
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+1
 
InRomoWeTrust
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Originally posted by The Hitman
BACKGROUND INFO:

I have tested this thoroughly and the sim only slightly changes when I go from auto-adjust OFF to auto-adjust Very Quickly, and it will still run a bad play repeatedly if the auto-adjust is set to Very Quickly even when there are several plays available.

In my most recent test I had eight plays available for a given situation but the sim only ran five of them and repeated a play that had zero yards on it's first attempt.


While I don't disagree that it'd be nice to be able to define what success/failure is with auto-adjust, I do offer this hint (it's something that most OCs need to learn).

The size of the biases you use in your packages matter. A lot. Adjustment values are flat (adjust quickly yielding -5 to a bias on a 'bad' play), not multiplicative.
Edited by InRomoWeTrust on Jan 17, 2013 13:25:18
 
The Hitman
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Originally posted by InRomoWeTrust
While I don't disagree that it'd be nice to be able to define what success/failure is with auto-adjust, I do offer this hint (it's something that most OCs need to learn).

The size of the biases you use in your packages matter. A lot. Adjustment values are flat (adjust quickly yielding -5 to a bias on a 'bad' play), not multiplicative.


I have sent you a PM. I've tested this situation using a large range of variables.
 
The Hitman
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http://goallineblitz.com/game/forum_thread.pl?thread_id=318367

From Bort (in the above post): Autoadjust is not going to make up for a bad plan to start with. You have to give it something to start from and it will do some adjusting. It's not going to win the game for you, though. It will just keep you from continually running up the gut when you keep getting stopped for 1 yd, or keep you from continuing to bomb it out when you keep getting picked off, etc. Basically, the kind of stuff a coach would make adjustments for in the middle of the game when he sees something isn't working.

What am I missing? This doesn't work regardless of how many plays, packages or inputs are used and it doesn't make a difference if the auto-adjust is off or set to very quick. It does seem to work a little bit better set to very quick though.
 
bhall43
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I used to really be frustrated by Auto adjust and want more control over it like this. But I have to say under the current circumstances of how random plays can be in glb, I would certainly say there is a lot to be said for the current setup in that it is probably a lot more helpful to the average OC than if they were able to pinpoint exactly what they want as their success (or lack there of) ratio.
 
The Hitman
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If I could see just one game (not a blowout) where the auto-adjust worked, I might believe it is real. But for now it remains like Santa Claus and the Easter Bunny.
 
Novus
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Originally posted by The Hitman
In my most recent test I had eight plays available for a given situation but the sim only ran five of them and repeated a play that had zero yards on it's first attempt.


Following up on Romo's question... what percentage did you have each play at? Were all 8 plays at 100% each like a lot of people do nowadays, for a total of 800%? Or did you have each play at 12.5% each, for a total of 100%? (12.5% x 8 = 100%)

Makes a HUGE difference. Auto-Adjust simply adjusts the raw number you have in your package.

If you have all 8 plays at 100% each, Auto-Adjust set to Very Quickly, and you run a play that gets stuffed for a 1-yard loss, here's what would happen:
- The bad play would drop to 95%.
- The other 7 unused plays would each increase to 100.7% each.
- There's not much difference between 95% and 100.7%, so the 95% play would still have just under a 1-in-8 chance of getting called -- pretty much the same chance as before.

If you have all 8 plays at 12.5% each, Auto-Adjust set to Very Quickly, and you run a play for a 1-yard loss, here's what would happen:
- The bad play would drop to 7.5%.
- The other 7 unused plays would each increase to 13.2%.
- The 7.5% play would now drop from a 1-in-8 chance of getting called to a 1-in-13 chance of getting called -- significantly smaller.

...

See how that could make a big difference, Hitman?
Edited by Novus on Jan 17, 2013 14:22:05
 
Novus
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Originally posted by The Hitman
If I could see just one game (not a blowout) where the auto-adjust worked, I might believe it is real. But for now it remains like Santa Claus and the Easter Bunny.


It's been working for me just fine all season. I have an all-rushing team, and we had a game earlier this season where our opponent COMPLETELY sold out to stopping the outside run, leaving wide-open running lanes right up the middle. As the game went on, my AI called more and more inside runs and fewer and fewer outside runs, and we ended up demolishing them. It was fun to watch.

We've had other games where it clearly helped us (and one game where we got screwed because of our first couple of outside runs getting lucky for big gains, and then the next 30 outside runs getting TFL'd), but yeah, if it's not working for you, see my post above. I suspect that's your problem.

I used to think Auto-Adjust didn't work either. But then I switched from setting every play at 100% (and not caring about the total) to making sure all of the percentages within each package added up to a grand total of 100%, and Auto Adjust started working for me. I really think that's why AA doesn't seem to work for some people... they don't fully understand the mechanics of how it works.
 
The Hitman
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Originally posted by Novus
Following up on Romo's question... what percentage did you have each play at? Were all 8 plays at 100% each like a lot of people do nowadays, for a total of 800%? Or did you have each play at 12.5% each, for a total of 100%? (12.5% x 8 = 100%)

Makes a HUGE difference. Auto-Adjust simply adjusts the raw number you have in your package.

If you have all 8 plays at 100% each, Auto-Adjust set to Very Quickly, and you run a play that gets stuffed for a 1-yard loss, here's what would happen:
- The bad play would drop to 95%.
- The other 7 unused plays would each increase to 100.7% each.
- There's not much difference between 95% and 100.7%, so the 95% play would still have just under a 1-in-8 chance of getting called -- pretty much the same chance as before.

If you have all 8 plays at 12.5% each, Auto-Adjust set to Very Quickly, and you run a play for a 1-yard loss, here's what would happen:
- The bad play would drop to 7.5%.
- The other 7 unused plays would each increase to 13.2%.
- The 7.5% play would now drop from a 1-in-8 chance of getting called to a 1-in-13 chance of getting called -- significantly smaller.

...

See how that could make a big difference, Hitman?


Yes I do see how this could make a HUGE difference and I really appreciate the explanation!

Unfortunately I used to do it this way but I went to 100% when it didn't work* because I got tired of doing the math with no success.

When I say that I've tried all known variables I really mean it. I have a lot of education in the analysis and identification of variables and trends in data.

ALTHOUGH I have not gone back to this method in at least 10 seasons so I will try it again, tomorrow even. Maybe something has improved?

*Where I say 'didn't work' I am not arguing with mathematics O_o, I am only pointing out my original point that it doesn't work in GLB, or it doesn't work well. AND gameplanning and builds should win football games (even GLB football games), not minutia.
Edited by The Hitman on Jan 17, 2013 14:40:49
 
Novus
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Originally posted by The Hitman
Yes I do see how this could make a HUGE difference and I really appreciate the explanation!

Unfortunately I used to do it this way but I went to 100% when it didn't work* because I got tired of doing the math with no success.

When I say that I've tried all known variables I really mean it. I have a lot of education in the analysis and identification of variables and trends in data.

ALTHOUGH I have not gone back to this method in at least 10 seasons so I will try it again, tomorrow even. Maybe something has improved?

*Where I say 'didn't work' I am not arguing with mathematics O_o, I am only pointing out my original point that it doesn't work in GLB, or it doesn't work well. AND gameplanning and builds should win football games (even GLB football games), not minutia.


I can't specifically recall if they've made any changes to Auto-Adjust or not, but I do remember a while ago that everyone HATED it, whereas nowadays I know quite a few "GLB-smart" people who use it. And quite a few who don't as well. But it used to be the number of people who used Auto-Adjust was basically 0, but that number has gone up over time. So, either Bort tweaked it, or people's understanding of AA improved, or perhaps both.

...and now somebody will find it in the Game Changes log and quote it here, I'm sure.
 
SteveMax58
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I've had my annoyances with AA as well but I have to say I use 100% exclusively for each AI output as I thought I recalled seeing an explanation one time that all % were adjusted up or down to make 100%(plus I'm lazy & didnt see any reason to do something that was useless). So entering 2 outputs at 100/100% gets adjusted to 50/50% at game time just as entering 25/25% would also adjust up to 50/50%.

Novus' explanation is what I had originally assumed before I thought I saw contradicted (thought it was a Q&A). Maybe I misread something...highly possible.
 
bhall43
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ive always used Auto Adjust fwiw.
 
Pwned
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Originally posted by bhall43
ive always used Auto Adjust fwiw.


I do to. Can I ask the OP where he is adjusting his AA? IE inside the packages, or AI's or basic tactics page?

For the longest time thought I could just use the basic tactic AA and it would adjust my AI's.. Later to find out it only adjusted the basic tactics as they were called, which a good AI never uses basic tactics, so I wasn't even using AA after all.
 
Dr. E
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Originally posted by The Hitman
Considering that the sim will repeatedly run a play that gets no yards in the same situation:

Have a auto-adjust slider with the packages and/or O-AI which will prompt the sim to react. For example: If I had the a run package set for four yards and the play does not get four yards (and the auto-adjust is being used) then sim would not repeat that play.


BACKGROUND INFO:

I have tested this thoroughly and the sim only slightly changes when I go from auto-adjust OFF to auto-adjust Very Quickly, and it will still run a bad play repeatedly if the auto-adjust is set to Very Quickly even when there are several plays available.

In my most recent test I had eight plays available for a given situation but the sim only ran five of them and repeated a play that had zero yards on it's first attempt.


A lot of the issues people have with auto adjust result from how they use plays and packages. If you just have two options for auto adjust to choose from, it works great.
 
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