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Forum > FAQ's, Player Guides and Newbie Help > Estimated APV gain per boost question
rileyx4
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What would be an estimated gain in player value per boost....for example level 73 dot at 1250 apv would be ???? at level 79......I am thinking about 20 per boost making the 1250 = 1370

Just trying to plan my s 33 roster as many players are now level 73 going to 79 start of season
......Thanks
 
reddogrw
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going from 73 to 79 includes the bonus of 20 extra SP with that 25th boost

the increase in EL is dependent on how high the primaries are since that is what usually gives people higher ELs
 
InRomoWeTrust
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Well first off remember you get the 20 extra SPs to apply. So on SPs alone, you're looking at 6*6 = 36 + 20 = 56

So your player value is 56 + whatever you get from ALGs for 6 boosts.

Side note: http://userscripts.org/scripts/show/114383
Edited by InRomoWeTrust on Jan 14, 2013 14:41:16
Edited by InRomoWeTrust on Jan 14, 2013 14:41:02 (fixed incorrect boost bonus)
 
InRomoWeTrust
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My 1325 OT goes to 1455. So about a 130 gain there. As reddog put it, the number is dependent on your high attributes.
 
reddogrw
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I would care more about the builds as opposed to EL anyway
 
InRomoWeTrust
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Originally posted by reddogrw
I would care more about the builds as opposed to EL anyway


truf

I saw some solid EL OTs in PLFT that had 68 agility, lol. They had like 80+ vision and confidence.
Edited by InRomoWeTrust on Jan 14, 2013 15:03:01
 
Qillar
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why would you have agility that high?
 
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Originally posted by Qillar
why would you have agility that high?


Agility a must for all o-line dots imo
 
Theo Wizzago
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Originally posted by $MDM$
Agility a must for all o-line dots imo


To a point. 68 is very workable... so is 90. But the 90 will always come at a cost to other skills that make your dot function well. It's a matter of taste and build skill/desire.
 
InRomoWeTrust
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Originally posted by Theo Wizzago
Originally posted by $MDM$

Agility a must for all o-line dots imo


To a point. 68 is very workable... so is 90. But the 90 will always come at a cost to other skills that make your dot function well. It's a matter of taste and build skill/desire.


68 is not workable for upper Pro or WL.
 
Theo Wizzago
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Originally posted by InRomoWeTrust
68 is not workable for upper Pro or WL.


My point was you don't have to kill your build to go for 100 always. I've seen lower agilities than 90 at those levels and those dots preformed just fine. It really depends on WHERE your dot lines up on the line. Against a DT you can get by with a little less... against a DE you want plenty of agility. That is where the OC, who knows his dots, knows where to properly place those dots to be certain to get the best out of them.
I do agree that the higher the agility, the better off your O-line dot is... just don't sell out for it and risk killing your build just to grab a few extra agility points.
 
Baustin
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Originally posted by Theo Wizzago
My point was you don't have to kill your build to go for 100 always. I've seen lower agilities than 90 at those levels and those dots preformed just fine. It really depends on WHERE your dot lines up on the line. Against a DT you can get by with a little less... against a DE you want plenty of agility. That is where the OC, who knows his dots, knows where to properly place those dots to be certain to get the best out of them.
I do agree that the higher the agility, the better off your O-line dot is... just don't sell out for it and risk killing your build just to grab a few extra agility points.


You're waaay off target on this one Theo. Getting a must-have attribute to the right number makes your build, it doesn't kill it.
 
bigtisme
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Originally posted by Theo Wizzago
To a point. 68 is very workable... so is 90. But the 90 will always come at a cost to other skills that make your dot function well. It's a matter of taste and build skill/desire.


I'm going to disagree with this advice. 68 agility is NOT a good point to be shooting for for any OL dot.
 
reddogrw
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Originally posted by bigtisme
Originally posted by Theo Wizzago

To a point. 68 is very workable... so is 90. But the 90 will always come at a cost to other skills that make your dot function well. It's a matter of taste and build skill/desire.


I'm going to disagree with this advice. 68 agility is NOT a good point to be shooting for for any OL dot.


 
Theo Wizzago
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Guess I did a rotten job of sayin what was on my mind. What I meant was, and I HAVE seen it enough to know it happens, if you had a build plan from the start... then, late in the build suddenly decide you might've missed something and now need to pour points into it to "fix the build"... you can do more damage than by simply sticking to your build plan. There are ways to "adjust" a skill without trashing your plans just to play catchup. I never disagreed that it's a bad idea to have a low agility for an O-lineman... I simply was trying to adress the OP's post and wondered if he was "trying to catchup a skill" late in the build. If so, then my advice is to use equipment and extra SP's rather than abandon his build plan. Sorry I bombed my explanation guys.
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