GLB should differentiate between hits and hurries on a QB. This wouldnt be so important if stamina wasnt drained from QBs who are constantly hurried. Qbs who are hit (contacted) should lose more stamina than QBs who are simply hurried in their decision making.
Next I wanted to talk about the effects of hits and hurries. Too often it seems the QBs can shake off hurries in a game and play flawlessly. Sure there is an occasional bad throw or two but hurries/hit should go beyond one game. They should affect a Qbs decision making throughout the season and maybe (to the dismay of many WL QBs) have physical affects. For any example Andrew Luck has taken a beating as the season has progressed. Lately it appears that the hits throughout the season have taken their toll on Luck and he hasnt produced the same as he did early on.
I think this will make the stamina statistic more of a requirement for QBs and may even inspire a durability stat. If you took time to read this it is much appreciated and thanks for giving this a thought.
Next I wanted to talk about the effects of hits and hurries. Too often it seems the QBs can shake off hurries in a game and play flawlessly. Sure there is an occasional bad throw or two but hurries/hit should go beyond one game. They should affect a Qbs decision making throughout the season and maybe (to the dismay of many WL QBs) have physical affects. For any example Andrew Luck has taken a beating as the season has progressed. Lately it appears that the hits throughout the season have taken their toll on Luck and he hasnt produced the same as he did early on.
I think this will make the stamina statistic more of a requirement for QBs and may even inspire a durability stat. If you took time to read this it is much appreciated and thanks for giving this a thought.






























