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XtremeT13
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So, if you are trying to set up a 2 minute drill for the 4th quarter for an attempt to tie or win the game in the final seconds. How do you do the play calls and call timeouts? Will the timeouts be called automatically after a play is run if I have them?
Also, if I don't have timeouts left. I assume I'll have to have an output for a play to spike the ball??
So, do I have an output that is 120 seconds or less and then whatever play/s I want run
then have an output for a spike play on 120 seconds or less and 2nd down, then a play for 3rd down? Anyone willing to help me with this a little more?
 
DiMo28
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Time-outs are called automatically. If you want to stop the clock when time is running (and you are out of time-outs), you will need to spike the ball.
Edited by DiMo28 on Dec 16, 2012 20:35:07
 
Homage
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Originally posted by DiMo28
Time-outs are called automatically. If you want to stop the clock when time is running (and you are out of time-outs), you will need to spike the ball.


This...

you can set the inputs in your OAI.
 
XtremeT13
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Originally posted by DiMo28
Time-outs are called automatically. If you want to stop the clock when time is running (and you are out of time-outs), you will need to spike the ball.


I was figuring this. But, how do I do it within the 2minute drill? Do I have to have a series of inputs after actual plays with spike ball? Or, do I just have spike ball as in output with in my 2 minute drill? That's what I'm confused on, is how to incorporate the spike with the plays
 
whodey08
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Originally posted by XtremeT13
I was figuring this. But, how do I do it within the 2minute drill? Do I have to have a series of inputs after actual plays with spike ball? Or, do I just have spike ball as in output with in my 2 minute drill? That's what I'm confused on, is how to incorporate the spike with the plays


Input: 1st downs or 1st and 2nd downs. Time left 120 seconds and no timeouts lefts
Output: spike ball
Should be the first input you have for the 2nd and/or 4th quarter so the AI reads it first.
Edited by whodey08 on Dec 16, 2012 21:45:58
 
XtremeT13
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Originally posted by whodey08
Input: 1st downs or 1st and 2nd downs. Time left 120 seconds and no timeouts lefts
Output: spike ball
Should be the first input you have for the 2nd and/or 4th quarter so the AI reads it first.


If I have 1st downs as a spike ball with 2 minutes left, won't it spike the ball on say a change of position with 2 minutes or less left and 1st down..or since the clock is stopped already, will it run a play instead and then spike on 2nd down? just making sure before I screw myself over.
 
whodey08
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Originally posted by XtremeT13
If I have 1st downs as a spike ball with 2 minutes left, won't it spike the ball on say a change of position with 2 minutes or less left and 1st down..or since the clock is stopped already, will it run a play instead and then spike on 2nd down? just making sure before I screw myself over.


You select the option "clock running". The only time it will spike the ball is if the clock is running and you have no time outs left. You choose if you want to spike the ball on 2nd down or just first downs.
 


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