I see a lot of complaints about the current EQ system, from acquiring to balance to rolling for it. I think you should be able to craft it.
Taken from WoW wiki
Originally posted by
A profession is a large trade-oriented set of skills that player characters may incrementally learn in order to gather, make, or enhance items that can be used in World of Warcraft gameplay. Professions are both learned and improved from a trainer (or sometimes with recipes), for a cost. Professions can be learned regardless of their character faction, race, or class (although there are a few class skills that are similar to professions.)
Specific trade skills within a profession allow you to do specific things — craft a specific item or add a specific enhancement. These are learned from the profession trainers, from recipes, or occasionally directly from a quest trainer. Each profession starts out with a few specific trade skills.
Through practice, a character gains skill levels within the profession and becomes more capable within that profession. Note the distinction, professional skills are capabilities within a profession, whereas professional skill level is a progression metric which is used as a prerequisite for professional skills and as a prerequisite for the ability to gather specific items within a gathering profession.
I think it could be cool. Every player could choose to specialize in either hand, foot, body, or head equipment. They would be able to learn recipes for different kinds of equipment, like there could be a recipe for Sticky Hands, and another for Power Through.
Thoughts?
Taken from WoW wiki
Originally posted by
A profession is a large trade-oriented set of skills that player characters may incrementally learn in order to gather, make, or enhance items that can be used in World of Warcraft gameplay. Professions are both learned and improved from a trainer (or sometimes with recipes), for a cost. Professions can be learned regardless of their character faction, race, or class (although there are a few class skills that are similar to professions.)
Specific trade skills within a profession allow you to do specific things — craft a specific item or add a specific enhancement. These are learned from the profession trainers, from recipes, or occasionally directly from a quest trainer. Each profession starts out with a few specific trade skills.
Through practice, a character gains skill levels within the profession and becomes more capable within that profession. Note the distinction, professional skills are capabilities within a profession, whereas professional skill level is a progression metric which is used as a prerequisite for professional skills and as a prerequisite for the ability to gather specific items within a gathering profession.
I think it could be cool. Every player could choose to specialize in either hand, foot, body, or head equipment. They would be able to learn recipes for different kinds of equipment, like there could be a recipe for Sticky Hands, and another for Power Through.
Thoughts?
Edited by Deathblade on Dec 10, 2012 16:34:09
Edited by Deathblade on Dec 10, 2012 16:33:51
Edited by Deathblade on Dec 10, 2012 16:33:27






























