tried it on SCK with the OTs. didnt seem to do shit. we were hoping screen plays counted as them pulling since they have the same drawing, dont think it did a thing there either.
Originally posted by ProfessionalKop tried it on SCK with the OTs. didnt seem to do shit. we were hoping screen plays counted as them pulling since they have the same drawing, dont think it did a thing there either.
could just be me though.
S$%%^&t I was wrong about it applying to screens
Catch22 September 8, 2012 Question So pulling lineman VA is virtually useless? The thought process is to use it to get outside quicker and get the boost in speed over the slower players. By the explanation, it doesn't sound like a useful SA and I would agree it's not noticeable. They may be quicker once they are outside, but that is debatable because it's rarely possible and barely noticeable when it does happen. I guess the real question is if this is on the radar to look at? Answer Not planned at the moment, no.
Home - Player Information - Veteran Abilities Bort January 22, 2012 Question Does the pulling lineman VA trigger on screens? Answer Nope; runs only.
Home - Player Information - Veteran Abilities Bort February 24, 2010 Question Where does pulling lineman [VA] end? Answer When the player reaches the end of the line and starts lead blocking upwards (or sometimes up/out I suppose). The entire point of the skill is to ensure your guard gets into position to make the block in time.
Home - Player Information - Veteran Abilities Bort February 24, 2010 Question Does the First Step SA help linemen with the pulling lineman VA? Answer [Yes] PP tested giving his guard 10 first step, and it's night and day on how well he pulled and got to the edge. There should be some discussion of it in the test blog if you go look. That's why we added this VA. G's needed a way to get moving out of the gap faster and headed to the outside, as long as it's a choice as to whether he's built to do that, and you are rewarded for doing so.
Home - Player Information - Veteran Abilities Bort February 24, 2010 Question Does Outside Blocker VA activate for a Pulling Guard? Would Outside Blocker VA stack with this pulling lineman VA? Answer It is basically the extension of pulling lineman. Essentially, where pulling lineman ends, Outside Blocker takes over. Of course, it's only on run plays, but helpful nonetheless.
Oct 4, 2012 - Increased the strength of Look Off ability - Increased the strength of Spot Blitz and Disguise Blitz abilities respectively - Added new QB tactics option "blitz reaction" to allow players to scale their QB's reaction when sensing a blitz - QBs and recievers now gain bonuses to pass quality, route running fake ability, catch ability, and bad pass likelihood when QB successfully senses a blitz and throws a pass shorter than 7 yards early in the play. - QB can now "sense" a blitz via a vision check (! icon on replay), and will adjust his throwing thresholds accordingly to try and beat it. Passes defined as "short" specifically will be thrown the quickest and work the best. - Pulling lineman VA now works on screens as well - Redesigned screen plays to set up blocks better, allow QB to throw earlier if necessary, and allow QB to avoid blitzers more, generally to beat the blitz better - Fixed some issues with man coverage initiated from a distance that tended to be most commonly seen vs backs coming out of the backfield or vs TE's - QB avoidance routine adjusted to get QB to be more willing to step forward as defenders come around beside and behind him - Hurdle power increased to be similar in strength to spin, but based off of jumping - Increased penalty to catching passes after a deflection - Quick read strength increased slightly - Avoid fake equipment adjusted to do more vs catch fake, head fake, and juke during pass defense - Pump fake no longer works vs man coverage except during the first few ticks of the play - Fixed some bad reactions by defenders in the box vs pitches, where they would rush in too soon instead of following horizontally - Deep zone defenders now have a vs-run "pre-read" phase during which they can walk to the base of their zone if they pass a vision check - Blockers now have a vision-based snap delay similar to blitzers, though their checks are not as hard and delays are shorter - Gave LB's an extra bonus to breaking blocks via spin/rip evasive move - Increased the difficulty of vision checks for blockers picking up the blitz, and blockers are now penalized with lower balance and blocking ability for a few ticks when they do fail