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kevoncox
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Whats they prevailing thought on the use of your extra Bonuses.

1. If you select a SA that you already have, does it stack. For instance, I don't want to have have two Catch fakes listed. But would rather it shows Catch fake (2)

2. Are people using them add another special ability or to stack others. For example.
having 5 in first step and another 5 in first step should be cheaper than having 10 in First Step alone.

3. Does it work like the above example. would 5 and 5 really give the benefit of 10.
I don't want to waste the Flex points finding out.
 
whodey08
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It adds +1 to an SA. If you have 5 in First Step and you added bonus #1 to First Step than you would have 6 in First Step.

As far as adding % its like any other stacking situation.....it gets cut in half or 2/3 depending how many % pieces you already have that is the same.
 
kevoncox
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Originally posted by whodey08
It adds +1 to an SA. If you have 5 in First Step and you added bonus #1 to First Step than you would have 6 in First Step.

As far as adding % its like any other stacking situation.....it gets cut in half or 2/3 depending how many % pieces you already have that is the same.


Thanks you,
Do you suggest Adding an extra SA or stacking the plus 1+
 
whodey08
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Depends on the build and the position man. I personally like adding to my %'s because you can use skill points to add to an SA but you can't use skill points toward % stuff.
 
Team Nucleus
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kevoncox
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Thinking of adding
One Hand Catch, Spin or Catch %
I already have Catch fake. Last season spin sounded like it was overpowered.
I have opened my builds for your guys to take a look at my WRs. Let me know what you think.
 
Team Nucleus
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Originally posted by kevoncox
Thinking of adding
One Hand Catch, Spin or Catch %
I already have Catch fake. Last season spin sounded like it was overpowered.
I have opened my builds for your guys to take a look at my WRs. Let me know what you think.


Imo I prefer Catch % especially with his stamina a little low.
Might help him haul in catches when hes tired vs incompletions
 
kevoncox
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Originally posted by Team Nucleus
Imo I prefer Catch % especially with his stamina a little low.
Might help him haul in catches when hes tired vs incompletions


Our teams has a pretty constant rotation. My player never drops below 70 energy level.
 
Team Nucleus
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Originally posted by kevoncox
Our teams has a pretty constant rotation. My player never drops below 70 energy level.


I'm was refering to his byplay stamina.
 
whodey08
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1) Your vision shouldn't be higher than your catching
2) Are you building this piece of equipment or you trying to shop for it?
3) You want to go with a 5% catch piece over Spin or 1 handed Catch.
 
kevoncox
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Originally posted by whodey08
1) Your vision shouldn't be higher than your catching
2) Are you building this piece of equipment or you trying to shop for it?
3) You want to go with a 5% catch piece over Spin or 1 handed Catch.


My vision won't be higher than catching. Catching will be my Attribute worked.
Order is:
Speed, Natural to 93 then stop training; ends at 103 to 105
Agility Natural to 85 then stop training; ends at 93 - 95
Catching Natural to 75 then stop training; ends at 85
Vision - Natural to 60
Carrying Natural to 60

This is for the Custom bonus EQ ( the one you can add a picture too)
For custom eq for the foot, hands, head and chest, I won't start shopping for those until about 40.
 
kevoncox
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Originally posted by Team Nucleus
I'm was refering to his byplay stamina.


I see. Can you explain how that works?
 
whodey08
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Your talking about basic custom equipment and not the bonus custom equipment. There is a difference.

You can't add % or add to the SA's with basic custom equipment. You can just add +6 to an attribute and that's it. You want that +6 in speed.
 
Team Nucleus
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Originally posted by kevoncox
I see. Can you explain how that works?


Each play your player is on the field/each snap he runs out for a pass or stays to block uses up energy.
How fast you use it up each play I believe is tied into stamina.
Having a better catch % would help in those moments
Edited by Team Nucleus on Dec 4, 2012 17:09:50
 
kevoncox
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Originally posted by whodey08
Your talking about basic custom equipment and not the bonus custom equipment. There is a difference.

You can't add % or add to the SA's with basic custom equipment. You can just add +6 to an attribute and that's it. You want that +6 in speed.


I want to be clear what I am talking about.
I am talking about the Custom item that you can add to your player on top of the equipment that he wears.
This item gives you a +6, then an additional row of SAs, and then at level 32 and 56, Bonus SAs.

In those bonus SAs, I want to know what direction people are going in.
 
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