Make it so that if I make a player on day 10 of a season he gets all of the training points he would have obtained and also that he "unlocks" experience as he spends those training points.
For example, a player starts with 10 training points (right? whatever the default is on day 40) plus 2 for each day after Day 40. Thus by Day 0 a new player would start with 44 Training Points, and a new player starting on Day 10 would have 64 Training Points.
Then after the player uses the first 44 Training Points he also begins to gain experience as he uses the remaining points.
The use of each 2 training points would result in a gain of experience for daily experience and every 4 points used would gain a game experience as well. So the player would be leveling as he spends his training points that were added for Days 1 through the date of his creation. He is considered to have played a game the last day so that he can not double up by gaining experience in a real game as well.
In this way the player would be made to be where he would have been had he been created on Day 40 in both training and experience gain.
The ability to gain experience would be erased at roll over, so if you wanted to get this benefit you would need to use it on the day of creation.
If implemented, the day of creation of the player would have to be changed to Day 0 of the season of creation to avoid extra experience gaining down the road. If desired the Day of creation could be the actual day of creation but his age increased by one for each 2 training points over the Day 0 points used.
This would make creating players possible any time during the season with out any detriment other than the loss of the opportunity to boost in the first post - season.
For example, a player starts with 10 training points (right? whatever the default is on day 40) plus 2 for each day after Day 40. Thus by Day 0 a new player would start with 44 Training Points, and a new player starting on Day 10 would have 64 Training Points.
Then after the player uses the first 44 Training Points he also begins to gain experience as he uses the remaining points.
The use of each 2 training points would result in a gain of experience for daily experience and every 4 points used would gain a game experience as well. So the player would be leveling as he spends his training points that were added for Days 1 through the date of his creation. He is considered to have played a game the last day so that he can not double up by gaining experience in a real game as well.
In this way the player would be made to be where he would have been had he been created on Day 40 in both training and experience gain.
The ability to gain experience would be erased at roll over, so if you wanted to get this benefit you would need to use it on the day of creation.
If implemented, the day of creation of the player would have to be changed to Day 0 of the season of creation to avoid extra experience gaining down the road. If desired the Day of creation could be the actual day of creation but his age increased by one for each 2 training points over the Day 0 points used.
This would make creating players possible any time during the season with out any detriment other than the loss of the opportunity to boost in the first post - season.






























