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baha03
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I started playing GLB the first season or so and played on a team for quite awhile. I am thinking about getting back into it. I have a whole bunch of players that I haven't touched in probably almost a year. I am thinking of retiring all them as they are old and weren't training or anything.

I need to know where to start. What skills are the most important. When I played speed was #1.

I just need to know where to even start.
 
Achelon
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Originally posted by baha03
I started playing GLB the first season or so and played on a team for quite awhile. I am thinking about getting back into it. I have a whole bunch of players that I haven't touched in probably almost a year. I am thinking of retiring all them as they are old and weren't training or anything.

I need to know where to start. What skills are the most important. When I played speed was #1.

I just need to know where to even start.


retire them all, create Day 40 of this season, skills (attributes) really are determined by what position you want to make.
 
jdbolick
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Retire them and create new ones to familiarize yourself with the training system, then retire those and recreate any time during the off-season. Here is what I advocate for new dots:

Originally posted by jdbolick
Basic build plan for any .5 ALG dot
If going strength first then pick one pound below the maximum. If picking speed first then pick one pound above the minimum. Enhance the first attribute to 10%, train intense three times, enhance to 20%, then train intense until you have a nearly full bar at 32.9x. Convert 15 bonus tokens to a skill point and cap to 48.9x. Then boost. Next season you'll enhance to 30% and normal train, then second cap, then continue normal training, then third cap. At that point you'll unlock and enhance your attributes for multi-training. Unlock the first, second, and third attributes you plan to cap and enhance all to 30% when possible. Use the free first slot to rotate any other attributes you plan to cap eventually, enhancing each to 10%. Continue multi-training until the first attribute reaches anywhere between 90 and 100 depending upon your build plan. Skill points should be spent in the first attribute until it reaches between 73 and 85 depending upon your build plan and how many attributes you eventually need to increase.


What attributes to favor and how hard to push them depends on both the position and what you want them to do.
 


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